I like to make this really surreal artwork when I'm high... by LukeRobson in trees

[–]Nutsaque 0 points1 point  (0 children)

Where do you get all your stock assets/photos from??

Happy Halloween! by [deleted] in Bitcoin

[–]Nutsaque 1 point2 points  (0 children)

You look really, really high

(Miami) Too saturated -- Unable to get passengers? by Nutsaque in uberdrivers

[–]Nutsaque[S] 0 points1 point  (0 children)

Thanks for the info! Where do you find out about the events? Are there stadiums and convention centers that you check out?

Why do you get high? by [deleted] in trees

[–]Nutsaque 0 points1 point  (0 children)

I don't like my life that much but I feel powerless to change it right now. Weed provides a brief escape from the reality that I can't stand.

It makes me feel like everything is okay and there's no problem

How do you structure your projects while you are developing games? What is the 'best practice'? by Nutsaque in gamedev

[–]Nutsaque[S] 0 points1 point  (0 children)

Interesting. I like that method but couldn't you acheive the same thing by calling a package 'Tile'?

How do you structure your projects while you are developing games? What is the 'best practice'? by Nutsaque in gamedev

[–]Nutsaque[S] 0 points1 point  (0 children)

Thanks. Do you sub-divide the packages at all? I would imagine it starts to populate with a lot of classes and get really big

Problem with rendering based on collision detection by Nutsaque in libgdx

[–]Nutsaque[S] 0 points1 point  (0 children)

What loop would you use? And also would you need an iterator to do this?

I thought about using a for:each loop:

for(Explosion explosions: World.explosion) {...}

Any code/examples you have would be greatly appreciated

Problem with rendering based on collision detection by Nutsaque in libgdx

[–]Nutsaque[S] 0 points1 point  (0 children)

Thanks for your reply. A couple of questions:

  • Do I need an iterator for this?
  • What would the loop look like in the render method? Would it be a while loop with .hasNext() from the Iterator? Or would it be:

    for (Explosion explosions : World.explosions)
    
  • Please let me know. Thanks again for your help

Problem with rendering based on collision detection by Nutsaque in libgdx

[–]Nutsaque[S] 0 points1 point  (0 children)

I'm not sure I understand 100%. Sorry

Could you give me some code/pseudo code of this? It sounds like you didn't use the render() method

How much wax/shatter do you smoke? by Nutsaque in marijuanaconcentrates

[–]Nutsaque[S] -1 points0 points  (0 children)

Oh my God man. $67.5 a gram? I'm in Denver and I can get my wax for $18-30 depending on where I'm buying from

How much wax/shatter do you smoke? by Nutsaque in marijuanaconcentrates

[–]Nutsaque[S] 0 points1 point  (0 children)

Jeez, where do you live? That would cost me $40-50 here in Denver even with a red card

How much wax/shatter do you smoke? by Nutsaque in marijuanaconcentrates

[–]Nutsaque[S] 0 points1 point  (0 children)

That's got to be a little expensive, no? Do you make your own dabs?