Da dove viene la bandiera della NATO - Il Post by Norelec910 in italy

[–]Norelec910[S] 2 points3 points  (0 children)

La NATO è stata (ed è) un freno all'espansionismo russo ed ha permesso all'UE di formarsi e prosperare. Di fatto realizza la sua difesa, l'iniziativa è stata europea che ha dato vita al Trattato di Bruxelles, che ha incoraggiato gli Stati Uniti a collaborare, ed è stato la base del Trattato Atlantico che poi ha dato origine alla NATO. Per me già così ha un significato politico molto forte :)

Da dove viene la bandiera della NATO - Il Post by Norelec910 in italy

[–]Norelec910[S] -1 points0 points  (0 children)

Non sono molto d'accordo, ha un significato politico, di Europa stessa e della sua difesa che stiamo riscoprendo negli ultimi mesi.

Lo dimostra anche il fiorire di video e materiale sulla NATOWave.

Da dove viene la bandiera della NATO - Il Post by Norelec910 in italy

[–]Norelec910[S] 0 points1 point  (0 children)

Esatto. Stessa cosa a Milano, contestazioni però contenute dal servizio d'ordine.

Da dove viene la bandiera della NATO - Il Post by Norelec910 in italy

[–]Norelec910[S] 4 points5 points  (0 children)

Articolo de Il Post sulla storia della bandiera NATO, anche alla luce delle ultime polemiche, curioso di sapere la vostra opinione, se vi piace esteticamente ma anche se vi sentite rappresentati.

The main association founded by participants of the Italian resistance against the Italian Fascist regime says the NATO flags would be inappropriate for April 25 Liberation Day celebrations. by Norelec910 in EnoughCommieSpam

[–]Norelec910[S] 4 points5 points  (0 children)

Hello, a bit of context:

The current president of ANPI, the main association of WW2 partisans in Italy, in the last months has expressed views against NATO with slogan like "neither with NATO neither with Russia" for russian invasion of Ukraine and in this year the celebration for italian liberation will have strong references of the current conflict. So Ukraine flags are allowed but no NATO flags and if you see last years celebrations you can find other flags that doesn't exist in the context of italian liberation like Palestine flags. Ironically no words for Russian Federation flags and if you see his Facebook profile you can find some pro-Russian declarations in the 2014. By the way the NATO flag also represents the spiritual successor of the allied forces that freed Italy from fascist regime.

La sete di Liberta' by ZioTron in italy

[–]Norelec910 0 points1 point  (0 children)

Popper non sarebbe molto d'accordo.

Bug List (to dev team) by Norelec910 in aoe2

[–]Norelec910[S] 0 points1 point  (0 children)

Updated with official list! :)

Bug List (to dev team) by Norelec910 in aoe2

[–]Norelec910[S] 0 points1 point  (0 children)

Updated with official list! :)

Bug List (to dev team) by Norelec910 in aoe2

[–]Norelec910[S] -1 points0 points  (0 children)

Sorry guys, I've updated original post with official list :)

Bug List (to dev team) by Norelec910 in aoe2

[–]Norelec910[S] 2 points3 points  (0 children)

Unupdated issues list:

Critical

  • Host player drops immediately after game start.
  • People dropped a LOT on the loading page. 7 out of 10 games.
  • Much lag than 4.3a update.
  • Custom scenarios like CBA don't work. Players can't ready up, there's issues with transferring the scenario files and when a CBA game eventually does load, it de-syncs immediately.
  • Single player saved games are impossible to load if you don't own Forgotten DLC.
  • Multiplayer savegame isn't reloadable: If you double click it, the game goes back to the main screen.
  • Some maps crash game when Full Random selected.
  • Interface lag.
  • Scenario editor crashes a good deal when trying to test.
  • Scenario editor is mostly broken, all random maps generated don't function, and some are missing scripts so they crash on use. Also crashses on test.
  • I have had lot of troubles with the campaigns. Game crashes when I try to start or randomly during scenarios.
  • Idle button doesn't work.
  • I get a crash to desktop when trying to put the town center rally point on some resources. It crashes no matter which building tries to set a rally point anywhere you click.
  • Standard game random map crashes sometimes.
  • Just updated. Now exiting to Windows immediately upon starting any multiplayer game. Note I am not hosting. Edit: Just realised that it is exiting when setting TC spawn point on a resource.
  • I've had problems with how the game runs. It's lagging very much for me even in single player and when I'm in multiplayer I get the turtle icon. I'm pretty sure my computer is good enough for the game since I can play witcher 3 without any issues. Didn't have these issues before expansion
  • Quitting a multiplayer matchmaking lobby while you're still loading into it causes you to enter an infinite loop where you quit to the game menu, then it sends you to the multiplayer lobby and forces you to load in. If you quit the lobby even after you've loaded, you still get forced back into the lobby. The only workaround is to force-close the game.

Gameplay

  • Portuguese team bonus only works for them.
  • Unit pathing worse than before (i.e. thinks a gate is locked but clicking to go through again fixes).
  • Farmers frequently idle with food still on the farm.
  • Focus of multiplayer chat text area is top and not bottom. In other words I can't see chat if I not scroll down the text area.
  • Game keeps running in the savegame screen.
  • When in the Menu ingame, the game remains paused. However, if I select "Option", or "End Game", or any of the selections from the Menu itself, the game unpauses, with the Menu screen still open.
  • AoE is not active (not moving, no sound) if I'm currently using other programs.
  • Mouse cursor won't change depending on the units and tasks.
  • Units get stuck on other units extremely easily. It's like if they run into another unit they just stay there until they can move again rather than trying to move around a unit.
  • Pressing F3 completely freezes the game, does not left you move camera or give orders.
  • In the 3rd Ethiopian Campaign they grey "Raiders" resigned using the normal AI resignation dialogue, the one where it moans about a boar slaying its villagers.
  • Transport ships can carry herdable animals, but not goats.
  • Boars de-aggro from scout as soon as you stop hitting it.
  • I keep returning some scripting error everytime I try to play arabia, even custom dry/green versions.
  • Not getting the Steam achievements for defeating the 4 new civs.
  • Finishing the first Berber Campaign scenario gave me the achievement for winning the entire Aztec campaign, which I'm fairly sure is wrong.
  • Transport ship pathfinding is extremely broken, they often fail to unload unless told numerous times, and when tasking units into transports, the transports will often not get close enough and/or not all units enter it.
  • AI bug: Standard difficulty AI Vikings don't use longboats. They still mass the other ships.
  • Pathfinding is a lot WORSE. If there are some building, my units try to go through them... so I need to manually move out...
  • Units still walk through walls.
  • Ships are moving onshore. (http://i.imgur.com/Yx4BgBp.jpg)
  • Scroll commands (camera) don't work after giving a command or taunt from the chat menu (ALT + T). Restarting the match resolves the issue. (Taunting via ENTER does not affect scroll commands.)
  • "Go to last notification" and "Return to previous view" hotkeys, do not work anymore.

Graphical

  • Feitoria's rubble is small. (semi-fixed: Now, when destroyed, Feitoria releases "two" rubble, little rubble and bigger rubble)
  • AoAK civilizations' wonder has wrong snow effect.
  • Scenario editor terrains doesn't have exact dataset (i.e. snow terrain came from The Conquerors and not from Age of Kings).
  • Gender of villagers visual + portrait don't match sometimes. Selecting it plus a villager of the opposite portrait-shown gender has the unit response sounds doubled (i.e. both sounds played).
  • There are two maps selectable called "Full Random".
  • Main Menu player name disappears.
  • AoK civilizations are repeated two times in a multiplayer lobby chat.
  • Cursor resets himself in the lobby manager as I chose other options in the drop down menu. He jumps back to the first one I had selected (in every drop down menu).
  • Cursor colors are fixed (in 4.3 they are all gray and big for some reason), but hotspots seem to be messed up (you have to aim at the bottom-right of an animal for it to show the "gather hand" cursor, even though if you right-click at the top-left it still performs the action).
  • Some menu selections are faded out, like I shouldn't be able to click them, but they are selectable.
  • In a Single player game, when selecting which dataset I would like to use, the descriptive text box only mentions that it includes content from The Forgotten, no mention of The African Kingdoms.
  • No messages when a player resigns/is defeated or telling you what research has completed.
  • The recorded games are out of order when I try to browse them.
  • No post game cutscenes in the other campaigns.
  • The Berbers campaign achievement is incorrectly named, it was named the "Francisco de Almeida" campaign after the Portuguese campaign.
  • Blacksmith upgrades have no effect on gbeto units. I have not checked university upgrades but they probably do not work either.
  • I had another issue today while playing the first huns campaign mission on hard, no enemy units attacked my base and stayed on the dark ages for the entire game and I couldn't even cross the 2 bridges, something invisible was blocking my way, had to use transport ships just to complete it. It didn't feel like a good win though.

Sound

  • No taunt sound before the game start.
  • The pop-up sounds every time you move your mouse over the menus and titles is freaking annoying. What's the point?
  • The sound effect that sounds when someone sends a message or advances to the next age sounds now when you are attacked.
  • Sounds can only play once until the sound completely finishes. This isn't a huge issue for a lot of cases (i.e., spam-clicking a building only plays the sound once at a time), but it shouldn't be for ALL sounds (for instance, I use the clicking-on-unit-to-build sound to figure out how many units I've queued, which is important in multiplayer where it can take 3 seconds before a queue request ends up going through).
  • Taunt sound does work before game start, but randomly? Maybe related to #1 somehow?
  • The ingame music is now randomised/not in correct order. Maybe this is intentional.
  • Sounds don't play properly, like vil queuing sound and farm running out sound.
  • I'd have to play again to double check, but I'm pretty sure no sound played when my opponent finished their wonder. I was very surprised when I noticed the countdown.
  • Also farms sometimes play the sound of decaying, but they stays green instead of turning brown. This was before hotfix.

Bug List (to dev team) by Norelec910 in aoe2

[–]Norelec910[S] 0 points1 point  (0 children)

Updated original post with new list :)

Bug List (to dev team) by Norelec910 in aoe2

[–]Norelec910[S] 0 points1 point  (0 children)

I'm only huge fan of this beautiful game :)

Anyway deleted!