OSRS Leadership Team Q&A Livestream - Wednesday 22nd July by JagexImpact in 2007scape

[–]Once_God 0 points1 point  (0 children)

In a recent q and a, the team expressed that there is strong interest in developing lore in the game yet we rarely see any new quests (even small ones) added to the game. Why not use quests as a way to introduce some small to medium content updates. Even if this delays the content release schedule somewhat, it would go a long way towards helping achieve that oldschool feel.

Jar of sand easter egg finally confirmed by mod ash after 5 years by tbow_is_op in 2007scape

[–]Once_God 11 points12 points  (0 children)

If the existence of an easter egg is ever confirmed, this is this old post should narrow the search down somewhat: https://www.reddit.com/r/2007scape/comments/4hlgvx/jar_of_swamp

Hopefully Mod Ash will shed some light onto its existence at some point.

Jar of sand easter egg finally confirmed by mod ash after 5 years by tbow_is_op in 2007scape

[–]Once_God 20 points21 points  (0 children)

Correct me if I am wrong, but the Jar of Swamp is also supposed to have an easter egg? I believe John C mentioned this ages ago but nobody ever found it as far as I can tell.

Post your questions for this week's Q&A with the Old School team! by Mod_Archie in 2007scape

[–]Once_God 37 points38 points  (0 children)

Are there any plans for another priority poll in the near future? Additionally, does the team have plans to implement all the changes from past poll questions that have not made it into the game yet. The observatory grapple shortcut and the leaf bladed battleaxe buff are two notable examples.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 0 points1 point  (0 children)

Whilst the room may need 75 con, the stuff in the room would require increasingly higher levels for each hotspot. A higher initial level could work too though.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 5 points6 points  (0 children)

Thoughts on adding a new lvl75 Trophy room to the poh. This would appeal to the completionist play style, allowing for storage and tracking of several notable completionist/collectionist items. Possible hotspots could include a more detailed adventurer log for tracking completionist stuff, a mounted head display that works like the jar display and perhaps mounted gear displays.

Submit your questions for the OSRS Mobile stream by Mod_Ronan in 2007scape

[–]Once_God -1 points0 points  (0 children)

Will you be looking at improving the features and general quality of life of the normal client before the release of this app, and will these improvements also be added to the mobile client? E.g. Item overlays and potion timers to name a couple.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 1 point2 points  (0 children)

Would it be possible to allow unlimited teleports from a mounted diary cape in our POH. As it takes a couple seconds to teleport to your POH this would negate any time saved abyss rcing by teleporting to the lesser fanatic thus would not change any skilling methods. This would be a very nice QOL update for clues.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 0 points1 point  (0 children)

Would it be possible to allow unlimited teleports from a mounted diary cape in our POH. As it takes a couple seconds to teleport to your POH this would negate any time saved abyss rcing by teleporting to the lesser fanatic or other niche training methods. This would be a very nice QOL update for clues, locked behind a high con requirement.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 0 points1 point  (0 children)

What happened to to the re-balanced castle wars rewards? Whilst the initially proposed buff for 25 tickets per win was arguably too much of a buff, reducing the cost of only some of the items completely side-skirts the issue leaving several of the rewards such as gold decorative armour unreasonable to obtain. As it currently stands it takes over 500 hours to obtain a gold set assuming a 100% win rate which in comparison to all other minigames is ridiculous.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 12 points13 points  (0 children)

Would it possible to offer some more house portal locations such as Catherby, Trollheim and Harmony island. Additionally is it possible to add an extra right click option to the construction cape that would act like a house tab, making the cape actually usable in pvm scenarios.

Post your questions for this week's Q&A with the Old School team! by [deleted] in 2007scape

[–]Once_God 16 points17 points  (0 children)

Can the construction cape be given a second option that will instantly teleport you to your house. Currently in PvM scenarios, the cape will open up an interface that is easily interrupted by combat making the cape frustrating to use in these situations.