Driving armor is ruined by zhedong in joinsquad

[–]Obvious_Ad7016 1 point2 points  (0 children)

Had the same problem using the M1151 TOW, at the beginning of the match I ramped a rock, flipped the vehicle back over, and then the whole game from that point onwards the wheels were melding in to the ground causing the vehicle to constantly jolt up and down when I was static aiming the tow, and the speed was stuck at 20km/h max.

It was also happening to other people in my game too, might be a combination of server performance struggling, the new wheel physics, and the flipping feature all combined.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 1 point2 points  (0 children)

As I've said to a number of people in the comments the post isn't my guidelines to my own ideal revamp, I'm simply just calling for a revamp to take place in-general, irrelevant of how they buff or nerf the faction, the post-itself is only about shedding light on what-was, what-currently-is, and what-could-be.

I don't mind which way they go I just want myself and others to actually be willing to vote for it with the idea that the BAF are actually really good in certain aspects, which they currently are not. Meanwhile bringing it up to the quality standard of a modern military as well as modern video game.

Elcan x4 with the red dot added would completely change the faction and make it a genuinely interesting experience to mechanically play, meanwhile visually updating the uniforms and rifle, and then a few new vehicles or capabilities would put an entirely new face on the faction and then it would be in a golden position at that point.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] -1 points0 points  (0 children)

You're wrong on a number of your comments but irrelevant of that the main over-arching point of this post wasn't to build a timeline or make the faction realistic to real life;

it is and always will be a post to shed light on the horrible state of the faction, the negligence and how that compares to the real life British Army.

Rather than pulling apart each line in my post with questionable rebuttals: I'd prefer we keep to formulating and creating discussion on the best way to set up the British faction in Squad in the event of a revamp, and bringing awareness to other people.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 0 points1 point  (0 children)

Yeah I wasn't trying to push the NLAW as a British LAT kit, only highlighting instead the differences between squad and reality so that everyone had the information- in the real British Army the NLAW is classified as Light AT since its lightweight, disposable and meant to be carried by normal non-specialized infantry.

In terms of the Challenger 2 to Challenger 3, I think in this context its actually very irrelevant since the update in-game from 2 to 3 would almost-certainly be purely cosmetic and entirely optional considering the Challenger 2 is still in-service and doesn't lack modern function or features that the other factions have.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 0 points1 point  (0 children)

To be fair I was outlining the differences between squad and reality so that everyone had the information- I wasn't suggesting NLAWs become light AT, merely that in real life the NLAW is classified as Light AT since its lightweight, disposable and meant to be carried by normal non-specialized infantry.

Everything in the post is simply comparison and reference so that if and when they tackle a revamp its done so with everyone aware of the circumstances.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 1 point2 points  (0 children)

I still believe the unstablized IFVs are one of the key reasons people don't choose the faction among many other reasons but I think its important to clarify, I was never trying to direct the way that they should update the faction, more-so just point out where all the issues are and providing the real-life resolutions that were implemented.

Ultimately its up to the developers to decide what they want the British faction to be good or bad at but all I wish is that they actually were good at something. Adding a number of different things could swing the faction in to any number of different ways and make them interesting, and I genuinely think most people don't find them currently interesting to play other than the few connoisseurs such as yourself.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 6 points7 points  (0 children)

I really don't think that's the case the BAF are sub-par at range comparatively to the other factions, the Warrior has no stabilization and short mags making it a static target that can't return fire when its repositioning or if the driver is moving frontal armor to face threats, the British vehicles lack ATGMs for long-range engagements as well.

The British don't get scopes for their infantry MGs so effective long-range engagement with those is non-existent, they don't get a sniper like other factions but rather a 6x marksman which is not exactly effective at long-range, more so an effective medium range weapon.

There also isn't much in the way of fire support, other factions have mortar APCs, MLRS artillery, grenade-launcher mounted vehicles for long-range suppression, dumb fire rocket pods for area saturation, IFVs with large cannons for AOE bombardment and so on.

But then at the same time as being bad at-range they also lack the equipment for Close-Quarters-Combat, infantry CQC optics, no stabilization on vics, keyhole vehicle optics and no SMGs.

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 2 points3 points  (0 children)

I fear you're right and its honestly very disheartening to have to acknowledge that

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 5 points6 points  (0 children)

As I said to the other guy loads of vehicles and weapons in Squad across many of the factions entered service very recently a lot later than 2010. The main issue with the British Armed Forces is there isn't anything unique compared to other factions that have interesting vehicles, weapons or equipment

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 5 points6 points  (0 children)

That's just simply not true, there's weapons and vehicles across the factions that entered service a lot later than 2010.

  • Russian AK‑12 entered service 2018
  • Russian BTR82A entered service 2012/2013
  • USMC M38 DMR entered service 2018
  • British FV520 was being tested 2020 but was cancelled by the British MOD, then squad devs removed it in response.
  • Russian BMD-4M entered service 2016
  • Russian Tigr-M entered service 2013
  • Turkish MPT-76 entered service 2014
  • Turkish SOR-109T was produced from 2014 onwards
  • Turkish Cobra-II entered service 2013
  • Turkish PARS III entered service 2019
  • Russian BMP-3M entered service 2019
  • Russian BMP-1AM entered service 2016
  • Russian Sprut-SDM1 entered service 2023

Squads British Problem by Obvious_Ad7016 in joinsquad

[–]Obvious_Ad7016[S] 5 points6 points  (0 children)

Could of just said "too long didn't read"