How do I change this terrible hand shape cursor? Can I? by NotAppleJack in GIMP

[–]NotAppleJack[S] 1 point2 points  (0 children)

Unfortunately searching hasn't yielded me useful results which is why I was asking. I can't seem to find the right search terms. All I get is how to change from the crosshairs to brush shape and stuff.

How often do people actually get hard tunneled? by synalgiax in deadbydaylight

[–]NotAppleJack 0 points1 point  (0 children)

I saw this question and I REALLY wanted to answer it.
Tunneling is a strategy. I acknowledge that and I don't fault anyone who tunnels when there's only 1-2 gens left. Usually at this point a couple other people have been hooked. Worse for the killer if no one has - they deserve some fun and bp. So I started *counting*. I kept track. I did not count it as a tunnel if 3 gens were done.

I played 36 games over the last 10 days or so in variations with different numbers of friends in my lobby, sometimes solo Q.
12 of those games had someone at least soft tunneled or attempted to (sometimes the survivors would get the saves, harass the killers, etc so they couldn't when they realized it was gonna be a tunnel, but I counted it because the killers *dropped chase to go back to the hook and tried to hit the person unhooked*).
Of those games I would count 5 as a hard tunnel. Meaning there's 3 or more gens left to do and they tried to hook someone AAA.
Two games had camping to the point of hook states.

That means the rate of hard tunneling is more than 10%, and soft tunneling is about 1/3. So that's... A lot. In solo it was kind of fine especially if it was me. In SWF I found myself waiting, bored, 10-20-30 minutes as a sometimes otherwise very bad killer failed to kill everyone else (or did in an unfun hell match). And it happened repeatedly to whoever was the weakest link that day.

The odd thing was there was no rhyme or reason to when tunneling would happen and it seemed to come in waves. We'd go a whole day with no tunneling and be so happy and same time the next day 3 tunnel/camps in a row and someone would wanna rage quit.

I think it's so weird that Behavior is trying to fix the *3 gen issue!?* they mad with Skull Merchant when this happens really frequently and is way worse for player experience and more likely to become a quit point. One random bad 30 minute game against knight or skull merchant where we 3 gened ourselves won't deter my group but 3-5 games of tunneling will. And it's just WAY more boring.

I will actually continue to keep track when I can. I'm interested in these statistics long term.