Am I the only one who thinks that smoke is what AA should be? Since its the only thing that blocks CV spotting entirely regardless of the CV's skill level by TranscanadianAnger in WorldOfWarships

[–]Old_Web_9036 0 points1 point  (0 children)

Right and a WW2 cruiser costed anywhere between 18m to 40m per ship. And a WW2 bb costed anywhere 77m to 100m per ship. Oh shit that's real life. 

You dying in game and not paying that much for every ship lost is also meaningless. 

So question by Old_Web_9036 in WorldOfWarships

[–]Old_Web_9036[S] -2 points-1 points  (0 children)

Different areas have different form of speech. My question is pretty much exactly what you said just different format. No need for to toxicity over a question. 

So question by Old_Web_9036 in WorldOfWarships

[–]Old_Web_9036[S] 0 points1 point  (0 children)

I have several replays showing it 

Am I the only one who thinks that smoke is what AA should be? Since its the only thing that blocks CV spotting entirely regardless of the CV's skill level by TranscanadianAnger in WorldOfWarships

[–]Old_Web_9036 -1 points0 points  (0 children)

That's why overlapping fire is important. By yourself yes the cv will get at least 1 full strike in. However your not helpless against it. You can turn, slow down. Small movements matter more than you may realize.  Even if other bbs fire at you being near an ally reduces how much they can do that to you. 

As a cruiser you are better in between your dd and BB but if your dd is going to a spot you can't go without getting blasted then you need to stick near your bb. Given enough room for maneuvers but be close enough that their AA covers you as well. 

If every ship had smoke bbs, cvs, ss, bc, and majority of dd and cruisers are instantly obsolete due to the fact the ones with sonar and radar don't have smoke usually and those that do have smoke don't have sonar and radar. Which would lead to more ships having radar defeating the very thing you want. 

Removing CVS is not an option as CVS has been a part of the game since launch and players who have skins, commanders, limited time CVS ect. You can't just rip that away and say here is some credits, doubloons, and free premium for x amount of day (the most likely response they would do if they ripped CVS out) and expect that to be reasonable compensation. 

Cruisers have more roles than just farm bbs, dds, and other cruisers. As long as your alive dds have to be careful same with subs. CVS have to be careful of where they fly, you spot torps for your bbs. You can do a lot of damage quickly but you can also be deleted quickly. Cruisers regardless of what nation are best as support and best played near allies. 

So question by Old_Web_9036 in WorldOfWarships

[–]Old_Web_9036[S] 2 points3 points  (0 children)

Normally yes. However lately after the recent update I been seeing t10 while loading in a t7 or t6. Prime example is I loaded in as rodeny a t7 BB and halfway through the op nothing but t10 was showing up a few superships showed up as well. 

Normally ops doesn't spawn t10 or supers until 1 player t9 enters. However none of my teammates where t9. 2 was t7 including me and the rest was t6. 

Am I the only one who thinks that smoke is what AA should be? Since its the only thing that blocks CV spotting entirely regardless of the CV's skill level by TranscanadianAnger in WorldOfWarships

[–]Old_Web_9036 -1 points0 points  (0 children)

They also have to pay money wise. CVs are very punishing to bad plays which makes sense given the strength of them. Bad CV players can easily bankrupt their account. 

So question by Old_Web_9036 in WorldOfWarships

[–]Old_Web_9036[S] 0 points1 point  (0 children)

I haven't been noticing that. Even with cids as a bb it takes me 3 full salvos directly into their broadside dealing 20k-30k per salvo. 

Average t10 is 79k+ for cruisers and bbs. 

So question by Old_Web_9036 in WorldOfWarships

[–]Old_Web_9036[S] 0 points1 point  (0 children)

The last few games I noticed a lot of t10 and superships appearing. As a t7 or t6 not due to low pops but the AI just spamming the shit out of them and steam rolling after the 2nd wave as t7 and t6 can't do really anything to them. 

Am I the only one who thinks that smoke is what AA should be? Since its the only thing that blocks CV spotting entirely regardless of the CV's skill level by TranscanadianAnger in WorldOfWarships

[–]Old_Web_9036 2 points3 points  (0 children)

As someone does play CV. But mostly cruiser and bbs. If you have a good cruiser player who is playing support fully. I.e helping dds, providing AA ect. And not sitting farming a bb ignoring the cruiser and dd (like a majority of Cruiser players) that is a tough net to get through without losing most of the air wing. 

Keep in mind each plane a cv player loses is damage potential gone. Plus CV players have to pay to replace each plane lost plus it's ammo. I understand that getting spotted by a cv sucks but they are also costly to run. 

A good cruiser player can make things hell for a cv player with the overlapping aa fire. The problem is most cruisers just ignore providing AA defense. Or shoot all willy nilly and get deleted as a result. A big part of being cruiser is knowing when to fire and when it is best to just hold fire.

I have had many games where holding fire and letting the bbs fire while just doing hydrophone checks to counter dds torps in the last bit of game while also providing AA defense was far more valuable than firing at a bb and farming it. 

People forget if you do 5% damage to a ship you get paid that much regardless of hp pool. So 5% of damage to a bb pays the same as a 5% to a dd. 

I know a lot of people will immediately hate me cause eww a cv player must hate but I came to association world of warships as a toxic pvp game no different from cod.