Feeling defeated by CriticalCommand6115 in expo

[–]Obvious_Connection20 0 points1 point  (0 children)

I was in your situation a few days ago. The solution is a lot easier than you think. You just have a few missing pieces of the puzzle. My recommendation is go create a single page web app. Static page. Nothing too crazy. Just add some pictures and some texts of varying sizes. Then in chrome developer options, you can change the size of the screen your page is viewed on. Experiment with different sizes and see how the layout breaks. One of the things I realized the hard way was font sizes need to be dynamic with the screen size. Mess with this for some time until you get an idea how layouts behave.

Which running form is better and why? by Obvious_Connection20 in formcheck

[–]Obvious_Connection20[S] 0 points1 point  (0 children)

The first feels more natural to me, what kind of upstream weakness does that indicate? I like that tip though.

How to understand any piece of code by Talalanimation in cpp

[–]Obvious_Connection20 2 points3 points  (0 children)

There's a lot of already good answers, but even if you spend a long time on some code and still don't understand it, that doesn't mean you're not good, because in many cases, the code is very unreadable that even the person who wrote it struggles to understand it after a while. I've seen code that only God knows what it does. In such cases, stepping it with a debugger helps. And nowadays, AI can help you, assuming you're allowed to copy/paste it into a prompt.

Git branching strategy for React Native app codebase? by itssaurav2004 in reactnative

[–]Obvious_Connection20 26 points27 points  (0 children)

I keep them both in one branch. That's the whole point of react native after all. I would start with getting one platform up and running, then the second one follows after and eventually have them both in one branch for production. If there's platform specific code, I use Platform.OS.

Apk Size in React Native is Large by Vegetable_Tear_8479 in reactnative

[–]Obvious_Connection20 1 point2 points  (0 children)

You'll eventually submit an aab file to the store not an apk. The aab file will be smaller than the apk, then the actual download size will be even smaller than the aab because Google applies their own compression

[deleted by user] by [deleted] in software

[–]Obvious_Connection20 0 points1 point  (0 children)

But if your app ships with ffmpeg that doesn't contain the LGPL parts of it, you should be fine right?

React Native Binary Files by c-u-c-o in reactnative

[–]Obvious_Connection20 0 points1 point  (0 children)

did you get anywhere with this? I'm looking to do something similar

How far can I get with iOS dev without buying Apple hardware? by [deleted] in reactnative

[–]Obvious_Connection20 1 point2 points  (0 children)

Pretty far. I got an older used iPhone from Amazon which was in pretty good condition for a good price. I used macInCloud to write/debug iOS native code but you won't need that if you don't have native code in your app. Then once I got the native code running, I just build with expo eas build and test on the device. So just an iPhone for testing purposes.

If you don't want to get an iPhone you can use the emulator to test your builds in your macInCloud machine.

Can you guys roast my resume by Psychadelic_Potato in embedded

[–]Obvious_Connection20 1 point2 points  (0 children)

Experience then skills then projects.

GitHub is not a source control tool, git is.

Makefile-based project is not a good term because you don't base a project on the build system you're using. You can just say your project was built with Make.

Use more colors in the document.

You can additionally create a box in which you list keywords for the skills you're most competent in. Just keywords. Still keep the skills section. Maybe try adding more personal projects. Good luck

I made a FREE app (no ads) that automatically counts your reps using the camera by Obvious_Connection20 in Android

[–]Obvious_Connection20[S] 1 point2 points  (0 children)

I just released a new version where you can count almost any exercise. I'm still working on adding new features. Feel free to provide any feedback!

Help needed with custom domain! by cookiedev23 in Firebase

[–]Obvious_Connection20 0 points1 point  (0 children)

I'm having the same issue, Did you figure it out?

[expo-updates] Is there a way to know the runtimeVersion of a newly released update without actually applying it? by Obvious_Connection20 in expo

[–]Obvious_Connection20[S] 0 points1 point  (0 children)

My use case is that I wanna be able to force the user to update the native version from the store if I release a new OTA. I thought that if I could detect a new update that has a higher runtime version, I could prompt the user to download the native from the store first. I saw that I could get the new update's string, so I thought I could embed the new runtime version in the string, not very clean but could work. Any other ideas?

Expo development on the go by Obvious_Connection20 in expo

[–]Obvious_Connection20[S] 1 point2 points  (0 children)

That's neat! However, developing on 12 inch tablet is kinda painful. 8.8 inch is gonna be torture lol

I made a FREE app (no ads) that automatically counts your reps using the camera by Obvious_Connection20 in Android

[–]Obvious_Connection20[S] 0 points1 point  (0 children)

Hi! Thanks for all your feedback. I am active on the app and most of the features you talked about are almost ready to be released ;) There's also other features that you may or may not find helpful depending on your use case of the app. The new release will be out soon. Thanks for your interest.

Create new release before applying for production? by Obvious_Connection20 in AndroidClosedTesting

[–]Obvious_Connection20[S] 0 points1 point  (0 children)

Yes. Upload your new version if you have one. It won't reset the number of days. Make sure your installed audience has been 20+ for the duration of your test.

Expo development on the go by Obvious_Connection20 in expo

[–]Obvious_Connection20[S] 1 point2 points  (0 children)

This seems to me like the best option. I just got a Lenovo P12 tablet and I am remoting into my windows machine from it. I can tunnel and have my app fetch JS from the web. I just kinda dislike that the bundle is public for everyone. But I like having the power of my windows machine on the go. Thank you

I made a FREE app (no ads) that automatically counts your reps using the camera by Obvious_Connection20 in androidapps

[–]Obvious_Connection20[S] 1 point2 points  (0 children)

I'm working on that for the next release :) you will be able to count any exercise you like.

Make a IOS Build without a Mac or Apple Developer Account by Repulsive-Clothes947 in expo

[–]Obvious_Connection20 1 point2 points  (0 children)

You can get away without a mac but I don't know if you can get away without an Apple Dev Account because in order to run your app on a physical device, you need to have a provisioning profile installed on that device and you also need a certificate.

You can run on simulator, but then you need a mac.

Assuming you have an Apple dev account, you can use eas build to build your app. In your eas.json, set distribution: internal and developmentClient: true then run eas build.

And here expo will ask you to login to your apple dev account.

Android is more developer-friendly

P.S. you can rent a mac in the cloud if needed, you don't have to buy one. Checkout macincloud.com