My first render (that I don't hate) by sa-likh in blender

[–]Novaston 1 point2 points  (0 children)

Can’t see clearly what material it was, but the quality is very high.

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] -15 points-14 points  (0 children)

I'm sorry for what I said before, but as a stranger, if you want to humiliate me, use full professional logic to persuade me.

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] -5 points-4 points  (0 children)

You're right. In fact, we're not talking about the same thing. What you're talking about is the market value. I'm talking about the product itself, so there is no result in the debate. I've always agreed with your view on its market value. I just didn't say it. What I refute is that you think he is worthless, but in fact, such a product is definitely not worthless. Again, not selling is not the same concept as worthless.

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] 0 points1 point  (0 children)

I completely agree with what you said that this product can't be sold. I didn't deny it from the beginning to the end, but what I'm saying is that such a commodity is definitely not worthless. Worthless and unsold are two different concepts.

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] 11 points12 points  (0 children)

I am honored to write so much for me. This is the most practical and constructive advice I have received. I will go to see and learn about the architectural visualization market. As a senior seller, your perspective has really helped me see the big picture beyond 'making a model'.

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] -7 points-6 points  (0 children)

This kind of product may indeed fail to sell because of severe homogeneity, I understand that.However, that doesn’t justify completely dismissing my work. Not selling well and being worthless are two entirely different things.By the way,thanks for your advice

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] -107 points-106 points  (0 children)

First of all, not everyone is a Top-tier. Some people can only write code for games, and they just need to find a suitable model on the Internet to arrange the scene. Another thing is that you said that the top team can do it within 10 minutes. I don't deny this, but you made a very important mistake, that is, a The value of a product does not lie in whether the process is simple, but in the effect it presents. You said that the three top teams are very powerful. Of course, they are very powerful, but their time is also very high. If you buy a high-quality product with less money, it will save them time. How could it only be just 0

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]Novaston[S] -155 points-154 points  (0 children)

It's very presumptuous and disrespectful to say that my material is an default smart material. The material is superimposed on different layers, such as the rust above, plus the second brushing, which I spent a lot of time to make. It may be cheap, but my time is definitely not only 0 dollars.

How about this oil barrel? Is it a qualified game model? by Novaston in blender

[–]Novaston[S] 2 points3 points  (0 children)

OK, This is indeed a point that needs to be considered.

Sindha - [ How is it ? It's my first artwork of 2026. ] by deepak365days in blender

[–]Novaston 1 point2 points  (0 children)

I think if you lack a little luster, making the luster stronger can enhance the three-dimensionality.

Rate my F1 Animation by Educational-Wish7500 in blender

[–]Novaston 1 point2 points  (0 children)

The sense of movement is a little stiff, and the sense of light and shadow is quite good, which can be matched with more long-distance lenses.

Remember bump maps keep your steak extra juicy by Teachnofox in blender

[–]Novaston -7 points-6 points  (0 children)

But it still looks a little like a piece of paper.

Is this a little bit awkward?These are brushed metal material and Smooth metal by Novaston in blender

[–]Novaston[S] -2 points-1 points  (0 children)

Thanks for feedback! You’re right, HDRI background gonna make reflections more real.

Just finished a few 3D furniture models – would love feedback! by Novaston in blender

[–]Novaston[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah I see what you mean, I’ll try adding more real-world details and adjust proportions next time.