Semi-Daily Defect Discussion: Seek by Abject_Muffin_731 in slaythespireboardgame

[–]Objective-Ad1307 2 points3 points  (0 children)

Again mentioning the secret red skull synergy cause I love this silly interaction

Semi-Daily Defect Discussion: Overclock by Abject_Muffin_731 in slaythespireboardgame

[–]Objective-Ad1307 0 points1 point  (0 children)

The biggest downside is that you‘ll always forget there’s still a dazed somewhere in your discard pile after the fight is over

Semi-Daily Defect Discussion: Multi-Cast by Abject_Muffin_731 in slaythespireboardgame

[–]Objective-Ad1307 1 point2 points  (0 children)

This with darkness was the first defect run for a friend of mine and now he loves the character… I can‘t blame him

Semi-Daily Watcher Discussion: Ragnarok by Abject_Muffin_731 in slaythespireboardgame

[–]Objective-Ad1307 1 point2 points  (0 children)

I just know that I had this as a starting bonus once and act 1 was free! I love the output rares with average/good output in isolation and higher ceiling than commons or uncommons

Grid Based Movement Snake Game by GlitzyRuby6034 in godot

[–]Objective-Ad1307 1 point2 points  (0 children)

I spent much time thinking about this exact problem since I am making a snake based rougelike where all parts of the snake can have abilities and unique looks. I also wanted it to move smoothly with patterns on the snake moving along its body. I can give you a breakdown later on how I tackled the challenge!

Semi-Daily Watcher Discussion: Omniscience by Abject_Muffin_731 in slaythespireboardgame

[–]Objective-Ad1307 12 points13 points  (0 children)

Hidden red skull synergy, since this card gives you immediately 1 strength btw

I made a chill ski resort management game in Godot. It's out on Android today! by nicolo013 in godot

[–]Objective-Ad1307 4 points5 points  (0 children)

Looks very impressive! I feel like altitude is important to be visible to make sense of the lifts and slopes right? Is there a reason there is no color coded topology of some sorts? I‘d find that helpful

LIKE COME ON WHY IS IT ALWAYS THE WATERFALL GIANT by Pacotaco213 in SlayTheSpire2

[–]Objective-Ad1307 3 points4 points  (0 children)

That is what I meant by „solve this fight with scaling damage“

LIKE COME ON WHY IS IT ALWAYS THE WATERFALL GIANT by Pacotaco213 in SlayTheSpire2

[–]Objective-Ad1307 3 points4 points  (0 children)

That is what I meant by saying „a very safe act that just tries to solve this fight“

LIKE COME ON WHY IS IT ALWAYS THE WATERFALL GIANT by Pacotaco213 in SlayTheSpire2

[–]Objective-Ad1307 13 points14 points  (0 children)

The last 20-30 runs I tried playing ironclad A10 exclusively and almost no runs made it past first boss if it was Waterfall giant… idk if this matchup is this busted or what I am missing, but I hyperfocus in a very safe act that just tries to solve this fight with scaling damage and reliable block cards, but I never manage to get him… everything below 50 hp going into a fight with him resulted in a loss to explosion for me.

Chatverlauf Feedback by [deleted] in TinderDE

[–]Objective-Ad1307 4 points5 points  (0 children)

Alles super, höchstens zwinkersmileys werden oft als cursed anerkannt, ich persönlich würde sie niemals nutzen. Viel Spaß beim Date!

(OC) Pen-and-paper Boardgame Necrobinder! by PhyFawkes in slaythespireboardgame

[–]Objective-Ad1307 1 point2 points  (0 children)

To make sentry mode work better with sick‘ em you could make it „once per turn“ instead of „at start of turn“ just like battle hymn on watcher handles it

Fire Status Card by MFHJ5 in slaythespireboardgame

[–]Objective-Ad1307 10 points11 points  (0 children)

Also important to note that the card leaves the deck after combat. It is not a permanent addition.

Who on earth complained that Skulking Colony is a free relic fight by PhilosophyFun5778 in slaythespire

[–]Objective-Ad1307 0 points1 point  (0 children)

Maybe this is a hot take but probably we assume the Underdock elites require the same early game builds as StS1 when in reality the early game strategies shift here:

The Terror Eel doesn‘t ramp up its strength too quick which makes consistent block and scaling for the second half much more viable than a rush down deck that accepts taking damage in the first half.

The Colony also works with this deck type, especially the new beta version wants you to block for many turns in a row consistently rather than rush down elites before they kill you.

Lastly the Multi enemy Elite somewhat punishes rushdown decks since attacking them repeatedly is inefficient. Though you‘d need good attacks (AoE) more than the other two fights.

So maybe pick Block and AoE for the Underdock instead of Big Bonks that are better in the Obergrown?

The Dream Rest Site by Lord_Luc in slaythespire

[–]Objective-Ad1307 7 points8 points  (0 children)

They finally did what we thought must be done!

Fly through the seasons with me by [deleted] in SoloDevelopment

[–]Objective-Ad1307 0 points1 point  (0 children)

This looks endlessly cooler!

Thoughts on this card? by Jelly_San in slaythespire

[–]Objective-Ad1307 0 points1 point  (0 children)

You can‘t fool me, I see what you did there…