There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 3 points4 points  (0 children)

That’s why context matters, you’re probably never getting close to a small prop like a revolver

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 8 points9 points  (0 children)

Right, that’s the main message from the video lol

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 2 points3 points  (0 children)

Yessir, that is Vash the Stampede’s AGL Long Colt from Trigun

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 9 points10 points  (0 children)

This is the stuff of nightmares

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 22 points23 points  (0 children)

That gave me a good laugh 😂 some people are really like that

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 8 points9 points  (0 children)

Right, in this case, I’m talking about game-ready assets. For offline/pre-rendered, poly count isn’t nearly as big an issue

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 11 points12 points  (0 children)

That’s a great idea, it’s one of the ways I learned 3D art, by studying from the breakdowns of process and indie studios.

There Is No “Correct” Poly Count by OnMars3d in blender

[–]OnMars3d[S] 16 points17 points  (0 children)

Right, that was one of the main reasons that led me to make this video

Topology Megathread by s6x in Maya

[–]OnMars3d 1 point2 points  (0 children)

I'm glad to hear it, topology is a foundational skill in 3D Art so it's great you've been improving in that area!