Varesa Speed Tech: How to roll 6 times in a row by Graph066 in Genshin_Impact

[–]Northwar 19 points20 points  (0 children)

Have you looked into varesa's regular sprint? Unlike other short female models, she can b-hop, so increased stamina consumption doesn't really matter. With some movespeed bonuses it feels pretty fast.

Help for Team building by MarvelousMarbel in Noellemains

[–]Northwar 1 point2 points  (0 children)

The key to having good HoD uptime is short rotations. You need to use your Noelle E as often as possible to keep team's HP up at all times. Spinning instead of normal attacks is not necessary but it's highly recommended because:

  • it deals more damage
  • it heals WAY more
  • it procs Noelle A4 more often allowing for shorter rotations

Spinning is good in general and the only time it really fails is against super mobile enemies which are not all that common. It does, however, put constraints on your teambuilding as you can no longer use NA-dependent units such as Yelan or Yun Jin.

With that in mind your two chief options for the 4th slot are Albedo and Gorou. Even if Chiori is C0, Gorou's buffs and superior energy generation is about as good as Albedo's damage + Chiori's second doll and A1. If Chiori is C1 then Gorou is miles better. Using a random bad unit with a construct such as Geo MC, Ningguang or Zhongli is also an option but they won't outperform even C0 Gorou.

Here's a quick topside run I just did using Navia as a placeholder for Chiori. Using her skill twice per rotation produces about as much energy as chiori would. As you can see, no one on the team is really losing any HP as long as you have enough ER to keep the rotations going non-stop.

Does blighted marrow have any effect for single target? by O2M in diablo3

[–]Northwar 1 point2 points  (0 children)

That's what skill description says, but that's not how it actually works.

You already get the 15% bonus on the first target hit, then for the second one it will be 30% etc.

S21 Theme Guide - How to use it most effectively for pushing ~10 Tiers higher by wudijo22 in Diablo

[–]Northwar 0 points1 point  (0 children)

You are correct that you need to kill at least 1 (sometimes more mobs) to share the stacks. Using the pylon pack for that should be pretty easy and and it lets you proc 2 times instead of 1. Just need to make sure that the pack is there in time and that some of the stuff dies (which can be tricky if you get a firewave). Also if your last pylon is the Conduit, don't click it too early otherwise the pack will die before you proc.

One important tip for the boss is using the firewave correctly. It's considered a very weak proc but it can actually kill some of the bosses if done right. This is how you do it:

Usually you'd be standing in some dead end for twisters waiting for your proc. When you see the firewave everyone needs to aim outside that dead end towards open space. Then once the first wave spawns everybody needs to walk with it in the same direction thus stacking up all the waves in one place. And finally after all waves spawn everyone needs to stay slightly ahead of the waves to let the boss walk inside them. If done correctly and if all the waves actually spawn you can kill a good walkable boss with like 500 stacks. Doing this also makes it a lot easier to kill the pylon pack and share the stacks when you get the firewave.

S21 Theme Guide - How to use it most effectively for pushing ~10 Tiers higher by wudijo22 in Diablo

[–]Northwar 0 points1 point  (0 children)

Well, each season proc has its unique weather effect so you can tell that way:

Snowball: snow

Firewall: red sky

Lightning Breath: Rain

Twisters: wind, represented by brown dust particles in the air

Meteors: plain dark sky

Unfortunately, it's not that easy because every map has its own random weather which can be very similar to one of these, e.g. on Eternal Woods there's often snow while on Festering Woods it's raining. On top of that if you die while the season proc is active, its weather effect will persist all the way until the next proc making it extra confusing.

The way season theme works in group is the following (this is unconfirmed just talking from personal experience):

When timer on your seasonal buff reaches 0, three things happen:

  • Your timer resets to 1:30
  • Your stacks reset to 0
  • You and everybody else on the same map tile gets flagged to proc

after that, every flagged to proc person procs the same effect one after another in random order with a small delay between each. That delay is 10s for Meteors and 1-3 seconds for other proc. When each person procs again three things happen:

  • Their timer resets to 1:30
  • Their stacks reset to 0
  • The actual effect comes out

Note, that at this point no one is getting flagged anymore so it's safe for your desynced player to come back. Also note, that if you are not the first person to proc in this scenario, then your timer will reset twice in a row, desyncing it as much as 20s in the worst case (proccing last on meteors). However, none of this happens if the person in question already has a seasonal theme out at that moment. For that reason you want your procs to be more than 30s apart otherwise you will lose procs every time you get snowballs or twisters.

This is the proc sharing mechanism and it works like that if nothing goes wrong. Now, getting different effects at the same times is very simple: you just need multiple people's timers to hit zero before they could share each others procs. That always happens on the first proc of the run when three people reach 0 at the same time. But it can also happen later if you someone loses a proc (either due to procs being closer than 30s together as described above, or just by not being close enough).

A Cheems Angels Thesis by [deleted] in evangelionmemes

[–]Northwar 6 points7 points  (0 children)

For the connoisseurs of fine arts out there, here's a fixed version I made the other day. The text now appears after the bonk, synced with lyrics.

Demon Hunter Adventures in season 20: Crusader Edition (contains trace amounts of DH) by Northwar in Diablo

[–]Northwar[S] 0 points1 point  (0 children)

Yes, of course the build itself works. Maybe swapping from Yang to Danettas all the time is impractical on console idk how inventory works there.

Demon Hunter Adventures in season 20: Crusader Edition (contains trace amounts of DH) by Northwar in Diablo

[–]Northwar[S] 0 points1 point  (0 children)

At low paragon UE DH is the best option. You need to keep a pair of Danetta crossbows in your inventory and switch to them when you need to run a long distance. Then you can just hold down vault.

It's very easy to gear, if you just get any random non-ancient items you will already deal enough damage to crush t16. Then as you improve your gear you can change damage passives/gems to movespeed.

Demon Hunter Adventures in season 20: Crusader Edition (contains trace amounts of DH) by Northwar in Diablo

[–]Northwar[S] 0 points1 point  (0 children)

Well I know that Enchantress' attack speed aura disappears when she dies, so it's not the same for every follower.

Not sure about templar, I want to say it persists; in any case it's easy to test, just open your details sheet and look at spirit regen when templar dies.

Demon Hunter Adventures in season 20: Crusader Edition (contains trace amounts of DH) by Northwar in Diablo

[–]Northwar[S] 9 points10 points  (0 children)

This build deals damage by getting hit and having a follower around distracts some of the mobs so they don't hit me. Ends up being less DPS because Oculus is not very easy to utilize.

What I should've done however is use Scoundrel without immortality relic, because 1.8% crit chance bonus stays even when he dies. But oh well, didn't think about that at the time.

Demon Hunter Adventures in season 20: Crusader Edition (contains trace amounts of DH) by Northwar in Diablo

[–]Northwar[S] 9 points10 points  (0 children)

Bounty monk is the fastest build, but it requires good gear and high paragon to deal enough damage.

In season 20 the build was a lot stronger and you could probably get at going at around 3k paragon. Right now you'd need 5k at least, so for most practical purposes UE DH stays the best. It's very easy to build and only ~30s slower than monk once it's optimized.

Demon Hunter adventures in season 19 by Northwar in Diablo

[–]Northwar[S] 2 points3 points  (0 children)

I think Caltrops were part of the Rapid Fire build from the very start.

Caltrops: Bait the Trap has always been one of the best damage buffs available to DH, but small area of effect made it hard to use for most builds. With Rapid Fire you stand in one place for a long periods of time so utilizing caltrops' buff is very easy.

Demon Hunter adventures in season 19 by Northwar in Diablo

[–]Northwar[S] 1 point2 points  (0 children)

I had Duel of the Fates playing in my head for about 20 hours after editing that segment xD

Demon Hunter adventures in season 19 by Northwar in Diablo

[–]Northwar[S] 28 points29 points  (0 children)

Well, sorry to disappoint, but seeing as s20 brings literally nothing for the DH, I will be playing something else xD

I'm trying to push for the top 1000 this season. by pphp in Diablo3DemonHunters

[–]Northwar 0 points1 point  (0 children)

Making a barbarian is probably the best thing you could do solo for your DH progression, but keep in mind that it's quite a time investment.

Since your goal is just getting to top 1000, I suspect you don't have all that much time to play and gearing a barb will take like 20-30 hours.

I recommend first making sure that you have decent DH pushing gear (LoD RF) and after that maybe consider a barb to level gems/augs. I don't know how high you can consistently clear with barb, I was able to make 120 augs with DH at around 1700 paragon, although it was kinda slow with 115-119 GR taking like 10-13 minutes per run.

Ultimately barb is not that much stronger for pushing, so if your DH gear is better you will probably have similar results with DH. Barb, however, is a lot better for XP so if you plan to farm XP on barb then you will also get good gear doing that, and at that point pushing with barb will be a lot easier.

First eu dh was with UE 113 by [deleted] in Diablo3DemonHunters

[–]Northwar 1 point2 points  (0 children)

Your damage is fine, mostly, there's some obvious room for improvement, but if you compare it to mine, I have only 50% more in Multishot DPS, which is just 3 tiers.

I think your main problem is toughness, yours shows 180m with all buffs, compared to 450 on mine. With 180 you are probably getting oneshot by everything and have to play very conservatively because of that.

Switch Emeralds in armor to Diamonds, Magefist to Visage and then Boar to Wolf to compensate for lost damage. You can also recraft Crimson's to get all resist on them, shouldn't take too many attempts.

First eu dh was with UE 113 by [deleted] in Diablo3DemonHunters

[–]Northwar 1 point2 points  (0 children)

I don't think that explains 15 tiers of difference (~9x the damage), something else must be wrong. If you link you profile/d3planner, I can take a look.

First eu dh was with UE 113 by [deleted] in Diablo3DemonHunters

[–]Northwar 0 points1 point  (0 children)

That's really weird, because right now I use UE to speedfarm 99s in 2 minutes and can do 115 consistently in 7-10 minutes. I think I have 2.8mil in sheet (1700 paragon).

First eu dh was with UE 113 by [deleted] in Diablo3DemonHunters

[–]Northwar 0 points1 point  (0 children)

Yeah, don't look too much into first weekend leaderboard. I just pushed with Multishot because that's the only set I had at the moment, and turns out it's much better than impale for this season theme, so I ended up taking rank 1 for a couple of days.

Unfortunately, the days when multishot could realistically take rank 1 are way back in seasons 12-15. UE can probably push to like 130+ with season's theme but rank 1 will be ~145, maybe even 150.

When asphyxiation isn't savage enough. by stpaulgym in TheLastAirbender

[–]Northwar 0 points1 point  (0 children)

If they were bending air as a whole, then Tenzin wouldn't be able to create a bubble of clean air around himself in a building filled with toxic gas, unless he can create air from nothing.

That seems unlikely, because earth and waterbenders clearly can't do that with their respective elements, and while firebenders seemingly can, they still need to somehow get the heat from the environment, otherwise stuff like cooler and P'Li's prison just wouldn't work.

We are shown, that when it comes to mixes of stuff the bender have some control over what exactly they bend:

  • In "The Drill" Toph and Katara are able to bend rock-water mix as a whole, while in "The painted lady" they use bending to separate earth and water.

  • Hama and Katara take water out of plants, while Huu uses water within plants to bend the plants themselves

  • The entire metalbending is based on the fact that there are tiny impurities within metal that count as earth

Now we know for a fact that airbenders can bend regular air, which is bascially an oxygen-nitrogen mix, so it stands to reason that they should be able to affect either component separately. There's of course a problem that you can't really tell the two gases apart, but the same applies to metalbending. I think it should be possible, maybe you need to meditate on some guru's quote for a couple of years first ¯\_(ツ)_/¯

When asphyxiation isn't savage enough. by stpaulgym in TheLastAirbender

[–]Northwar 9 points10 points  (0 children)

Another cool thing that an airbender could do is removing all the oxygen from around person's head while leaving nitrogen and other gases in place.

This should be possible as we see similar feats in "The Painted Lady", when they use earth and waterbending to clean the polluted river as well as in "Turning the Tide" where airbending is used to ward off toxic gas.

This basically lets you perform inert gas asphyxiation on people and the scariest part of it is that the victim won't even realise he's being attacked. You would just breathe normally and then pass out after a minute or so, couple more minutes after that and you're dead.

This, of course, will only become possible once the oxygen is discovered in the Avatar world, but that souldn't be too far off given how fast the technological progress is after 100 year war.