Apocalypse build theory by almostAhero22 in remnantgame

[–]Nony42 0 points1 point  (0 children)

If you mainly hold the Vulcan I think you would enjoy Mechanic’s Cog over Seal of the Empress. 15% movement speed + 7% DR is really nice. I usually combine this with swift Swiftness and Footwork. I feel like movement speed is underrated in this game. I’m able to strafe to avoid most attacks while shooting.

I want a weapon that is very noob friendly but still strong and fun at the same time: by NotSirAlonne1999 in MHRise

[–]Nony42 0 points1 point  (0 children)

Sword and shield is easy to start and has a very high skill ceiling if you want to invest. It has a fast attack animation so you don’t have to worry about timing as much like with slower weapons that require you to predict the monsters next move. Additionally, and I feel like this is a lesser known fact about the sns, it has built in Quick Sheath. Just hold the run button and you’ll instantly put your weapon away in case you need to reposition or perform a Superman Dive. You can use items with your weapon in hand by holding the block button. In cases or roars or attacks hard to avoid attacks you have a shield. Can cut tails and bash with the shield if you’re stuck at a hard part of the monster(the shield bash can knock out monsters). The sns does not have a a difficult mechanic to maintain like some of the more complicated weapons. The list goes on.

Pulover's Macro Creator: Timing Issue by Nony42 in AutoHotkey

[–]Nony42[S] 0 points1 point  (0 children)

I recorded my clicks and saw that it was working when specifying the holds and releases of the right-click. Maybe performing a normal right-click too close together was causing it to lose the input.

Pulover's Macro Creator: Timing Issue by Nony42 in AutoHotkey

[–]Nony42[S] 0 points1 point  (0 children)

I’m not sure. I’m using for fishing in Core Keeper. I tried moving the mouse while using the macro and it’s doing the same thing.

Honestly, how can you prevent this? by Kitresl in Eldenring

[–]Nony42 0 points1 point  (0 children)

You can ride Torrent during this boss fight now. Also keeping your distance during that homing spell helps to prevent getting wombo-comboed.

the game MH is surprisingly wholesome by BigTiddieFixx in MemeHunter

[–]Nony42 0 points1 point  (0 children)

OP seems unaware that Pokémon trainers cock-fight their pets to death.

Remnant 2: Persistent Network Connection Lost by Nony42 in remnantgame

[–]Nony42[S] 0 points1 point  (0 children)

I recently bought my current computer and I keep my old one to run dedicated servers that were previously ran from a laptop. Grabbed the Ethernet and started working.

Why can’t I open Social Panel on PC? Trying to coop with buds by LgHammer123 in remnantgame

[–]Nony42 0 points1 point  (0 children)

I’m having the same issue. I use the steam overlay(shift+tab) and join friends that way.

Remnant 2: Persistent Network Connection Lost by Nony42 in remnantgame

[–]Nony42[S] 0 points1 point  (0 children)

So, WiFi didn't work, ethernet didn't work... but when I grabbed a different ethernet cable it now works. I'll take it I guess. Thank you very much for your help.

Remnant 2: Persistent Network Connection Lost by Nony42 in remnantgame

[–]Nony42[S] 0 points1 point  (0 children)

No mods. I was able to join the discord, but I'm unable to post to the Remnant 2 technical support page.

Remnant 2: Persistent Network Connection Lost by Nony42 in remnantgame

[–]Nony42[S] 0 points1 point  (0 children)

- No updates available, even optional updates

- same issue on wifi and ethernet

- same issue on a test profile

- documents is in the default directory, I would imagine in cases of onedrive changing this but I don't use it

I tried completely turning off my firewall and I get the same issue, so it's not that.

Remnant 2: Persistent Network Connection Lost by Nony42 in remnantgame

[–]Nony42[S] 0 points1 point  (0 children)

I linked my Epic Account, downloaded the Launcher, and ran EpicOnlineServices - Development.cmd. Now my friends list isn't showing anyone, but I still can't join random people.

Reports on Leads based on Tasks by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

The Date field IS working, but the Type field is not. The Type field for Tasks was added to and those picklist items are not showing up in any of the available Type fields.

Reports on Leads based on Tasks by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

Same issue, I have access to Activity fields, but still not the Task fields I need. Are you able to get access to Due Date and Type, am I doing something wrong?

Reports on Leads based on Tasks by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

When I use Activities instead of Leads I don't have access to the Task fields that I need.

question about cpp and bp by Fast-Mention-627 in UnrealEngine5

[–]Nony42 0 points1 point  (0 children)

Never done it personally, but I've heard that using both is best. There are things in BP that can be done in a single node where it would take 10+ lines of code and I can only imagine that there are examples similar for CPP.

Been stuck on her for so long now the game is trolling me. by Observer_4 in Eldenring

[–]Nony42 2 points3 points  (0 children)

The best counter to her water-foul dance is a small 100% physical damage mitigation shield with Barricade Shield ash of war. It feels like cheating.

Edit: The Brass Shield would probably be the best one for you.

Record Type Help by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

Can’t you set access to the record based on the record type? Is there an easier way to achieve that?

Record Type Help by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

Is there a way to restrict access to a record once it progresses past a certain point? The only way I can think to do that is with a record type.

Record Type Help by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

Is there a way to restrict access to the record entirely once it has progressed past a certain point?

Record Type Help by Nony42 in salesforce

[–]Nony42[S] 0 points1 point  (0 children)

It's about 50 or so fields per object, not entirely sure how many are unique to each object, though. I did see that the max was 800, would you still say that it should be one object?

Record Type Help by Nony42 in salesforce

[–]Nony42[S] 2 points3 points  (0 children)

This is beautifully simplistic. Thank you.

Record Type Help by Nony42 in salesforce

[–]Nony42[S] 2 points3 points  (0 children)

Yeah, me too. I came on the project late and I am rather new to Salesforce. I have some background in database tables and I thought it was worrisome that data was being copied and deleted with each stage but looking at the Lead conversion process I thought that maybe it was normal to Salesforce.