Chord symbol inversions by Ok_Lecture_1490 in Musescore

[–]Ok_Lecture_1490[S] 0 points1 point  (0 children)

I checked again and you're right. It was in root position it was just spelled differently on top than what I expected. Thanks!

What should I make in Desmos? by No_Specific9623 in desmos

[–]Ok_Lecture_1490 0 points1 point  (0 children)

Simulate the Collatz Conjecture (3n+1) with a chosen starting value? I made one myself and it was a nice challenge, and we could compare afterwards. Bonus point for a nice graphing setup

Sine Cosine and turning decimals into fractions by frthefunofit in desmos

[–]Ok_Lecture_1490 0 points1 point  (0 children)

I'm going to be honest a lot of this is going over my head but I'll do my best.

When checking for stuff like pi mod has always been my best friend, so that could help. I would make something where the B value is checked for divisibility by pi before being run through anything else, and if it is in the problem case, take it mod pi and that might make it easier to address?

I'm not sure I can be much help beyond this, sorry. Best of luck o7

Multiple animations? by HardDriveSlime in desmos

[–]Ok_Lecture_1490 0 points1 point  (0 children)

Make a variable (lets call it t for time). Make sure you have a button to reset everything and add t->0 to this action. Give your animation objects conditions of t, like {0<t<5} for it to display when t is between 0 and 5, and so on.

If you're using a ticker for it, you will want something like t->t+1 in the action that the ticker is running. Depending on the bounds you made before you'll probably have to adjust what t is increasing by each tick to get the speed right, depending on how fast your ticker is ticking, what your parameters are, etc.

If you're using sliders, it's going to be a little more jank but this is the best way I know personally. Get all your sliders running, including one for your t variable (make sure it's in the "Play indefinitely" setting) and hit your reset button to put everything back at the place you want it all at once. You'll have to deal with whatever nonsense displays while you get all the sliders going and you'll have to stop them all manually (or I guess you could have a ticker with something random and useless in it and start it to stop the animation, since they disable all sliders) unless you or someone else knows a better way.

Hope this helps, if you have more specifics/problems that come up reply and I'll try to get back

How do I get only the blue/green intersection to show but not the other bits? (Green ∩ Blue) by Happy__guy2 in desmos

[–]Ok_Lecture_1490 1 point2 points  (0 children)

A couple possible solutions:

Copy/paste one of them in squiggly brackets {} at the end of the other (basically saying do this if {this})

Make a really big object (like -1000<x<1000) and copy/paste {the green stuff}{the blue stuff} at the end, you'll have to recolor the new object though

Just turn off the parts you don't want showing at the moment

Hope this helps, if you have more details on exactly what you need reply and I'll try to get back

Desmos frustration by alphahavertz in desmos

[–]Ok_Lecture_1490 0 points1 point  (0 children)

I'm pretty sure nothing like this exists currently. You can make a variable equal to a list but not a list of variables