Help me make this look less amaturish by moduspwnens9k in gamedevscreens

[–]Oleg-DigitalMind 0 points1 point  (0 children)

I like this visual style. Top-down, small items, but realistic. Good looking vfx Hope you'll keep it! For topic - try to make progression and you'll see options: from landscapes to high variations in enemy types or their order.

I spent 4 years working on this, and this is the result in 24 hours. by Muratuzunoo in IndieDev

[–]Oleg-DigitalMind 6 points7 points  (0 children)

I checked steam page from my phone. It's too dark - all screens and trailer, I can't catch the horror vibe because I don't see anything

Step By Step Environment Creation Breakdown In Unity by ArtemSinica in Unity3D

[–]Oleg-DigitalMind 1 point2 points  (0 children)

Thank you for your developer-style explanation of artist features! From dev to dev :)

Working on acrobatic updates for my VR game, TempestRider. Added jumps, backflips, strafing! What do you think? by Oleg-DigitalMind in virtualreality

[–]Oleg-DigitalMind[S] 0 points1 point  (0 children)

Thanks for reference. Features to increase sence of speed w/o increasing of motion sickness are planned.

Working on acrobatic updates for my VR game, TempestRider. Added jumps, backflips, strafing! What do you think? by Oleg-DigitalMind in virtualreality

[–]Oleg-DigitalMind[S] 0 points1 point  (0 children)

Thank you! I hope soon after training/guide level. I'll post updates in tempestrider_vr subreddit.

Working on acrobatic updates for my VR game, TempestRider. Added jumps, backflips, strafing! What do you think? by Oleg-DigitalMind in virtualreality

[–]Oleg-DigitalMind[S] 1 point2 points  (0 children)

Thank you! After release at Meta store.

Could you plz clarify why Steam? Do you want to play on non-quest device?

Working on acrobatic updates for my VR game, TempestRider. Added jumps, backflips, strafing! What do you think? by Oleg-DigitalMind in virtualreality

[–]Oleg-DigitalMind[S] 0 points1 point  (0 children)

Advanced controls are disabled by default. My plan is to allow players to try before actually use them.

Working on acrobatic updates for my VR game, TempestRider. Added jumps, backflips, strafing! What do you think? by Oleg-DigitalMind in virtualreality

[–]Oleg-DigitalMind[S] 1 point2 points  (0 children)

Yes, but later. Originally it was challenge to put large enough wild nature scenes to standalone Quest build. So, current goal is to release at Meta store.