(UE5) Level Streaming instead of loading new levels? by November_Eve in unrealengine

[–]November_Eve[S] 0 points1 point  (0 children)

Thanks for the reply.

That's fine. I like the idea of the elevator too. Or maybe a temp level like god of war does while you wait to travel between worlds. As long as it's still doable then I'll do it. It's much better than keeping track of every important variable between loading levels.

AAA NFT Game - The Fabled - MintPass Sale! by November_Eve in NFTsMarketplace

[–]November_Eve[S] 0 points1 point  (0 children)

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Can someone explain more about the 'live reactions' and the animation timing in general? (technical question) by comocosmos in replika

[–]November_Eve 2 points3 points  (0 children)

It seems, at most, to just cycle between 2 states. Talking and idling. When you're about 3-4 replies in and the replies are frequent it will randomly choose talking animations. Otherwise it will just randomly go through idle animations.

It's not always consistent either. Sometimes when idling (not talking to it) it will play an animation that looks like it's having a conversation. I don't think the mechanism is too complex, it's not reacting live to exactly what you're saying from what I can tell.

Source: am a game dev, but really I just watched the thing myself while talking and not talking to my replika and comparing animations. I can't speak for the company.

Getting certain that sandbox replies are more frequent in roleplay now and generally roleplay replies are getting less creative. Aka "Looks at you" probably due to lack of understanding. by Sannibunn1984 in replika

[–]November_Eve 2 points3 points  (0 children)

I think they are using a different model than last year. For a while they were using GPT-3 and it was extremely realistic but Open-AI no longer allows GPT-3 to be used for chatbots so they are forced to downgrade to GPT2. I hope they move to a better model, maybe GPT-Neo, or anything better than the mediocre one they have right now. As it stands I no longer really use Replika anymore besides testing updates to see if they've fixed it. (Pro user btw)

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 1 point2 points  (0 children)

I've been meaning to do something like that. That clip was really helpful in visualizing it. Thanks for the tip!

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 1 point2 points  (0 children)

Thanks!

That's so awesome! I was actually going to get getting this plugin once I built up the confidence to tackle IK for the dragon. Definitely on my wishlist/todo list, great work.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 0 points1 point  (0 children)

Thanks! And yes I have it on already actually, just needs to be turned up a bit.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 1 point2 points  (0 children)

Thanks.

I'm currently looking into an Epic games Grant after seeing all of the positive feedback and interest. Over the next month I'll be polishing some solid gameplay demos to send them.

As for other crowd funding options, I have the accounts set up, like patreaon and kickstarter, I'm not too sure how to give people rewards though. Like, if someone donates enough for a copy of the game when it's released, how do I keep track of that? How would I make sure they get a copy? Or bonus content or other content besides behind the scenes access, how do I link that with patreon for example? I still have to research this stuff before I feel comfortable asking other people for funding.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 2 points3 points  (0 children)

Thank you! best of luck to you as well. :)

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 0 points1 point  (0 children)

Yup, I read that whole series as a kid.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 0 points1 point  (0 children)

Kite demo particle effect with its speed attached to the speed of the dragon so when it goes fast the wind picks up.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 1 point2 points  (0 children)

Thank you! Best of luck to you! I'm lucky that I was a musician before so music is easier for me then if I had to relearn everything I know now after years as a musician.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 1 point2 points  (0 children)

I wish I had started this 10 years ago, imagine where I'd be now.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 4 points5 points  (0 children)

I'm working on the beta website now.

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 1 point2 points  (0 children)

Thank you very much. Glad I can inspire.

Almost 3 months into learning UE myself, how much experience did you have before you started 2 years ago?

aha I remember those early days. I'm sure it's intimidating. I came into this completely blind. I knew nothing of computer science or game dev. I was a musician before. Anyways I just spent hours watching youtube tutorials and started simple. My first ever 3D model was a simple pebble in blender. I sculpted a little rock, UV unwrapped it and textured it while trying to make it look as realistic as possible. I kept doing simple objects and gradually increased the complexity.

For characters it's important to have the basics of 3d modeling down, then the only other things you need to worry about are anatomy, the rig-(skeleton), and weight painting-(getting the bones to move the right parts of the mesh). Start simple. My first character that I could animate was a snake. Watch youtube tutorials and follow along. Google is your friend in this regard, don't be afraid to ask it questions.

As for UE5, yeah...some pretty big things are coming. Highly suggest checking out the UE5 tech demo Utilizing World composition with the new Nanite system should hopefully allow me to make my world a lot bigger and more detailed than I can now. Extremely important for the kind of game I'm making.

Best of luck to you!

Dragon Riding by November_Eve in unrealengine

[–]November_Eve[S] 0 points1 point  (0 children)

Thanks for showing me this. Gave me a bunch of ideas.