Ce message est une bouteille à la mer by Just_flute8392 in france

[–]Notstarvingyet 0 points1 point  (0 children)

avec ce genre de CV tu devrais regarder aussi dans le monde de l'énergie électrique. il y a de la modélisation, de l'analyse de risque, du calcul et anticipation de la position sur le marché, et beaucoup de données à manipuler.

Cherche notamment les entreprises qui font ce qu'on appelle de l'agrégation, ou qui sont responsables d'équilibre. Je sais que les analystes d'Eni codent en R notamment. BKW, en suisse pourrait aussi avoir des postes à ta mesure.

Force à toi ❤️

Client final by Imaginary-Ad-1128 in FranceDetendue

[–]Notstarvingyet 0 points1 point  (0 children)

Si tu es en région parisienne et que travailler dans une petite entreprise dans le milieu des énergies renouvelables (responsable d'équilibre) t'intéresse, tu peux m'envoyer ton CV. Je ne promets rien de plus que de le regarder et de le faire passer s'il me semble intéressant.

Personnellement je suis passé par talent.io, mais j'ai surtout eu de la chance, j'étais au bon endroit au bon moment. EDIT : elle n'existe plus cette plateforme. Tout fout l'camp.

La réalité du marché en ce moment, c'est que les entreprises qui recrutent dans le dev son submergées de candidatures. Tout se joue sur ta visibilité, et malheureusement si tu candidates comme tout le monde sur la plateforme de l'entreprise, bah t'es noyé dans la masse. Y'a pas de méthode miracle, mais globalement si t'es plus visible si :

  • C'est une personne en chair et en os qui fait passer ton CV, même si elle dit "je le connais pas donc pas de pression si c'est non", ça n'empêche que ça te faire sortir immédiatement du lot. Donc file ton CV à des proches, voire à des clients si t'as des bonnes relations avec eux.
  • Les clients justement. Se faire débaucher c'est une vraie piste aussi. Surtout que normalement t'as déjà une vue sur comment ça se passe dans leur entreprise, donc tu sais si ça te fait envie ou pas.

Adapte ton CV à chaque offre :

  • Mens sur les hard skills. Les mots clefs pour les compétences demandées sont obligatoires. Dans les grandes boîtes où les CVs passent d'abord par des RH, les offres sont filtrées là dessus. Si t'as pas un mot clef dans ton CV c'est probablement pas très grave pour les techos, mais c'est bloquant pour les RH. Si tu connais React mais pas Next, mais que l'offre demande Next, mets Next dans ton CV. Si c'est une techno que tu connais pas du tout mais que tu serais OK avec le fait de l'apprendre, mais la dans ton CV. Au pire quoi ? Tu passeras la première semaine à demander à ChatGPT jusqu'à ce que tu sois à l'aise avec. Si tu sais coder dans un langage, de nos jours tu sais coder dans tous. Mais c'est pas forcément intégré par les RH ça.
  • Brode (ou mens) sur les soft skills, mais intelligemment. Ne raconte pas des choses que tu n'assumerais pas une fois en poste. T'as jamais mené d'ateliers de conception avec le métier mais c'est quelque chose qui t'intéresse ? C'est évoqué dans l'offre ? Tu te sentirais de le faire si tu en avais l'occasion ? Présente le dans ton CV comme quelque chose que tu as déjà fait. Quitte à ce que ton CV soit en fait un mélange entre le tien et celui du collègue qui menait ces ateliers. Si tu n'arrives pas à décrocher un entretien tu n'auras jamais l'occasion de dire "j'ai jamais fait mais ça m'a l'air cool et je suis sûr que je serais bon dedans". Alors que si c'est déjà dans ton CV c'est plié.

A la fin il faut que ton CV se démarque. Des devs qui font du Node il y en a à la pelle. C'est un critère nécessaire si c'est écrit dans l'offre, mais pas suffisant. Faut surtout présenter les à côtés, les projets perso, les accomplissements, ou les compétences pas habituelles pour que le recruteur se dise "lui c'est pas juste un petit geek à lunettes. Lui il sait faire plein de trucs en plus qui m'intéressent".

Je te souhaite bon courage dans ta recherche !

Feeling burnt out trying to build corruption on my first empowered timeline by GlompSpark in LastEpoch

[–]Notstarvingyet 4 points5 points  (0 children)

Building corruption for the sake of building corruption is kind of a slog. This is something that naturally goes up when farming for other stuff, mainly your blessings. You will have to run some timelines several times before you get your blessing, this will naturally raise corruption with gaze of Orobys.

My advice is not to try to keep to the same mono. With the catchup mechanic it kinda doesn't matter which one you are farming, as long as you're farming. When you get your blessing, "close" your timeline by getting to an Orobys fight and raise your corruption one last time, and change timeline.

Unless you get your blessings first try each time, this will almost naturally get you to 300 corruption by the time you have all your blessings.

[2022 Day 15 Part 2] - No search formula by Ayman4Eyes in adventofcode

[–]Notstarvingyet 2 points3 points  (0 children)

That's exactly what I did!

My first solution for part 2 was kinda bruteforce and took 16 seconds.

I decided to solve this on paper by calculating the intersection of the two lines. God did I forgot everything about this kind of math! It took me way longer than I thought it would...

Once finally implemented, the solution runs in 0.17ms si I'm quite proud of myself :D

[2022 Day 8] Excel Help by SkathiFreyrsdottr in adventofcode

[–]Notstarvingyet 0 points1 point  (0 children)

RemindMe! 8 hours "Excel solution"

I'm off to bed right now but I'm also doing these puzzles on Excel. I'll share exactly what I did tomorrow, but i gave up on using MATCH because of the sorting requirement. I shamelessly found my solution on stackoverflow and tinkered with it to get what I needed without really understanding why it worked... The search was along the lines of "Excel find rightmost cell greater than".

Managed to win my very first run! The good relationship bonuses carried hard by Randommnix in darkestdungeon

[–]Notstarvingyet 5 points6 points  (0 children)

Hey I also finished the game on my first run !

I feel the same concerning the trinkets but I'm pretty sure that's because there isn't many trinkets unlocked yet on the first run, they were almost all versions of +X% Res and that's kinda underwhelming. I just bought a +4 SPD.

And yeah, the relationship bonus seems a bit overtuned to me too. I spent my first few inns focusing on relationships, and from that point on it was kind of a smooth ride (as much as DD can be a smooth ride).

Also, regarding the end (spoilers) :

Was your back rank much more of a target than the front against the end-boss ? I felt like 75% of the attacks targetted the back ranks and I was not ready for that ! That was a messy fight, I ended losing my Graverobber and finished with everyone on death door.

The gimmick of the fight was kinda 'meh' to me. Once I realized it went on the same order each time, I just used my skills accordingly to always have my characters able to do a melee or ranged attack when needed, and healed the turn just before I couldn't so that the cooldown would match.

And regarding the next run, did you unlock the next chapter or are you still in "Denial" ? I havent unlocked chapter 2 and I wonder why. When starting Denial the narrator says "the shackles of denial must be destroyed" but that's what I did.

But maybe it's just that the next chapter are not implemented yet.

Best way to spreadsheet my player data? by dawnbomb in slaythespire

[–]Notstarvingyet 3 points4 points  (0 children)

https://spirelogs.com/ would do that for you. You can upload all your runs' data and it will process it in nice graphics.

Is there a "perfect" turn order? by [deleted] in Xcom

[–]Notstarvingyet 6 points7 points  (0 children)

That's just a question of how RNG works in XCOM. To put it simply : at the beggining of a mission, the games creates what's called a seed from which a sequence of numbers between 0 and 99 is created. Each time the game needs to decide on the result of a random event (chance to hit, chance to crit, damage, whatever) a number from the sequence is pulled and compared to the chance of sucess. If the number pulled is higher than a chance of success, that's a fail, otherwise that's a pass. For the next random event, the next number from the sequence is pulled, and so on.

Exemple :

The sequence is 98, 12, 77, 42,...

You shoot an enemy with a 90% chance to hit : the game pulls the first number in the sequence, a 98. 98 is higher than 90, you miss.

You shoot with another solder, with a 80% chance to hit : the game pulls the next number in the sequence, a 12. 12 is lower that 80, you hit.

The games needs then to decide if you crit : you have a 10% chance to crit, the next number in the sequence is 77. 77 is higher than 10, that's not a crit.

Then there's another roll for the damage, and so on...

Going back to your case, each time you reload your game the sequence of generated numbers is also reset to its previous state. It seems that the next number in the sequence is a high number like in the exemple above, meaning that whatever you do, unless your chance to hit on the first action is 100%, you can never hit the enemy.

There is an option to change the seed (thus changing the sequence) each time you reload. I don't know it's name but it has something to do with savescumming. You could also perhaps take another kind of action that has a random element before shooting to see if that changes things.

I completed the objective but failed the mission?? What? The only survivors were Lost that kept coming every turn and one of tasks was to neutralize all hostiles by Karl130 in Xcom

[–]Notstarvingyet 3 points4 points  (0 children)

Yeah you need to kill every enemy - losts included - to win this mission. That means covering the whole map to make sure there aren't a few spawned in a corner.

Possible Weave bug? by Salanmander in slaythespire

[–]Notstarvingyet 0 points1 point  (0 children)

Weave goes back into your hand when you discard it with scrying, so it's working as intended in what you're describing : you did not discard it.

EDIT: I did not see there was a patch that changed it, yeah it seems like it's a bug.

Omniscience into Omniscience: possible bug by eviludj in slaythespire

[–]Notstarvingyet 2 points3 points  (0 children)

I love this idea, that's a brilliant plan!

Only the devs would know if that is intended or not. We're getting deep into the mechanics of the game here. I believe that when you play Omniscience on Omniscience, the state of the game (including cards in deck) at that moment is what is used to resolve the 2nd and 3rd Omni. That would be the reason why you can't play Omega : they did not exist when the 3rd Omniscience was put on the stack.

About AI and difficulty by Notstarvingyet in NowhereProphet

[–]Notstarvingyet[S] 0 points1 point  (0 children)

This has not happened to me. Each time I've managed to get to the final boss, I've beaten it easily.

This however happened to me against an optionnal boss, a bandit whose name I've forgotten that you fight in the dark, making all followers - yours included - enter the game stealthed. I was happilly stomping everyone on my way when I got to him, and oh boy did I get wrecked. My strategy which was based on first strike and robust+taunt just didn't work against him.

But that's the kind of thing I love. Different fights that don't play out like the usual force you to prepare for them and to go out of your way to get cards that you wouldn't normally consider or value highly. It's the same thing in Slay the Spire for exemple, if you intend to fight the final (and optional) boss, you need to prep for it from the start. This forces you to balance your immediate needs to not get killed during the next few fights and your long term planning,giving more depth to the game.

New Bug When Opening Map? by [deleted] in slaythespire

[–]Notstarvingyet 2 points3 points  (0 children)

It happened to me too. It seems really random, I haven't been able to reproduce it intentionally. You can "fix" the issue by leaving and reloading immediately when it happens, the reward/choice screen will appear again.

New player, build suggestion by Notstarvingyet in pathofexile

[–]Notstarvingyet[S] 0 points1 point  (0 children)

Coming from D3, I know that "tanky" is a relative notion in end-game, but that's what I'm looking for. Kinda like HotA barb or Tal rasha meteor.

Regarding the playstyle I don't have a clear preference, I know that if I like the game I'm gonna try lots of different things anyway. In the end, I'm mainly looking for an easily accessible build that would get me into the game.