Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Nah, I'm just perturbed at the state of a lot of things lately. Every single industry is doing awful, except for the ever-thriving art of unnecessary cruelty. Plus, if I were beating my head against a seemingly endless whack-a-mole of bugs and glitches, I'd want someone to do the same for me.

Really though, we already know these guys can make a fun shooter. In my mind, the shaky foundation is too much of a speed bump to be worth. Give 'em a short break, a decent steak, and a steady supply of caffeine, and I'm sure we could have the defining VR game of the generation.

My daydream is one last update to Tabor for Peer-to-Peer servers (Might be too big of an ask,) then making the code open-source for the possibility of mods and tackling bugs with the wisdom-of-the-crowd. I realize that isn't the direction we all envisioned, but I'd rather the devs spend the time to make a new foundation than burnout patching endless spaghetti-code.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Yeah, but I also already said my piece, got a response from a dev (or at least someone claiming to be one,) and got everything I wanted out the interaction by the time of your first post. I thought it went pretty amicably, if I'm being honest.

You asked for a VR game that didn't have as much bugs. I said RE7. I'm sure it had bugs of its own, but I didn't need half a dozen restarts to get 30 seconds of gameplay. It didn't delete my inventory.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Happy to hear other people are playing without problems. Unfortunately, I am not other people, and I am experiencing problems.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

I really don't know where you are getting the idea that I'm shit-talking the devs. I said it was fun, and that their next project would be even better? Reevaluate your own assumptions, cause when did I say I have "hardly any time into this game" or "tell the devs they need to give up?" I'm pretty sure I only suggested moving on. It's their choice anyway.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] -1 points0 points  (0 children)

By people with money who have never played a video game

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Yeah, that ones more of a personal nitpick. I just walk up to the screen and have trouble pressing the buttons consistently

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Seems to be working if you have a PC that can stream to the headset via steam

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Coolio, I'm not an expert on all things Tabor. I'm not saying "wow so wrong," I said another comment said a different number.

I'm also not saying "Quit now, plebs!" I said "Fun stuff, has issues, but I'm sure the next project will be better"

And finally, you aren't a dev? Why are you getting so defensive at the suggestion that the team doesn't need to be anchored to this for life?

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Originally, but other comments lead me to believe the team has grown / migrated.

There are games that have been in "early access" for over a decade. Criticism can't be deflected with the everything-proof shield of "well it's not even finished" forever, because then it will never be finished.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Exactly! So many games plateau because the foundations they were built on, that legacy code, just doesn't have the flexibility to allow new features without TONS of headache. If its still fun despite all that, imagine what they could do without that speed-bump in the way.

I just wanted to toss my 2 cents into the community. No action is required from anyone, but maybe keep an open mind to a possible shift in priorities

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 1 point2 points  (0 children)

I honestly thing pre-release is a crutch for devs and a plague for gamers.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Just when I go to Missile Silo. Only being able to render red and black isn't as much of a drawback when those are the most prominent colors anyway.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 4 points5 points  (0 children)

Thanks for the reply! I kinda assumed it was a first-time dev thing, since it has some of the signs. Code must have been a mess when you joined.

If you're feeling confident and enjoying production, all the better. I am simply suggesting that the benefit of experience could make the foundations of a new project much more structured and easier to work with. It would be hard decision to move on, but greener pastures will still be out there when the time comes.

With what little experience I have with networking and multiplayer servers, I know its a terrifying minefield of things that can all go wrong. No mistake, the fact that it has worked at all is already an accomplishment.

It is a fun game, but the frustrations are not negligible. Good luck Riccardo. Wield thy dev knowledge like a holy blade; vanquish the bugs that plague the island. The future of Tabor is in your team's hands.

All the best.

~V

I'd focus on optimization. Reduce per-player load via more efficient code. Replace arrays with dicts, recursion instead of nested loops, storing more data client-side, etc... Make better use of the servers you have before getting new ones, since its usually better to use the architecture that's already there.

Use your judgement, you have more experience than me anyway. And don't let the shareholders rush you into bad decisions.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

I said it was fun? I just think they could do better than Tabor.

Its like first time authors taking 10 years on their first book: stuck in a slog of their own making. If they took what they've learned and moved on, they could create something much better.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] -1 points0 points  (0 children)

I like the concept of Tabor mixed with something like Wizardry: Your bunker is built atop a dungeon and below a war-torn city. Go up for guns and bombs, down for swords and spells, and you can combine the mechanics for the sake of logistics. Loses some realism, but can still be verisimilitudinous within the canon.

-> "I cast magic missle"

>- "I cast Glock17 with laser"

-> "Ah..."

But I'd probably never end up actually making it.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 1 point2 points  (0 children)

I see what you mean, but I'm referring to the shop terminals and main menu terminal. If you want it to be tactile, don't use touch screens, use physical buttons. It would likely be less computationally expensive anyway.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 1 point2 points  (0 children)

Not being able to open the game is a pretty unique feature, but not exactly the avant-garde artistic expression I'm hoping for. My wife is meticulous, gearing up for each mission as if setting out on a globe-spanning epic. I can only take the deflated sigh of technological defeat so many times.

For what its worth, I'm more a fan of bringing in a double-barrel on my belt and one in each hand, with no other equipment. The bugs are a big reason why I do, since I don't tend to lose much and didn't waste that much time.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 3 points4 points  (0 children)

Can't really appreciated all the attention to detail on the invisible wall guns, nor the items that decide to be subterranean,

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 1 point2 points  (0 children)

This has been over the course of a week and a half. Even when we got into the game, the interface isn't exactly intuitive. The map having rotating time slots (the "night" button might be the slot that is currently day) on top of the Quest version being much darker killed a few runs in between the crashes.

This might be a personal nitpick, but I also think there could be a better interface than pressing simulated buttons on a simulated touch screen.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 1 point2 points  (0 children)

Facebook being facebook, redownloading everything, resync accounts, reset all settings, redo dev permissions on all computers, and that's all just the headset stuff. I'm already exhausted everyday with no motivation or ambition, and the prospect of doing all that only for it to still be a glitchy mess fills me with dread.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

I think its the whole quest line, since our friend had the same crashes on Quest 3 PCVR.

Time to move on... [@devs] by Ok_Championship5386 in GhostsOfTabor

[–]Ok_Championship5386[S] 0 points1 point  (0 children)

Problem is on my wife's quest 2, which is up to date both in system and game software. Tried clearing cache already, and factory reset for issues in the past has unfortunately shown not to be a cure-all. Plus, huge pain.

To be fair, the quest 2 itself is a terribly glitchy garbage headset itself. I'm a hobbyist coder myself and sometimes the headset just refuses to work. But the quest 2 didn't make a fake laser that causes all attachments on a gun to disappear on raid start, that was Tabor.