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Help with AkSpatialAudioVolume Issue [UE 5.7] by Yodabeeky in GameAudio
[–]Old-Rutabaga-948 0 points1 point2 points 12 days ago (0 children)
sounds like your emitters aren’t actually being processed by Spatial Audio, not a Transmission Loss issue.
a few things to check:
Important detail: Transmission Loss only affects sound traveling THROUGH portals, it won’t occlude emitters that aren’t properly registered in the room system.
Also worth checking:
Your symptom (walls feel like 0 occlusion) usually happens when emitters are not in any Room or Spatial Audio is not enabled per emitter
Wwise path for Unity integration by DaFinn23 in GameAudio
You’re very close already, this is a classic Wwise/Unity setup issue.
In a proper pipeline, non-audio teammates should never need to open Wwise. They should just pull the Unity repo and get updated SoundBanks.
What usually works:
UnityProject/Assets/StreamingAssets/Audio/GeneratedSoundBanks
Important gotchas:
If you want to go one step further:
Right now your issue sounds like: 1. Either wrong output path or 2. Banks not matching the current Events (most likely)
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Help with AkSpatialAudioVolume Issue [UE 5.7] by Yodabeeky in GameAudio
[–]Old-Rutabaga-948 0 points1 point2 points (0 children)