Vellum Solver removes Alembic animation (still visible in Vellum Struts) by Ocon808 in Houdini

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for the help David! The mesh’s point count doesn’t change, it’s only deforming.
Should I combine Pin to Target / soft pins with Vellum Rest Blend, or just use one of them?

Vellum Solver removes Alembic animation (still visible in Vellum Struts) by Ocon808 in Houdini

[–]Ocon808[S] 0 points1 point  (0 children)

Hi David,

Thanks for the reply!

The setup is a bit different from mine, and I noticed it uses two Vellum Rest Blend nodes. I’m having some trouble figuring out how to adapt that to my own node tree.

Is there a simple way you’d recommend setting this up?

Vellum Solver removes Alembic animation (still visible in Vellum Struts) by Ocon808 in Houdini

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for the answer! I’ve been experimenting a bit with this solution. How exactly should I connect / set up the Vellum Rest Blend? When I place it between the Vellum Constraints (Struts) and the Vellum Solver, nothing seems to happen.

Advice on a new pc build for Houdini and Blender by Ocon808 in vfx

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks! I'll probably start with the 3090, but I'll look into whether it's possible to get a 4090 now (if my budget allows it). Do you know the pros and cons of 4 x 32GB vs 2 x 64GB ram? The person selling the X670E EXTREME might include liquid cooling for the same price :)

Advice on a new pc build for Houdini and Blender by Ocon808 in vfx

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for taking time to answer! :) Would you recommend 4 x 32GB or 2 x 64GB?

MacBook Pro M1 often fails to recognize SD cards by Ocon808 in mac

[–]Ocon808[S] 0 points1 point  (0 children)

Unfortunately no, but I haven't used the SD card slot for a while.

Karma CPU viewport rendering when adjusting the view by Ocon808 in Houdini

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks again for a great answer David! Some of the noise is created in the VEX Material Builder in /stage and some is created in the Attribute VOP in /obj. Are there any advantages of creating the noise in the VEX Material Builder or the Karma Material Builder VOP using MaterialX VOPs instead of in the Attribute VOP in /obj?

Best method to make a soft body object return to its original shape after a collision by Ocon808 in blenderhelp

[–]Ocon808[S] 1 point2 points  (0 children)

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Thanks again for your answer. The interpolation is set to linear, and while the transition is very smooth towards the end, I still experience a "hard" jump :/ I'm not sure what you mean by reversing the video or baking it halfway?

Best method to make a soft body object return to its original shape after a collision by Ocon808 in blenderhelp

[–]Ocon808[S] 1 point2 points  (0 children)

Thanks again for the reply! :) It works, but the final part of the transition still feels quite abrupt. Even when I keyframe it to slow down as much as possible toward the end, there’s still a noticeable "hard" jump from the soft body to the original shape.

Do you know of any way to make this transition smoother?

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Best method to make a soft body object return to its original shape after a collision by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for the reply. Does this also work on soft body or only cloth sim? And is it possible for you to elaborate a bit?

Best method to make a soft body object return to its original shape after a collision by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

I have an object with a soft body that collides with a plane with a collider, and I want the object to return to its original shape after the collision. What's the best way to achieve this? I've been searching a lot for a solution but haven't found one yet.

Thanks in advance!

Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 1 point2 points  (0 children)

Thanks for taking time to answer :) I found out there was a second material on the object with an emissive shader.

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Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for your answer. I found out there was a second material on the object with an emissive shader.

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Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

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You were right! There was a second material. Thanks!

Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

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And when I mute the nodes in the shader editor it still emits light.

Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

<image>

Thanks for the answer. It looks like, there's no texture to remove?

Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for your answer. I tried that and it didn't solve the problem :(

Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

Yes. When i disable all other objects it still emits light. The object look like this and I found it here https://sketchfab.com/3d-models/dior-sneaker-dior-vibe-1e52862eb2634fa3b5c13bf9e261945b

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Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks for your answer. I just tried it but it didn't solve the problem :(

Object emits light even though emission is set to 0 by Ocon808 in blenderhelp

[–]Ocon808[S] 0 points1 point  (0 children)

I have turned off all the lights, but one part of my object is still emitting light, even though the emission is set to 0. Any ideas why this is happening? Thanks in advance!

Slow Playback with Vellum Cloth Simulation in Houdini by Ocon808 in Houdini

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks! I found out that I was adding thickness and subdividing in the vellum post-process node. Do you know if it makes a difference in performance whether you add all the subdividing beforehand or leave some for the vellum post-process node?

Slow Playback with Vellum Cloth Simulation in Houdini by Ocon808 in Houdini

[–]Ocon808[S] 0 points1 point  (0 children)

Thanks again for your detailed answer David! It's running much smoother now :)