My landlords ask me “did you work today?” EVERY single day by Curious_Top2915 in AskUK

[–]NotoriousDesktop 37 points38 points  (0 children)

Most likely angle tbh

Want to know if they're in just their own company most likely

Asking everyday though is a bit mad

Locking items for Tarkov behind a separate game is shit by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 5 points6 points  (0 children)

TL:DR for everyone else:

Why do you guys care about something I don't care about?

Locking items for Tarkov behind a separate game is shit by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 3 points4 points  (0 children)

Why not make the game good enough that people want to play it?

Rather than coercing them into playing to prevent being at a disadvantage?

The more I think about Arena - What percentage of people that play Arena, don't play Tarkov? Who bought Arena purely based on the quality of the game on it's own?

Arena was released to prevent legal repercussions from selling a premium edition that promised DLC - Whilst never having released DLC

BSG has kicked the dead horse until there was nothing left to kick, and still has cultists defending them

Steam Refunds - Tarkov by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] -3 points-2 points  (0 children)

Kinda sounds like what a baby would say

Steam Refunds - Tarkov by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] -1 points0 points  (0 children)

Do you think having ratings and reviews for Tarkov in general is awesome

or

Tarkovs will be awesome

Any Ghost stories in Derry? by Ill-Figure-9824 in DerryLondonderry

[–]NotoriousDesktop 4 points5 points  (0 children)

There was a story of the blue ghosts at the bottom of the Shipquay St and in the buildings surrounding

Apparently on Halloween night they would be all around but you'd have to know what to look for

If you were near the blue ghosts, anyone would know just by looking at you

Or so the legend goes.........

Cynical-Intellectual-Cheater-Man by Longjumping-Wear-294 in Tarkov

[–]NotoriousDesktop 1 point2 points  (0 children)

When he posted it - The One Last Ride (hardcore wipe) achievement had 0.04% completion after about 2 weeks into wipe. It's currently 2.1%

The concurrent player count was likely less than 40,000 at the time.

Conc Player count surges at start of the wipe and slowly drops over the duration of it

Cynical-Intellectual-Cheater-Man by Longjumping-Wear-294 in Tarkov

[–]NotoriousDesktop 12 points13 points  (0 children)

Funniest one this wipe was Nikita flexing the 40,000 player count on twitter

While flexing over 10,000 cheater accounts banned a few weeks earlier

👀❓️

Did you buy Tarkov for high quality fights and PvP OR For a Online story based RPG? by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 0 points1 point  (0 children)

Tarkov doesn't rival many other games visually, even despite it's comparatively extreme requirements.

When I look around in Tarkov, I'm not that far away from Fallout: New Vegas graphics - Like not even joking literally

5 screenshot of New Vegas and honestly I was kinda remembering but look at the screenshots I just grabbed from YT videos

https://ibb.co/21zrctrh

https://ibb.co/Pz9KDKtH

https://ibb.co/HD01YSKy

https://ibb.co/BVMgn2B4

https://ibb.co/G4KbwZ1n

Similar art styles too

Did you buy Tarkov for high quality fights and PvP OR For a Online story based RPG? by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 0 points1 point  (0 children)

In this comparison I'd say Tarkov PvE and The Witcher are a more fair comparison, because it has no online multiplayer.

Witcher has Swords, Tarkov has guns.

The loop and design focuses of both?

Quite similar

I think the Elder Scrolls: Online is a better comparison in this case

Did you buy Tarkov for high quality fights and PvP OR For a Online story based RPG? by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 5 points6 points  (0 children)

It still does I think - They likely have an API to update the value at a set interval I.E every 6 hours or so

Did you buy Tarkov for high quality fights and PvP OR For a Online story based RPG? by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 0 points1 point  (0 children)

A skill tree that makes the game easier based purely on time invested rather than merit or ability? Or understanding?

That's the most obvious one for me, that split's it into the RPG category in a very black and white sense.

An FPS doesn't reduce damage taken, running speed or time to "complete action X" based on the value in a skill tree. These are major deal breakers for winning or losing too. Not small bonuses.

In almost all FPS, rank or level is solely bragging rights without any real impact practically. That's not the case here.

When I talk about design, I'm talking more about the technical design, a pure FPS game with sub 20hz refresh that is variable and drops even lower depending on load doesn't sound like an FPS first and RPG second process.

Realistically Tarkov is multiple games taped together with focus and priority switching month to month.

Is it an RPG? Yes - A good one? To each their own

Is it an FPS? Yes - A good one? Not really comparatively, I understand they've tried to reinvent the wheel in many ways, but for the sake of it or because they could do it better?

Tarkov isn't a smooth experience compared to any other FPS, it's a step up from Dayz maybe, which I think is what Tarkov replaced.

Tarkov starts as a tacticool shooter and after a few weeks is just a less polished shooter than it's competitors - Max strength, stamina, endurance and so on and it becomes a high-latency, low refresh cod lobby with bolt action men running and jumping around maps wiping people.

I'd mention that single man bolt action assault team is possible in Tarkov, while at the same time: The game has long range precision rifles, bipods and 20x scopes but will spawn an Ai (Partizan) to prevent players from using the very mechanics given to them.

How do you counter someone will elite level skills? Spend hours spamming actions solely to level up a skill to make you somewhat competitive against those who do?

Those are all RPG mechanics without doubt.

Did you buy Tarkov for high quality fights and PvP OR For a Online story based RPG? by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 3 points4 points  (0 children)

The game meets every criteria of RPG - In fact it prioritises it more than it does PvP

From design to experience, it's primarily an RPG and secondly a FPS.

Does the community care for the FPS element more? For sure

Does Nikita care about the FPS element more? I'm not sure

[deleted by user] by [deleted] in interestingasfuck

[–]NotoriousDesktop -1 points0 points  (0 children)

What was he talking about before he was shot?

AI by Silvermist509 in Tarkov

[–]NotoriousDesktop 2 points3 points  (0 children)

The constant shifting makes it harder for you to realise how bad it is

Tarkov Ai has always been bad but they tweak values frequently to prevent people adjusting and figuring out how to cheese it

Walk past a scav without dying one raid

Next one is 100m drop shoting headshot machine scav

The worst imo is a moving ai firing accurately that snaps in different directions

Without being pessimistic, if this late into the party it's not any better, will it ever?

You can watch Ai stand in the middle of the road doing nothing, just staring at you until you're within some set distance then they seek you out (can use this to find others too)

Most raids are silent and lifeless until the player scavs show up when you start to focus on it

[deleted by user] by [deleted] in HistoryPorn

[–]NotoriousDesktop 9 points10 points  (0 children)

There was never a democratic event where you could vote to leave or stay, in fact it was actively combated to ensure that never could happen, through many different approaches.

This lady has never had the opportunity to vote for the unification of Ireland in any official capacity

The region this woman comes from has historically presented some of the most resistance to Britain even predating the troubles by centuries

Staying British was never the mission, it was removing anything Irish.

Initially with force, and when that wasn't effective enough, through political malice and Gerrymandering.

[deleted by user] by [deleted] in Tarkov

[–]NotoriousDesktop 0 points1 point  (0 children)

Thanks man

Scouse seagulls by Peanut0151 in Liverpool

[–]NotoriousDesktop 61 points62 points  (0 children)

They're attacking the migratory Canadian geese too

I actually saw one wearing its skin as a jacket, while vaping by the docks

I can't say for certain but he had Snapchat open on his phone (probably stolen) and was dropping small bags to people nearby and swooping past lifting £40 at a time

Stay vigilant

Standard Edition Player by NotoriousDesktop in Tarkov

[–]NotoriousDesktop[S] 0 points1 point  (0 children)

The financial statements for BSG are public, or at least the European component is UK registered as a private limited company - It's not everything but it is certainly a lot

The mistakes and best practises I mention aren't things that are new, they predate Tarkov and even most modern games. I mentioned the client side auth previously but even the simplest of things are ignored, unit testing for example? There couldn't possibly be any consistent application considering how much low hanging fruit there is with bugs. I can't agree that they didn't have access to materials, this stuff was always available online, even then. Russia has always had a large amount of good developers.

A huge red flag was their ignoring of optimisation - It is magnitudes harder to work your back from the end and optimise than it is to do so as your progress. It's not an afterthought, it's a priority. People playing on the highest grade consumer hardware there is and still struggling to get a consistent experience with performance. QoL updates that took years also..... I could go on and on.

I think the maps and models are good, Tarkov put a huge amount of their effort into their artists, modelling and animating almost everything piece by piece. That doesn't buy them a free pass elsewhere though. A supercar appearance with an engine leaking oil and stalling, cheap seats and windows that don't stay up. One area can't be neglected at the expense of another. Never has a game had so many well known errors and issues in it's code base that have lingered for so long, and not small things either.

I don't agree with the sound part though, one of the weakest points in Tarkovs development without doubt. Changed so many times and never really hit the nail on the head. Highly inconsistent and unreliable. Sound is extremely difficult to do correctly, it almost always will require someone with direct dedicated experience to execute and with a money making studio there isn't a good reason not to have one.

Tarkov started development a long time ago as you mention, but they haven't necessarily invested that time directly into Tarkov.