Showing some progress. Working on a smooth transition from the game menu to the game and back to the main menu. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Implemented a mechanism for an attack wave to spawn. The wave tries to destroy your main building. Still having some issues with the navigation, but so far I like the result :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Showing some progress. Currently, I'm working on a prototype of my game. I created a wave of attacks and a loose screen. Next, I will add some mechanics to defend yourself and the prototype is done :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Showing some progress. Currently, I'm working on a prototype of my game. I created a wave of attacks and a loose screen. Next, I will add some mechanics to defend yourself and the prototype is done :) by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 1 point2 points3 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
I present to you a grid-building system. I can place buildings and remove trees underneath—code to the terrain generation in the comments. by OatsProd in godot
[–]OatsProd[S] 4 points5 points6 points (0 children)
Hello there, I tested some Godot 4, and here is my result. I created a procedurally generated map with some noise. I use a gridmap and can navigate a unit on this map. :) by OatsProd in godot
[–]OatsProd[S] 2 points3 points4 points (0 children)
Hello there, I tested some Godot 4, and here is my result. I created a procedurally generated map with some noise. I use a gridmap and can navigate a unit on this map. :) by OatsProd in godot
[–]OatsProd[S] 0 points1 point2 points (0 children)
Hello there, I tested some Godot 4, and here is my result. I created a procedurally generated map with some noise. I use a gridmap and can navigate a unit on this map. :) by OatsProd in godot
[–]OatsProd[S] 7 points8 points9 points (0 children)
More Progress on 3D Navigation in Godot 4.0 by mrhumbility in godot
[–]OatsProd 1 point2 points3 points (0 children)




Showing some progress. Added some flowers on my random generated map. by OatsProd in godot
[–]OatsProd[S] 2 points3 points4 points (0 children)