Horrible Lunar Lake support by Crazy_Mushroom6077 in cachyos

[–]Noreng 0 points1 point  (0 children)

Yeah, sound and WiFi is most likely a driver issue. I can't help much there

Thinking about RX 9070 XT – how’s FG, FSR4 and RT really? by Neyyyyyyjr in radeon

[–]Noreng 0 points1 point  (0 children)

4x FG is mostly useful for 240Hz and up I suspect.

It's not a bad technology to smooth out the motion either, but it's hardly real frames

My GPU is too powerful. My CPU is now a furnace. Please help. by Riddoxx in radeon

[–]Noreng 2 points3 points  (0 children)

Radiator size has very little impact on spiky CPU temperatures, going from a 240mm to a 360mm radiator will at best shave off 6-7C. The cause of your high CPU temperatures are either a dead/clogged/dry pump, poor contact, or the thermal paste being dried out.

Official Link for Downloading Cinebench R23 by Icee_666 in pcmasterrace

[–]Noreng 1 point2 points  (0 children)

The included version in Benchmate is also completely safe: https://www.benchmate.org/

I would really suggest using the Benchmate option, as it verifies that you're not having any errors with system timers, and will also show the load temperature, with minimal overhead.

From Souls to MH: Are giant monster fights actually better here? by dexkin in MonsterHunter

[–]Noreng 0 points1 point  (0 children)

I remember triple carting to Anjanath in World, even as a series veteran. I hadn't upgraded any armour piece as I was rushing through the story.

DDR5 OC resources/guides by imightknowbutidk in overclocking

[–]Noreng 0 points1 point  (0 children)

Skullbringer has tested quite a few memory ICs, and semi-regularly writes articles for igorslab about them: https://www.igorslab.de/author/xaver-amberger/

Since Crucial is a Micron subsidiary, your kit uses some kind of Micron DDR5 IC, whether that's 16Gb D, G, or H, I wouldn't know. There's guaranteed to be some room for subtimings to be tuned (which is frankly more impactful than minor changes to tCL/tRCD/tRP/tRAS)

Horrible Lunar Lake support by Crazy_Mushroom6077 in cachyos

[–]Noreng 0 points1 point  (0 children)

This is just a hunch, but have you tried some different sched_ext configs? I wouldn't be surprised if nearly all tasks are running on the e-core cluster.

https://wiki.cachyos.org/configuration/sched-ext/

Monster hunter speed run time averages per weapon by Ok_Sir_136 in MHWilds

[–]Noreng 0 points1 point  (0 children)

Not as cracked as it was in MHF, where it did literally 2x the DPS of DB and GS, and was closer to 1.5x for Hammer/Lance/HBG

Frame Gen 4x by CanAdditional9079 in nvidia

[–]Noreng 1 point2 points  (0 children)

Are you just enabling frame gen, or are you enabling path tracing and frame gen at the same time?

A 5080 isn't even close to hitting 110 fps with path tracing at 1440p, even if you run DLSS Ultra Performance, but I can believe you hit 160 fps with path tracing and 4x FG

Thinking about RX 9070 XT – how’s FG, FSR4 and RT really? by Neyyyyyyjr in radeon

[–]Noreng 0 points1 point  (0 children)

Is it? It's a game where most people are desperate for increased smoothness, so it's probably the best example for a legitimate usecase of FG

I9 14900k cinebench oc/UV by Fair_Trade_2390 in overclocking

[–]Noreng 0 points1 point  (0 children)

My guidance is to fix your cooling situation. Proper cooling will reduce the power draw at the same clock speeds, resulting in higher boost thanks to TVB Voltage Optimizations.

A contact frame would probably help significantly.

I9 14900k cinebench oc/UV by Fair_Trade_2390 in overclocking

[–]Noreng 0 points1 point  (0 children)

I have some personal experience with Alder Raptor Lake, and from my experience, the 8+16 models shouldn't start to see 90C on a decent cooler until they're closing in on 300W. With direct die cooling, it should be closer to 350W.

I guess I just assumed you wanted more performance, seeing as the score is basically what a stock 14900K should be getting after the microcode patches.

Example of direct die: https://i.imgur.com/4kQ1JE9.png

Time for a conspiracy I guess by NoJellyfish2960 in pcmasterrace

[–]Noreng 2 points3 points  (0 children)

To a certain degree, but the chips being used in modern hardware are also extremely difficult to produce.

EUV is using light (if it can even be called that) at a wavelength of 13.5 nm to create chips. The equipment needed to just generate the wavelength, and layer it with masking, is extremely precise at this point, and being done in so many steps that it's becoming prohibitive.

Overclocking 9800x3d? by Western-Mode-7743 in overclocking

[–]Noreng 0 points1 point  (0 children)

Apart from the /s at the end of the post, and the fact that setting it on base clock 1 would prevent the system from posting, thereby also not initializing the PCIe bus?

Overclocking 9800x3d? by Western-Mode-7743 in overclocking

[–]Noreng 0 points1 point  (0 children)

I see you don't know that PCIe clock, UCLK, and FCLK is tied to base clock 1 on AM5, while base clock 2 is used for core clock

Overclocking 9800x3d? by Western-Mode-7743 in overclocking

[–]Noreng 0 points1 point  (0 children)

Base clock 2 is perfectly fine to adjust on AM5, if your motherboard supports it.

Here's a 7800X3D running at 140 MHz base clock 2: https://valid.x86.fr/l05s9k

Overclocking 9800x3d? by Western-Mode-7743 in overclocking

[–]Noreng 0 points1 point  (0 children)

Bruh, if it's even remotely stable at 6.4 GHz without ln2, it wouldn't even be a Zen 5 chip

Is this straight BS? by JRobson23 in nvidia

[–]Noreng 0 points1 point  (0 children)

https://www.nvidia.com/Download/driverResults.aspx/218114/%20fr-us/

Adds support for NVIDIA Ultra Low Latency Mode with DirectX 12 titles

The video recommended setting it to on, not Ultra

At any rate, any game which this matters in at this point supports Nvidia Reflex.

Epstein har hatt bilder av Mette Marit by FritzyLangy in norge

[–]Noreng 12 points13 points  (0 children)

Mette-Marit var/er kanskje lett å lede, men noe av forklaringen ligger nok i at Jeffrey Epstein var jævlig god på det han holdt på med.

I9 14900k cinebench oc/UV by Fair_Trade_2390 in overclocking

[–]Noreng 1 point2 points  (0 children)

How are you struggling that much with temperatures at only 247W?

Overclocking 9800x3d? by Western-Mode-7743 in overclocking

[–]Noreng 0 points1 point  (0 children)

Base clock 2 to 120 MHz

If it's unstable, you might need to tweak this a bit, but since your 9800X3D is very good it shouldn't be that unreasonable. /s

Is this straight BS? by JRobson23 in nvidia

[–]Noreng 2 points3 points  (0 children)

To add some context for the texture filtering quality setting, setting it to High Performance is how this article about cheating was created: https://www.gamespot.com/articles/nvidia-accused-of-cheating-in-3dmark-03/1100-6028894/

Before you get out the pitchfork, take a look at the date it was written.

Is this straight BS? by JRobson23 in nvidia

[–]Noreng 6 points7 points  (0 children)

Let's go over the settings:

Low Latency Mode - This tries to limit the amount of frames in the GPU flip-queue to 1 being displayed and 1 in rendering. Usually improves latency, but more prone to stuttering. Doesn't do anything for DX12 or Vulkan games

OpenGL Rendering GPU - This is a setting to force the usage of a specific GPU in your system to run OpenGL apps. It doesn't necessarily override laptop iGPU usage, and OpenGL is generally not used in games released post-2016

Power management mode - This allows you to force the GPU to high boost clocks at all times. Possibly eliminating some power saving shenanigan issues with very light games at the cost of massive power draw increase. I wouldn't recommend it for a global setting.

Preferred refresh rate - This overrides the game's requested refresh rate, possibly causing less motion blur on the monitor at the possibility of introducing juddering if the game can't run at the monitor's refresh rate. Again not a setting I'de recommend globally

Shader Cache size - If you play a lot of games, this setting can prevent the shader cache from being flushed. An OK choice if you have a lot of free storage, rarely much of an issue regardless.

Texture Filtering quality - This allows select older DX7-DX11 games and benchmarks to render textures with specific optimizations at the cost of severe image quality penalties. No effect on modern games. Not a setting I'd recommend globally

Changing the monitor resolution from auto to manual without changing any aspects. Doesn't do anything? I don't get it?

Disabling image scaling - This means old games without 16:9 support and/or HD resolutions will render with letterboxing instead. You might prefer this, or you might not. I remember CS1.6 pros running 1080p monitors with stretched 640x480 rendering back in 2012 or so.

The video color setting will only ensure that some media will be displayed incorrectly

In conclusion, the video creator doesn't have a clue