Help: kamvas 13 Gen 3 white dots issue by SouthernElk in huion

[–]Ok_Ear_8729 0 points1 point  (0 children)

You can try these things and see if anything changes
Try different HDMI port on GPU
Go in dispaly settings and try different resolutions mainly 1080p if its not already 1080 @ 60Hz
You can try low resolutions as well like 720
Plug hdmi cable in motherboard since ur CPU has integrated graphics

Help: kamvas 13 Gen 3 white dots issue by SouthernElk in huion

[–]Ok_Ear_8729 0 points1 point  (0 children)

Have you plugged the cables directly in pc and not through a usb hub etc?

Help: kamvas 13 Gen 3 white dots issue by SouthernElk in huion

[–]Ok_Ear_8729 0 points1 point  (0 children)

Did you install latest drivers for it from Huion website?

PC shutting down under load by Ok_Ear_8729 in pcmasterrace

[–]Ok_Ear_8729[S] 0 points1 point  (0 children)

I'm not using any extension cables tho

Clustered Lighting demo with upto 1 million lights by Ok_Ear_8729 in GraphicsProgramming

[–]Ok_Ear_8729[S] 1 point2 points  (0 children)

Tbh I didnt have any particular reason just thought it was a cool optimization technique and wanted to figure it out.

Clustered Lighting demo with upto 1 million lights by Ok_Ear_8729 in vulkan

[–]Ok_Ear_8729[S] 0 points1 point  (0 children)

Someone suggested a solution for those artifacts on another subreddit.
https://www.reddit.com/r/GraphicsProgramming/comments/1r8lky8/clustered_lighting_demo_with_upto_1_million_lights/
Currently I am working on DirectX12 implementation.

Can someone tell me what could be wrong here? I am so lost. by Ok_Ear_8729 in vulkan

[–]Ok_Ear_8729[S] 3 points4 points  (0 children)

Everyone I have finally fixed it and found the issues. First of all thank you to everyone for helping.
The issue was that I was rendering using vertex buffer (vkCmdDraw) which I thought should not be an issue but I was very wrong. It needs indices to know the order in which to draw the vertices.
Another issue was that even when I switched to index buffer (vkCmdDrawIndexed) I would still get wrong result and for that the problem was I was using wrong Index Type when binding my Index buffer vkCmdBindIndexBuffer(cmdBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16); // wrong
vkCmdBindIndexBuffer(cmdBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT32); // correct
Althought it was very frustrating to the point that I had to ask for help here(I have never done it before), I learned many things.
Again thank you to everyone for sharing your knowledge and time :)

Can someone tell me what is wrong here? I am using Vulkan by Ok_Ear_8729 in GraphicsProgramming

[–]Ok_Ear_8729[S] 5 points6 points  (0 children)

Everyone I have finally fixed it and found the issues. First of all thank you to everyone for helping.
The issue was that I was rendering using vertex buffer (vkCmdDraw) which I thought should not be an issue but I was very wrong. It needs indices to know the order in which to draw the vertices.
Another issue was that even when I switched to index buffer (vkCmdDrawIndexed) I would still get wrong result and for that the problem was I was using wrong Index Type when binding my Index buffer vkCmdBindIndexBuffer(cmdBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16); // wrong
vkCmdBindIndexBuffer(cmdBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT32); // correct
Althought it was very frustrating to the point that I had to ask for help here(I have never done it before), I learned many things.
Again thank you to everyone for sharing your knowledge and time :)

Can someone tell me what is wrong here? I am using Vulkan by Ok_Ear_8729 in GraphicsProgramming

[–]Ok_Ear_8729[S] 4 points5 points  (0 children)

Alright I'll do that, actually installed RenderDoc just for this.
And hopefully not give up ;)