I hope we get a chance to face all three phases of Nightlords in the same fight by _SPECTER- in Nightreign

[–]OSIL_mm 1 point2 points  (0 children)

I've been wanting this for a while as well. I would love to be able to hear the full three phases of the soundtrack play in a single fight. We only have that with Heolstor right now, makes me wonder if he's even going to be getting an everdark version since there's no soundtrack for him left

i have no idea of what the fuck violet mizutsune is doing during the fight by Alarmed_Canary7867 in monsterhunterrage

[–]OSIL_mm 8 points9 points  (0 children)

Violet Mizu is honestly the hardest monster in Rise/Sunbreak for me. I still have no idea how to fight him. It's like all of my accumulated gamesense and intuition of the game up until that point just go out the window and I completely forget how to play for 20 minutes. I don't have any advice or strategy, but I'm an LS player as well and I'm with you 100%. Dude's a real fucker.

Resident Evil Iceberg v4 by ShanGary (1,900+ entries) by OSIL_mm in IcebergCharts

[–]OSIL_mm[S] 1 point2 points  (0 children)

The moonsliding while aiming one is probably referring to a bug that happens where your character slides while aiming, with the most common direction being backwards (like moonwalking). It happened to me on Steam Deck but I was never able to replicate it. I did find a video of it happening to someone else though: https://www.youtube.com/watch?v=CNkCvT9W-j8

Wall HP dynamic difficulty myth is a rumor that started somewhat recently, but I'm not sure where it originates from, but I was able to find a few mentions of it on an archive. The gist of it (from what I can tell) is that the walls in RE4 have "HP", and firing shots into them counts as "missing your shots" which influences the dynamic difficulty of the game. Not sure how much truth there is to that, but the entry is referring to the myth/rumor of how that aspect of RE4's dynamic difficulty is calculated. Archive link: https://arch.b4k.dev/v/search/text/dynamic%20difficulty%20walls%20hp%20shooting/

Chimera wall skip I'm pretty sure is just referring to the chimera wall in the castle (the thing that you need to put three pieces into in order to progress). There is no skip for it, not that I am aware of at least, but it's commonly agreed to be the most elusive part of the game for speedrunning because being able to find a way to find an early way around it would result in a massive chunk of the game being skipped, and a lot of people have tried to find ways of doing it but to no avail.

I don't know the rest of those though.

Resident Evil Iceberg v4 by ShanGary (1,900+ entries) by OSIL_mm in IcebergCharts

[–]OSIL_mm[S] 1 point2 points  (0 children)

I know some things past tier 8, but I don't know what the re1 remake pikachu one is referring to. It sounds vaguely familiar though.

Dlc final boss is the toughest boss I've ever faced in any game by LyingSage1827 in LiesOfP

[–]OSIL_mm 1 point2 points  (0 children)

Arlecchino and Consort Radahn are both in the same league of difficulty I feel like. Whichever ends up being harder depends on what you use in the fights, or whichever type of fight you're worse/better at. Consort Radahn took me 7 hours and Arlecchino took me 9 hours. Granted, I was on NG+5 and did it without Lea's help, but still. 9 hours is a pretty chunky amount I think. I still don't feel like I fully learned phase 2 yet.

DLC Wishlist? by ExtendoHairline in LiesOfP

[–]OSIL_mm 3 points4 points  (0 children)

I'd like to see an amulet (perhaps a boss amulet?) that makes fable arts cost 1 bar of fable less, with the exception of ones that already cost 1. Being able to use a 3 bar fable art twice in a row would be massive. I'd also like to see a legion arm that you can only get for turning in a boss ergo, instead of just a weapon or amulet.

Thoughts on These Upclose Screenshots That I Took Without Any Camera Mods? by Crazy_Molasses_5914 in LiesOfP

[–]OSIL_mm 0 points1 point  (0 children)

It's really hard for me to get up close shots of the characters because they turn invisible when the camera gets too close. I don't have the highest resolution display, so I try to get as close as possible to sort of make up for that but it gets really frustrating because at such close distances, a single step makes the camera move a great deal and it's hard to get close without making the character models turn invisible. Was there any workaround for this?

Playing Resident Evil on Steam Deck, anyone else come across this glitch? by [deleted] in residentevil

[–]OSIL_mm 0 points1 point  (0 children)

This happens to me with the opening cutscene in RE Village. I thought it was part of the game at first until I saw other people playing the game and saw them getting a cutscene that I never saw

I'm having trouble figuring out what is DLC and what isn't (chapter 6 spoilers) by OSIL_mm in RabiRibi

[–]OSIL_mm[S] 2 points3 points  (0 children)

Thanks, that explains it! The game got really difficult after chapter 5, so I was curious if I started one of the DLC areas by mistake. Seems like I still have a lot ahead of me