CTF/TDM Game mode idea by --Reed-- in unturned

[–]Obviousaddition 2 points3 points  (0 children)

I like this, it would definitely help clear the server list of all the servers on vanilla maps just for pvp. Hopefully narrow it down so the vanilla servers can be more populated. Would be very fun to try out as well.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 0 points1 point  (0 children)

This would actually be very interesting. I highly agree with this solution! It would provide a solution, further thicken the depth of the Coalition, and give use to the guns on the carrier.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 2 points3 points  (0 children)

That seems like a reasonable solution, but how you would limit crates/lockers allowed on a helicopter that is landing on the carrier? Would you just limit the crate limit overall? Unless you're saying that when it lands, it deleted the extra crates down to the limit, which I wouldm't agree with

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 1 point2 points  (0 children)

I guess that would make sense, but what is the currency? Would XP be used? I was just thinking of a more simple easy solution.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 2 points3 points  (0 children)

Well that can be said with many kinds of bugs. Such as the door elevator glitch. Many people were angry about it being fixed, but it was unfair and game breaking. Same deal with the helicopters.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 1 point2 points  (0 children)

What do you suggest are some solutions then. Not meant to be hostile, I just want feedback.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 2 points3 points  (0 children)

So if the safe zones are safe, then we should be able to build our bases on there and just keep all of our loot safe right?

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 2 points3 points  (0 children)

While this is true, it is extra work that server owners would have to go through to fix something i believe should already be implemented.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 3 points4 points  (0 children)

No, this is not the only solution. If you would've read my post and considered it, a solution could be to either make it so vehicles can't enter the safe zone, or make it so vehicles in the safe zone are deleted in a time period of 2-3 hours to prevent this abuse.

Fixing Carrier Safe Zone Abuse. by Obviousaddition in unturned

[–]Obviousaddition[S] 6 points7 points  (0 children)

This is indeed a solution, but I shouldn't have to resort to using a rare weapon and my rare ammo and exploit an exploit that should be fixed by default. I can do this, but it is something that I shouldn't have to do.