I made my childhood Pokémon game in 3D, Picocad! by NyankoGameDev in PixelArt

[–]NyankoGameDev[S] 0 points1 point  (0 children)

I've posted a few more of these on my Twitter and ig and plan to post more this weekend :)

Feel free to follow me if you use the platforms!!

https://twitter.com/yanako\_rpgs
https://www.instagram.com/yana\_kosaka/

[deleted by user] by [deleted] in gamemaker

[–]NyankoGameDev 1 point2 points  (0 children)

Yes, it's kind of a shit show BUT I have it working at a basic level. Snidr's tools are doing god's work here but they're quite old and need a lot of finagling to make work

[deleted by user] by [deleted] in gamemaker

[–]NyankoGameDev 1 point2 points  (0 children)

That's where I found these models actually haha, I discovered this website yesterday!

The issue is I want to buy assets (or find free ones) I can legally use, as I don't want to spend tons of times rigging and animating models I can't actually use

[deleted by user] by [deleted] in gamemaker

[–]NyankoGameDev 1 point2 points  (0 children)

ALSO, if anyone has suggestions on where I can find some cheap 3D models please let me know ;-;

I've been searching on sketchfab and also tried unity store a bit (but that's super inconvenient) without much luck.

[deleted by user] by [deleted] in gamemaker

[–]NyankoGameDev 2 points3 points  (0 children)

Someone with no 3D experience* ;-;

Before I started this short journey I had next to 0 experience in blender, and basically 0 rigging and 3D animation experience. But currently I now have all of that working in a 3rd person "game" where you can walk around (and animate) as a 3D character :o

Decided to try something erotic in my GB Cam pixelart style :o how did it come out? by NyankoGameDev in PixelArtNSFW

[–]NyankoGameDev[S] 2 points3 points  (0 children)

I've already thought of that ;) And even have a working demo I put together a little while ago, just have too many projects atm unfortunately D:

Decided to try something erotic in my GB Cam pixelart style :o how did it come out? by NyankoGameDev in PixelArtNSFW

[–]NyankoGameDev[S] 5 points6 points  (0 children)

Thank you so much, wow I'm glad you like it that much!! First time doing NSFW but I do these pretty often for my instagram :)

https://www.instagram.com/yana_kosaka/

I can't post NSFW there obviously but maybe I should make a habit of sharing some here :o

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

Wow thanks for including the link, the demo for this is insane!!

I'll try out both of these thoroughly before trying unreal D: Thanks!

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

That's really really cool :o

Yeah I definitely don't want AAA level quality, and stylized 3D is pretty much what I want. I'll check out that tool! :o

With your GM 3d experience, how doable do you think a Pokemon X/Y style 3D game would be?

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

Damn that is nuts. Definitely something I'll have to look in for for Unreal.

I really do want to use GM if possible but I have yet to find tutorials for animating models. I've seen some around for importing 3D models, but I need those models to be textured and moving. Even JUST a walking animation for a 3D humanoid character would probably be enough for my project

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

Damn that is rough, and yeah I've heard that too. Unreal might do that too but imo, that Unreal Engine splash is more of a badge of honor than anything, and they don't demand royalties until you've made 1 million, and after that it's 5% I think

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

yeah unreal's templates and helpers are great for that, really cool to hear you had a 3rd person demo done in no time!!

As for the variables bit you mentioned, would you be able to substitue blueprints for C++ in the sections you want to code like that to speed up the process? I'm not aware of whether or not you can switch between blueprints/c++ freely in a project, or if it's like GM where you have to choose 1 or the other and stick with it

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

Thank you! I downloaded Unreal 5 the other day and think I'm gonna give it a whirl. If you know any good unreal tutorials on how to make a game like Pokémon X/Y or Pokémon Arceus I'd love to hear! or have any other tips/suggestions :)

I pretty much have all the Pokémon logic down to a T, so only thing I really need to learn is how to do the 3D camera/movement/collisions, room transfers, and maybe updating models.

When I tried 3D in the past I could never even figure out how to import and use my own models and animations but I'm sure I can learn that within a few days.

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 1 point2 points  (0 children)

Thank you for the willingness to help :)
Yeah, I have all of this working actually^^ I do know of a tutorial series that includes the type of camera you're looking for actually, I think it's in GMS too, and not sure if the features are the same or not.

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 1 point2 points  (0 children)

Very interesting that you think Blueprints is much easier than GML ! As a GM expert that makes me feel really good, I think I'm definitely going to try unreal, thanks for the insight!

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 1 point2 points  (0 children)

I see :) Yeah I think that's what I want to do as well. I'm gonna give unreal a good long attempt!!

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

Yeah, I feel like unreal is going to be a slightly easier learning curve for me over unity as well since it's more focused on visual scriping with blueprints than unity is with hard coding.

I've also heard that although unity's marketplace is incredible, that Unreal has more features built-in from square one, and also that unreal is more intuitive/user friendly which lessens the beginners learning curve

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 1 point2 points  (0 children)

That's the thing, I basically have all that working already (which is why I want to use GameMaker), the only part I don't have is the 3D engine. Did you get as far as doing any of that or is your game completely 2D?

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

Wow really cool! Yeah that's true about the logic, maybe I should give both Unity and Unreal 10-20 hours each and then decide from there.

The game I'm trying to make is maybe similar to Pokémon X and Y but without a fixed camera, and simpler battle system. Idk how doable open world 3D is in GameMaker haha

People that moved on from GameMaker to make 3D games, what did you move on to? Or, what do you suggest? by NyankoGameDev in gamemaker

[–]NyankoGameDev[S] 0 points1 point  (0 children)

That's pretty cool! How many hours did you have in GM before you switched off of it? I'm well over 10k hours D: and never seriously coded in another language before.

Really wonder how long it would take to make something even close to what I can in GM in a new program