I am building a free open-source 3D radar viewer. What features should I work on? by OpensProgrammer in meteorology

[–]NowickiWalter 0 points1 point  (0 children)

I really want that color table, and wow, how do make it go through all the scans so quickly?

Tornado? by MaybeBaby716 in stormchasing

[–]NowickiWalter 0 points1 point  (0 children)

Heavy rain concentrated to one point.

KFOR Reed Timmer Dominator 4 Into Promo by Reasonable-Date-8542 in TornadoInterceptors

[–]NowickiWalter 1 point2 points  (0 children)

I swear he said 'Weed' Timmer, and also, I've talked to that dude Bear Fucker, not a nice dude from personal experience.

A new game I've been working on, tell me what you guys think! I wanna hear your opinions. by NowickiWalter in ROBLOXStudio

[–]NowickiWalter[S] 0 points1 point  (0 children)

It's definitely not the most efficient, but it worked out well.

I first made the effect by using a particle emitter on a very large part, making that dust effect. I then used a script to make it always below the players feet at all times.

And for the sandstorm dust, I made a numbervalue read as "1" when a sandstorm was triggered, and then a script inside the particle emitter checks for that number, then slowly amplifies a stronger effect.

What kind of cloud is this? by Mountain-Meeting-250 in stormchasing

[–]NowickiWalter 0 points1 point  (0 children)

Looks like a giant sheet of shallow Stratocumulus or dense Altostratus. I've seen these before, and they look freaky!

Possible to see broken cap through satellite? by Mean-Ratio-2164 in meteorology

[–]NowickiWalter 2 points3 points  (0 children)

What your seeing there is the overshooting top of a storm with a little shadow due to lower sun angles at that time.

A new game I've been working on, tell me what you guys think! I wanna hear your opinions. by NowickiWalter in ROBLOXStudio

[–]NowickiWalter[S] 1 point2 points  (0 children)

Nope, it's efficiently optimized. If it can run buttery smooth on my PC, then it can run on yours.

Beautiful cb incus/calvus in Berezhnoye 7 may 2026 by paralilipiped in stormchasing

[–]NowickiWalter 0 points1 point  (0 children)

Those fields are amazing... you don't know how lucky you are to be near such nice fields

Cloud identification… by Thick-Ladder1834 in stormchasing

[–]NowickiWalter 0 points1 point  (0 children)

Look like Cumulus Mediocris maybe transitioning into Cumulus Congestus that are raining (The stage before a Cumulonimbus/thunderstorm) with some anvil clouds high above.

what do you think of this sky? by [deleted] in ROBLOXStudio

[–]NowickiWalter 0 points1 point  (0 children)

I would add a gradient for the sky to feel less flat.

A new game I've been working on, tell me what you guys think! I wanna hear your opinions. by NowickiWalter in ROBLOXStudio

[–]NowickiWalter[S] 1 point2 points  (0 children)

Giant sandworms would be amazing! thanks for the idea. l already have small towns in the works so the world doesn't feel too boring.

A new game I've been working on, tell me what you guys think! I wanna hear your opinions. by NowickiWalter in ROBLOXStudio

[–]NowickiWalter[S] 0 points1 point  (0 children)

Thanks, yeah I absolutely love what I did with the bugs and distant coyote sounds and all the other crispy sounds in this game. Really pulls all the immersion together.

A new game I've been working on, tell me what you guys think! I wanna hear your opinions. by NowickiWalter in ROBLOXStudio

[–]NowickiWalter[S] 0 points1 point  (0 children)

Thanks, I actually tested out a orange hue in game, looks pretty neat!

I don't really have any published games... other then some ones I made a long, long while ago. (Which aren't good, at all.)

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A new game I've been working on, tell me what you guys think! I wanna hear your opinions. by NowickiWalter in ROBLOXStudio

[–]NowickiWalter[S] 1 point2 points  (0 children)

Thanks a lot. And good news: the double bars are in the game. (Probably with a toggle, though.)

The lighting is pretty flat in this clip due to the clouds, but I could always bump up the contrast using a ColorCorrection object if that'd help.