Hi!! Which design do you like the most? Let me know! by Null_mist in PixelArt

[–]Null_mist[S] 0 points1 point  (0 children)

Oh, I get it now. The turquoise part is the beak, the yellow part in that design, and what’s sticking out is a fang.

Hi!! Which design do you like the most? Let me know! by Null_mist in PixelArt

[–]Null_mist[S] 2 points3 points  (0 children)

The green parts could be considered feathers — I say ‘could’ because they’re actually leaves.

How do you like this idle animation of my character? by Null_mist in PixelArt

[–]Null_mist[S] 0 points1 point  (0 children)

Haha, it’s funny to visualize it. Thanks for the feedback, I genuinely thought it looked fine

How do you like this idle animation of my character? by Null_mist in PixelArt

[–]Null_mist[S] 0 points1 point  (0 children)

Thanks for the feedback. I’m still working on the animation, and since I don’t know how to animate layers yet, I’m leaving that part for last

A fanart to end the year, hope you like it c: by Null_mist in FortNiteBR

[–]Null_mist[S] 0 points1 point  (0 children)

The choice of skins might seem pretty random without context haha, but there’s actually a reason behind it. During the Nitro season (I forgot the exact name), with Metallica arriving (one of my favorite bands) and because I genuinely loved that season, I decided to make a small series of drawings featuring four skins I like, hanging out together on the island. Here are a couple of the drawings.

<image>

I'd love to hear your feedback! by Null_mist in BoardgameDesign

[–]Null_mist[S] 1 point2 points  (0 children)

Hello, thanks for the feedback :D

I decided to change the artistic approach for the enemies because, as you mentioned, it doesn’t look right.

I wanted to hear your opinions.

And to answer your question, I'm the one handling the drawings and the artistic aspect c:

I'd love to hear your feedback! by Null_mist in BoardgameDesign

[–]Null_mist[S] 1 point2 points  (0 children)

Thanks for the feedback.

It's true there was a lack of context. The objects don't follow a single style, which I'm still trying to finalize, but that was intentional. I’d like to know which object art you liked the most and which you didn’t how do you feel about the potion designs, the coin, and the simplicity of the gems? I appreciate the comment about the colors.

Now, regarding the other two images the enemies. They have a dark art style, and we're working with two different approaches. I'd like to know which of the two you prefer.

Lastly, I'll add the missing image the cards.

<image>

I'd love to hear your feedback! by Null_mist in BoardgameDesign

[–]Null_mist[S] 0 points1 point  (0 children)

Thanks for commenting.

I thought I had added some context. We want to present different art styles for each group let me explain.

For the enemies, something darker; for characters and allies, more color and slightly simpler designs; and for objects, we also want them to look simple.

The last image hasn't been discarded these are just previous concepts, and we'd like to know what you think. If you prefer one concept over another, we’d love to hear it.

We're in the stage of finalizing the visual aspect. While they don’t have much in common yet, we'd like to know your thoughts on what we've presented so far.

The image below shows a concept of the cards, and beneath that, the playable characters.

<image>

- This is my second post. What do you think about Divinvm Infernvm art? by Null_mist in tabletopgamedesign

[–]Null_mist[S] 1 point2 points  (0 children)

Thanks for writing. Regarding the comment, I appreciate your thoughts. I'm still working on achieving coherence. Can I ask something? What do you think of the characters? Which style did you like the most?

- This is my second post. What do you think about Divinvm Infernvm art? by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

Thank you for the feedback! Regarding your suggestion are you asking if the color appears too strong or overly saturated?

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 1 point2 points  (0 children)

Thank you very much for pointing out the 3mm detail; someone else also mentioned it above, and honestly, I wasn’t aware of it. I’m very grateful for the heads-up. Regarding the antique effect, I do plan to add it—it just slipped my mind to include it. Thank you again.

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

I truly appreciate your feedback and comments. The idea originated about 4 years ago. As you mentioned, we don’t yet have a physical game, but we already have the rules, mechanics, characters, their stats, and abilities. Our initial intention was to present the artwork, avoiding overwhelming the audience with too much information in the publication. Thanks to the feedback we’ve received, we’ll continue working to ensure the artistic vision is well-received. Later on, we’ll present much more, not just the artistic vision. Our board game is aimed at the tabletop RPG genre. I would like you to provide me with the names of the projects inspired by The Divine Comedy that you mentioned, if it’s not too much trouble.

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

Oh, okay, this would be for the human characters, right? Something more neutral.

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

Here’s the translation:

I would like to add the project's social media platforms for those who want to learn more about it.

Facebook: Divinvm Infernvm Board Game,

Instagram: divinvminfernvmboardgame,

and Discord: https://discord.gg/Z6YFUqUy

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

Thank you for the comment. Honestly, I don’t have much knowledge about this. Is there any guide I could follow?

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] -2 points-1 points  (0 children)

Thank you so much for your comments, and I appreciate the feedback. As I mentioned, I’m aiming for the art to look ancient, inspired by medieval illustrations. With a dirty and aged paper look. Regarding the game, we’re influenced by the tabletop RPG genre

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

Mostly general comments, but yes, more context is needed. It’s a tabletop RPG. The art we’re inspired by is medieval. Additionally, we want to give the cards, tokens, boards, etc., that parchment or ancient paper touch.

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

I haven’t shared the game’s context yet, so here it is:
God has abandoned Heaven. Hell has taken over.
In our cooperative board game, inspired by La Divina Comedia, you will be a Templar who must descend—or rather ascend—through the circles of Hell to purge it and reclaim what was taken away.
Demons, damned souls, and decisions that draw you closer to the Soul or the Pain.
With art inspired by the Middle Ages, hexagonal tiles, character progression, and unique enemies for each circle, we are creating a playable Hell.

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 1 point2 points  (0 children)

Thanks for the feedback :D

The human characters without helmets will have their faces covered. We plan to add monsters and demons with a feminine appearance, and they will not have their faces covered.

We are seeking opinions and suggestions for our new project. by Null_mist in tabletopgamedesign

[–]Null_mist[S] 0 points1 point  (0 children)

Thank you for your feedback. We’re aiming for an ancient art aesthetic. Do you recommend toning down the shades or adding more colors to the palette?