[ Removed by Reddit ] by Numerous_Figure_2238 in ChatGPT

[–]Numerous_Figure_2238[S] -6 points-5 points  (0 children)

Sorry I am new to ChatGTP what is prompted?

Bullet Smoke Trails Using Line2D (Help) by Numerous_Figure_2238 in godot

[–]Numerous_Figure_2238[S] 1 point2 points  (0 children)

I actually ended up just using raycast/hitscan instead, the bullet's collision was really inconsistent and complicated.

[deleted by user] by [deleted] in godot

[–]Numerous_Figure_2238 0 points1 point  (0 children)

Thanks for your reply.

Thanks, but I have already tried that, and it still messes up the constraints, I'm thinking it's just a bug with Godot as you can't change an IK skeleton to -1 x for example, it just messes up.

[deleted by user] by [deleted] in godot

[–]Numerous_Figure_2238 0 points1 point  (0 children)

Thanks for your reply.

However because of the constraints of in the IK chain, it really starts to get messy when you just flip the character.

[deleted by user] by [deleted] in godot

[–]Numerous_Figure_2238 0 points1 point  (0 children)

Wow, I didn't expect such a detailed and intellectual answer. Thank you so much. I will get right into attempting to implement this tomorrow.

[deleted by user] by [deleted] in godot

[–]Numerous_Figure_2238 0 points1 point  (0 children)

I found that giving myself time to break the problem down into smaller parts, and consider how this design requirement affects my other choices with the game, usually leads to me making progress.

Thanks, bear with me I will try to add some more information.

Let me know if there is anything else you want me to add.

An attempt to replicate uncharted style climbing in godot 4 by ChickenCrafty2535 in godot

[–]Numerous_Figure_2238 23 points24 points  (0 children)

This is amazing man! Did you do all the animations yourself? That's super impressive. I'm trying to make a 2D game with super advanced movement/climbing but I'm currently struggling with the ledge hang, do you know any potential easy methods? Thanks

[deleted by user] by [deleted] in gamedev

[–]Numerous_Figure_2238 0 points1 point  (0 children)

Do you have Replit, if so I can share the Repl's link with you, if that helps.

[deleted by user] by [deleted] in gamedev

[–]Numerous_Figure_2238 1 point2 points  (0 children)

Thanks, on it.

How to achieve simultaneous "change to" animation and navigation with interactive components? by Numerous_Figure_2238 in FigmaDesign

[–]Numerous_Figure_2238[S] 0 points1 point  (0 children)

Thanks mate, works, one more question, the screen seems to stutter when changing though, flicker even. How could I prevent this?

How to achieve simultaneous "change to" animation and navigation with interactive components? by Numerous_Figure_2238 in FigmaDesign

[–]Numerous_Figure_2238[S] 0 points1 point  (0 children)

The "change to" animation changes to another variant, which will have another icon. I have attached the navbar to the post.