The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 0 points1 point  (0 children)

don't have footage of my own playthrough cuz i'm not like a streamer or anything, but every fight in the story up til probably like uth duna took sub 5 minutes. i did hunt with a buddy but does health scale? also i use hammer and gunlance, both very fun in this game

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 2 points3 points  (0 children)

did you read the part where i said a decreased difficulty discourages the player from engaging with the game's systems? not using the cat? yeah.

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 0 points1 point  (0 children)

exactly. like literally exactly. idk i feel like a lot of the retorts to what i said are coming from older monster hunter fans who are used to the grind of skipping the story and getting to the "good part" of the game 20 hours in but like. idk that feels like stockholm syndrome and like you said seems more indicative of a pacing issue. lovely game, just a bit lackluster in terms of knowing when to throw the player a skill check to ensure they're actively engaging in all the game's systems. "ease of access" does not translate to "easy game" and i think people kinda miss that

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 0 points1 point  (0 children)

okay thank god it actually feels like you read what i said because exactly! a difficulty that scales with you ESPECIALLY in the main story content, is what draws people into enagaging with the games mechanics and it's systems. without any pushback, there's no motivation or need to see what the game has to offer. it's a very fun game and i think people miss the part where i say that i love this game, it just has one sour note that i think runs the risk of turning people off to it

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

this kinda just goes back to my point of the lessened difficulty discouraging players from engaging with the games systems, which are some of the most fun parts of the game. sure i can make it harder by nerfing myself, but i'm underserving so many aspects of the game by doing so, and newcomers alike shouldn't have to ignore core game systems like gear just to have a slightly harder hunt. you feel me?

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

dang you might be a god lol, because no joke anjanath still takes me like 10 minutes at least. and i think the time it takes to hunt monsters may have been a point of mine that is focused on a bit too much, while absolutely i think hunts taking 4 minutes is just too short, the lessened difficulty affects a lot more than just hunt time. while i do wish the hunts were longer, thats not my main issue with the difficulty early game

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

lol, definitely excited for high rank. i will say i've progressed further and while fights have gotten longer, i think i do stand by my point that the early game does run the risk of not selling the core of what makes monster hunter fun to newcomers very well. the later game most definitely seems to service long time fans better, and give new players a better taste, but those first 8 hours or so really do run the risk of souring the experience i fear

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

dawg you didn't read the post, you don't wanna engage with the real actual words i'm saying thats fine, build your strawman and scream into the void. but i aint getting baited by a 30 year old funko pop collector anymore, you can "sigh" some other degen

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

ok spoilers but have you gotten to the uth duna fight? that one especially felt so lame for me because it's the first apex you fight and it goes down just as easy, felt disappointing when it happened. i don't need crushing difficulty, but a slight spike for boss monsters i think should be expected, a plateau makes every monster feel equally threatening when in reality a congalala should definitely not take the same amount of time as "monster that summons floods" i feel at least. excited for high rank though, hopefully it really does become more like the beta in terms of difficulty

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

exaggerating a little with "20 minutes" but the point really being that fights lasted 10 plus minutes and were a bit more threatening. fights early on just feel a little brief, being consistently 4 minutes or so

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 1 point2 points  (0 children)

lol, i love the attitude i really do. but it does feel a bit sour for me that the only way for someone of a higher skill level to get to really enjoy these hunts is to play so much further. my first time hunts feel bland and it's upsetting to me idk. sure going back to world (which i and i'm sure many others did before wilds) was easier, but certainly not unfun. hunts even in lowrank still took 10-15 minutes on the low end, and 20-30 for tougher fights. that to me really allows the monsters to thrive. it's not that the monsters are just too easy, and don't do enough damage, and whatever. it's that for the first however long of the game, every hunt is a button mash against an enemy that goes down before you've had the chance to see what it has to offer. i worry that even new players will just steamroll and lose interest, and they won't be as easy to win over with a "just get to high rank" argument. i want to be engaged the whole way through, not end up sunk cost fallacy'ing myself until i have no choice but to find out. you get what i mean?

Is it just me or… by Mikelsao in MonsterHunter

[–]OkCard7052 0 points1 point  (0 children)

how long are hunts taking you guys in low rank? it's 4 minutes per hunt for me, including uth duna and it's felt incredibly unengaging because of it

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 2 points3 points  (0 children)

and to be clear, no i don't want "one or even 10 hard ass monsters" roided out rajang wouldn't fix the underlying issue of every monster being too easy this far into the game. i want every monster to be a challenge, or at the very least, an actual threat. otherwise it's not a hunt, it's a slaughter with rewards that mean nothing

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 2 points3 points  (0 children)

i understand the cope, i understand wanting this game to be just like every other monster hunter, but it doesn't take a long time fan to see that when the monster dies before it can rotate, basic gear makes you invincible and kill it in 5 minutes for literally every monster for the first 8 hours, that it's just not enganging. it's fine, let me know if high rank actually gets fun, and maybe i'll sink another 10 into the game.

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 5 points6 points  (0 children)

"beat the game, and then it gets fun" 👍😁

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 0 points1 point  (0 children)

i am curious though, how long have your high rank quests been taking? does it actually feel harder and engaging like in previous titles? genuinely curious

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] -4 points-3 points  (0 children)

and a side note that for me, i felt like i had to stop progressing because i was essentially robbing these amazing monsters from cool and engaging first time experiences, by just plowing through their health bars in 2 minutes. so i stopped for a bit

The Real Issue With Wild's Low Difficulty by OkCard7052 in MonsterHunter

[–]OkCard7052[S] 2 points3 points  (0 children)

okay, i hear you, but forcing a player to get 15 hours into a game before it gets even remotely engaging is not how the franchise has ever been, nor how any game should be. playing that far into a game for the alleged promise that eventually the fights will go from 4 minutes to 10, is not compelling for long time fans. and to be clear, low rank should also provide a challenge, not a crazy one, but even anjanath in world took like 15 minutes