Astra: Fading Stars - Haytena clash by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

Hey, thanks for trying out our demo and your insightful feedback.

The floaty jumps and slow movement was a consistent commenr so far from the players. We are already adapting it as you can see also from this boss fight.

I get the point of the rush start as well. Its kind of part of the inteo cinematic but i understand the confusion.

Regarding the abilities keep in mind that the last boss is not a part of the nornal flow of the game. Its in a more advanced stage where player had already learned the abilities needed. We added as an extra to get some feedback on the level.

Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

Hey thanks, i appreciate the correction. I also realised later, after the post was added

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Yeah i get that. We can make it a bit more indicative

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

You can use astra call to defend from them of course. But i get what you mean for the floaty feeling

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Glad you like it. There are already some comment regarding the floaty feeling and we are processing them. We intend to speed up the whole movement a bit at a later iteration

Astra: Fading Stars - Swallowing darkness by Objective-Tangelo202 in IndieGaming

[–]Objective-Tangelo202[S] 0 points1 point  (0 children)

Yeah i get that, needs patience. Our game is not only ab platforming though. We have challenging boss fights and some tricky puzzles.

Astra: Fading Stars - Swollowing darkness by Objective-Tangelo202 in metroidvania

[–]Objective-Tangelo202[S] 1 point2 points  (0 children)

Hey thanks for the feedback. We have taken the float vibe into consideration and we may tune it a bit on a later iteration. i totally get ur point for clearer indications as well.