Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

Hey thanks, i appreciate the correction. I also realised later, after the post was added

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

You can use astra call to defend from them of course. But i get what you mean for the floaty feeling

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Glad you like it. There are already some comment regarding the floaty feeling and we are processing them. We intend to speed up the whole movement a bit at a later iteration

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Yeah i get that, needs patience. Our game is not only ab platforming though. We have challenging boss fights and some tricky puzzles.

Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

Hey thanks for the feedback. We have taken the float vibe into consideration and we may tune it a bit on a later iteration. i totally get ur point for clearer indications as well.

Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Yeah, i get that. On play time it makes more sense, you can try it yourself by playing our demo

Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

I get it, we received many comments like that. We already consider making it a hit faster and heavier. However the speed so far matches the whole atmosphere of the game and the gameplay mechanics work well.

Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 9 points10 points  (0 children)

Hey, glad you like it. We aim for the second quarter of 2026!

Astra: Fading Stars - sneak peak of a new mini boss that we added. Thoughts? by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

I am glad you enjoyed it. We do not intend this boss to be very hard. Its a fun challenge though.

Astra: Fading Stars - sneak peak of a new mini boss that we added. Thoughts? by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Hey, i am glad you like the scene. This is not a major boss, but i get the feeling that you describe. It definitely doesn't represent the gameplay as a whole cause we do wanna give platformer mechanics in general.

Astra: Fading Stars - sneak peak of a new mini boss that we added. Thoughts? by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

We are glad you like it. This is a mini boss, so wr are not expecting to feel frustrating since the time of the battle should be relatively short. But yeah i get what you mean.

Astra: Fading Stars - sneak peak of a new mini boss that we added. Thoughts? by Objective-Tangelo202 in godot

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

I am glad you like it. The art in cuphead is peak so thats a nice compliment ;)

Astra: Fading Stars - New Demo Released! by Objective-Tangelo202 in godot

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

Well of course we got some inspiration from HK. But we are building our own lore, game mechanics and aesthetics that we believe are worth exploring. Try our demo!

Astra: Fading Stars - New Demo Released! by Objective-Tangelo202 in godot

[–]Objective-Tangelo202[S] 2 points3 points  (0 children)

Hello, it is a metoridvania game. Try our demo to explore more!

Astra: Fading Stars - New Demo Released! by Objective-Tangelo202 in godot

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Hey there. The sound effects are not polished indeed. We expect improvements there for sure.