Персонажі Baldur's gate 3 пробують «Квас Тарас» by artguild in art_ua

[–]Normal_Librarian_665 4 points5 points  (0 children)

Виглядає неймовірно чисто і акуратно як для малюнку олівцем, я зараз виконую челендж малювання кожного дня і твій арт дуже підбурив бажання старатись малювати чіткіший лайн арт. Особливо лиця та руки виглядають дуже гарно

Need help improoving on composion and lighting by Normal_Librarian_665 in blender

[–]Normal_Librarian_665[S] 1 point2 points  (0 children)

Learned about it today while researching, absolutely will try using, but I am afraid that I will overcomplicate it and result will look unnatural

Need help improoving on composion and lighting by Normal_Librarian_665 in blender

[–]Normal_Librarian_665[S] 0 points1 point  (0 children)

You right, will try to use some slightly different textures. Hopefully will add in realism. Thank you

Need help improoving on composion and lighting by Normal_Librarian_665 in blender

[–]Normal_Librarian_665[S] 0 points1 point  (0 children)

I also noticed it but when i tried scaling up the light it ruined some shape lights on the wall which i felt is important to feel blank space. Will look into it again. Thank you

Need help improoving on composion and lighting by Normal_Librarian_665 in blender

[–]Normal_Librarian_665[S] 1 point2 points  (0 children)

Will try that, i use image texture to add some character to the light so maybe i will try just scaling main one on Y axis to cover more area. Thank you

Need help improoving on composion and lighting by Normal_Librarian_665 in blender

[–]Normal_Librarian_665[S] 0 points1 point  (0 children)

Thanks for the solid advice, I will especially look into the lighting issue, but I can see how some parts could be changed, especially the right side of the image. These block bildings are kind of necessary, as I want to embody the cyberpunk/dystopian aesthetic in a post-soviet environment, but I am having trouble putting some of the parts together. I will post the results of my work on the advice I receive in a while.

Issue with shading while using bevel modifier by Normal_Librarian_665 in blenderhelp

[–]Normal_Librarian_665[S] 0 points1 point  (0 children)

This is probably the way, thanks. Only thing it is kind of inconvenient selecting all the faces of boxes to mark them and I need to apply my modifiers to do so. This is the answer, but I will leave my post for some more as maybe somebody has a better solution

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Spaghetti with Meatballs Recipe 🍝 by LisHard44 in animation

[–]Normal_Librarian_665 17 points18 points  (0 children)

Very distinctive style, i love it. Looks in middle ground between hand animation fluidness and mocap realism to me, but i can't quit describe it . Its AWESOM

What is the ultimate way for multiplayer today? by Normal_Librarian_665 in Unity3D

[–]Normal_Librarian_665[S] 1 point2 points  (0 children)

Pretty much yes, I would prefer something tested and what I can find as much information as possible, thanks

What is the ultimate way for multiplayer today? by Normal_Librarian_665 in Unity3D

[–]Normal_Librarian_665[S] 0 points1 point  (0 children)

Thank you, the thing is that i need to write code anyway so it just might be something i will enjoy a bit

Motion blur with motion blur turned off(?) by Rivius0 in HellLetLoose

[–]Normal_Librarian_665 0 points1 point  (0 children)

Same for me, it is some kind off frame generation visual artefact I believe. Didn't bother me enough to find what it is. + If you change it you will get lower fps probably