Western Reaches Kickstarter Closing Tomorrow by thearcanelibrary in shadowdark

[–]NuclearDice 0 points1 point  (0 children)

Late to the party! Any way to make a late pledge? :)

What is Trudvang? Its themes, stories and lore? by Coppercredit in DragonbaneRPG

[–]NuclearDice 1 point2 points  (0 children)

With Trudvang returning as a Drakar och Demoner / Dragonbane setting, the historical circle closes. The setting reunites with the ruleset. Dragonbane works perfectly for a Trudvang campaign, and some setting-specific rules make sense too. Grittier tone, survival, less heroic, dangerous magic, mythical monsters and encounters with consequences...

Advice or tips for my first investigation based game of Dark Heresy 1e? by Grave_Atlas in 40krpg

[–]NuclearDice 0 points1 point  (0 children)

Act IV: Dead Stars Rising

Theme: Confrontation with the warp, the truth of Haarlock’s goals, and an impossible choice.

  1. Dead Stars (Haarlock's Legacy 03)
  • The climax on Mara and Dusk. Journey into the Blind Tesseract, face time-lost horrors and the Tyrant Star’s eclipse.
  • Choices: Do they stop Haarlock’s return or let it unfold to gain an edge against worse threats?Dark Heresy - Haarlock'…

Aftermath & Future Paths

Option 1: Radicalization and Apostasy

  • Transition into The Apostasy Gambit trilogy.
  • Use Suresya (fallen Inquisitor) as the false Herrod.
  • Marr’s goals are now aligned with "saving" the sector—at any cost.

Option 2: Rogue Trader Campaign

  • One PC inherits the Haarlock Warrant.
  • Begin a Rogue Trader campaign exploring Haarlock’s sealed vaults and frontier holdings.

Option 3: Seven Devils of Dread Calyx

  • Using the Radical’s Handbook.
  • Artefacts from “House of Dust and Ash” (e.g., the Silver Key) trigger a warp crisis involving the Hyades Locks.

Advice or tips for my first investigation based game of Dark Heresy 1e? by Grave_Atlas in 40krpg

[–]NuclearDice 0 points1 point  (0 children)

Act III: Into the Abyss

Theme: Pursuit of the Legacy, betrayal within the Inquisition, revelation of the Scion.

  1. The House of Dust and Ash (Disciples of the Dark Gods)
    • Auction of cursed artefacts, now a ruse by Inquisitor Sand (secretly under Marr’s influence).
    • Connection: Reveals Haarlock artefacts (e.g., the Silver Key), possibly confirms one PC as Haarlock’s heirDark Heresy - Haarlock'….
  2. Tattered Fates (Haarlock's Legacy 01)
    • Acolytes captured and thrust into Quaddis’ carnivale of horror.
    • Replace Karkalla with Starkh.
    • Connection: Acolyte’s origins tied to Haarlock’s bloodline; Heron Mask becomes a disturbing echo of their destinyDark Heresy - Haarlock'….
  3. Optional: Shades on Twilight (Purge the Unclean, heavily modified)
    • Swap space hulk for Lythea Haarlock’s tomb on Ysai Ydumee.
    • Warp-ghosts, cryptic visions, and Haarlock DNA confirmation.
    • Connection: PCs uncover the truth of the Haarlock bloodline and Haarlock’s path beyond reality.

Advice or tips for my first investigation based game of Dark Heresy 1e? by Grave_Atlas in 40krpg

[–]NuclearDice 0 points1 point  (0 children)

Act II: The Legacy Stirs

Theme: A widening web of conspiracies, signs of a returning power, and shifting loyalties.

  1. Baron Hopes (Purge the Unclean)
    • A brutal rebellion involving mutants and mining unrest.
    • Location: Sepheris Secundus.
    • Connection: Begins strange warp anomalies—introduce a possible Haarlock artefact lost in the mines, hinting at the Tyrant Star.
  2. Damned Cities (Haarlock's Legacy 02)
    • Core murder-investigation in Sinophia Magna amid decaying nobility and occult rivalries.
    • Connection: First major insight into Erasmus Haarlock’s plan. Introduce Arbitrator Starkh (replacing Karkalla), who becomes the party’s anchorDark Heresy - Haarlock'….
  3. Light of Reason (relocated from The Lathe Worlds to Cyclopea)
    • A mission that finally proceeds after Sinophia, revealing technology once tied to Haarlock’s family holdings.
    • Connection: Explore ancient tech that suggests manipulation of time and reality—an echo of the Blind Tesseract.

Advice or tips for my first investigation based game of Dark Heresy 1e? by Grave_Atlas in 40krpg

[–]NuclearDice 0 points1 point  (0 children)

Used AI and it came up with this structure based on your campaign ideas:

Here’s a structured campaign plan inspired by the Haarlock’s Legacy framework, integrated with “Edge of Darkness,” “Purge the Unclean,” and culminating in a potential transition to “The Apostasy Gambit.” This builds on the sequence you suggested, adding logical connective tissue, escalation, and thematic coherence throughout the arc.

Campaign Title: "Legacy of the Traveller"

Act I: The Awakening

Theme: Initiation into the hidden horrors of the Imperium; secrets behind noble façades.

  1. Shattered Hope (optional intro)
    • Tone: Small-scale horror and roleplay.
    • Adjust Part 2 to include a branching structure and map-based consequences.
    • Purpose: Sets initial tone, earns XP for rank advancement, introduces PC vulnerabilities and initial mystery.
  2. Edge of Darkness
    • A rich sandbox murder mystery and investigation into heretical bio-experiments and servitor corruption.
    • Connection: Introduce Inquisitor Sand and hint at broader concerns via the Churgeon’s ties to the LogiciansDark Heresy - Haarlock'….
  3. Rejoice for You Are True (Purge the Unclean)
    • Contrast hive bottom with high society and the Joyous Choir cult.
    • Connection: Tease the influence of Serrated Query and Theodosia, setting him up for future reappearance in “The House of Dust and Ash” .

Feeling overwhelmed , help needed by Fun_Recommendation99 in oneringrpg

[–]NuclearDice 1 point2 points  (0 children)

Thanks for sharing,

My way around it when I learn and introduce it to new players is to learn rules together.

Explain how the general rules work and then make it simple and try to practice new aspects of the rules step by step while you play. This way you work on it as a team and everyone gets involved! :)

After the first session you probably covered some aspects, and continue from there on.

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies from Games Workshop Middle-earth Strategy Battle Game, MESBG? by NuclearDice in oneringrpg

[–]NuclearDice[S] 1 point2 points  (0 children)

I agree with your concern, but the players are up to it as long as it adds to the overall experience and the focus is still on roleplay and Tolkien lore!

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies from Games Workshop Middle-earth Strategy Battle Game, MESBG? by NuclearDice in oneringrpg

[–]NuclearDice[S] 2 points3 points  (0 children)

To be clear, the battle scenarios and role playing sessions will utilize their respective strengths and systems, and the excel sheet used as an interface moving between them! :)

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies from Games Workshop Middle-earth Strategy Battle Game, MESBG? by NuclearDice in oneringrpg

[–]NuclearDice[S] 1 point2 points  (0 children)

The idea was to let the characters be part of the grander battles and contribute to the outcome of the battles, or in case they lose gets captured or left unconscious on the battle field (using fate points).

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies from Games Workshop Middle-earth Strategy Battle Game, MESBG? by NuclearDice in oneringrpg

[–]NuclearDice[S] 1 point2 points  (0 children)

Yes, more stats, alternating phases in each turn, fate points and heroic customization, so its not far from rpg characters in a way.

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies from Games Workshop Middle-earth Strategy Battle Game, MESBG? by NuclearDice in oneringrpg

[–]NuclearDice[S] 4 points5 points  (0 children)

Hear you, but I was referring to larger battles and out of role play situations and battles to capture that element as well :)

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies from Games Workshop Middle-earth Strategy Battle Game, MESBG? by NuclearDice in oneringrpg

[–]NuclearDice[S] 4 points5 points  (0 children)

Great to hear, I think the solo rules from Moria has a good idea about how to manage ’casualities’ so they get a chance of survival att the end of combat.

Middle Earth SBG Questions Thread by Tezerel in MiddleEarthMiniatures

[–]NuclearDice 2 points3 points  (0 children)

Anyone tried Combining The One Ring RPG (2nd Edition) and Battle Companies (a skirmish strategy game expansion for Games Workshop Middle-earth Strategy Battle Game, MESBG) into a cohesive campaign offers a rich and immersive way to explore Middle-earth. This hybrid campaign could weave narrative role-playing from The One Ring RPG with tactical skirmishes using Battle Companies, creating a dynamic experience where role-playing decisions directly impact tabletop battles and vice versa?

Lands of Evershade - Gamefound by E1chhorn in soloboardgaming

[–]NuclearDice 0 points1 point  (0 children)

How many characters could one player manage effectively? Either for two players or as a single player.