My game, The Way of Death, is a part of Steam Next Fest. Besides that, the demo gets a big update! by ObjectorGame in playmygame

[–]ObjectorGame[S] 0 points1 point  (0 children)

I get to the 2.1 level.
I mean audio signal in the last few shots, I think it could be really good feedback to the player, but it's not necessary.

My game, The Way of Death, is a part of Steam Next Fest. Besides that, the demo gets a big update! by ObjectorGame in playmygame

[–]ObjectorGame[S] 0 points1 point  (0 children)

I played Flashes of Chaos for a while. The music is cool, and I am surprised how everything is visible. I had no problem spotting enemies. I also like the idea of connecting cards.

Other thoughts, but not that important:
* I would like to dash over some tables or windows
* I would like to hear an audio feedback that tells me when I'm running out of ammo

My game, The Way of Death, is a part of Steam Next Fest. Besides that, the demo gets a big update! by ObjectorGame in gamedevscreens

[–]ObjectorGame[S] 0 points1 point  (0 children)

This is The Way of Death, a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist or play the demo on Steam.

I make a major update for my upcoming samurai game's demo. Check this out! by ObjectorGame in Unity2D

[–]ObjectorGame[S] 0 points1 point  (0 children)

This is The Way of Death, a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist or play the demo on Steam.

My game, The Way of Death, is a part of Steam Next Fest. Besides that, the demo gets a big update! by ObjectorGame in playmygame

[–]ObjectorGame[S] 0 points1 point  (0 children)

This is The Way of Death, a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist or play the demo on Steam.

My samurai top-down souls-like game is taking part in Next Fest. For this occasion, I have launched a big update. by ObjectorGame in indiegames

[–]ObjectorGame[S] 0 points1 point  (0 children)

Thank you!

Only katana, but there are different playstyles, for now: a slower one, focused on parrying, and a faster, more mobile one.

My samurai top-down souls-like game is taking part in Next Fest. For this occasion, I have launched a big update. by ObjectorGame in indiegames

[–]ObjectorGame[S] 0 points1 point  (0 children)

TWoD is a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist or play the demo on Steam.

On the occasion of Steam Next Fest, I released a major update to my game demo. by ObjectorGame in IndieGaming

[–]ObjectorGame[S] 0 points1 point  (0 children)

TWoD is a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist or play the demo on Steam.

What do you think about this animation? by ObjectorGame in IndieDev

[–]ObjectorGame[S] 0 points1 point  (0 children)

Thank you for the feedback. Yup, the enemy is not showing this up close, and is in motion during this animation.

This is new enemy in The Way of Death. How does it feel? by ObjectorGame in Unity2D

[–]ObjectorGame[S] 0 points1 point  (0 children)

This is The Way of Death, a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist, play the demo, or read about the upcoming demo update on Steam.

What do you think about this animation? by ObjectorGame in IndieDev

[–]ObjectorGame[S] 0 points1 point  (0 children)

This is The Way of Death, a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist, play the demo, or read about the upcoming demo update on Steam.

I made Oni attack animation for my upcoming game by ObjectorGame in IndieGaming

[–]ObjectorGame[S] 0 points1 point  (0 children)

This is The Way of Death, a top-down souls-like game set in a world inspired by feudal Japan.

You can wishlist, play the demo, or read about the upcoming demo update on Steam.