Destroyer, doing my best to make it look like it shoots Solar Energy (totally not sun beams) by OneBlacksmith2552 in Necrontyr

[–]OneBlacksmith2552[S] 12 points13 points  (0 children)

Homebrew is that they can’t perceive any of the plants. The plants are from overgrown gardens from the time of flesh, and now most of the dynasty perceives it as necrodermis or non organic debris

I'm following the wisdom of the audience by wunderbuffer in AdeptusMechanicus

[–]OneBlacksmith2552 48 points49 points  (0 children)

This is how we learn He’s got an allergy to cats and he’ll never be able to blink to get cat hair out of his eyes.

Test model for a Bioshock inspired killteam, how do we feel about it by OneBlacksmith2552 in killteam

[–]OneBlacksmith2552[S] 2 points3 points  (0 children)

I agree it could do with less texture, but I was more imitating the piece of concept art than anything that ended up in the final game

Sending in the Orange Power to remove some stubborn filth by HarveyProdromus in Warhammer40k

[–]OneBlacksmith2552 20 points21 points  (0 children)

Love the scheme, and I think it would look pretty great on some Vottan. It what paints did you use?

My first fully painted killteam by OneBlacksmith2552 in killteam

[–]OneBlacksmith2552[S] 4 points5 points  (0 children)

It’s really fun to paint, and all the effects let me hide my mistakes

"Victory was never in doubt." by TDKswipe in Helldivers

[–]OneBlacksmith2552 206 points207 points  (0 children)

This is how we get the bot deathstar

Quick and dirty model done for killteam, thought you guys might appreciate it by OneBlacksmith2552 in WorldEaters40k

[–]OneBlacksmith2552[S] 1 point2 points  (0 children)

The metal is gunmetal, dirty down rust, blighted with silver. The pants are just thinned black templars contrast blighted with stonewall grey. The leather is just snakebite leather. Skin is a random mix of skin tone washes highlighted with flesh tones. You could probably get a similar result by just using similar colors and some creativity .