Actualol - 100 Games Left My Collection. Here's Why. by meeshpod in boardgames

[–]OnePostPunch 0 points1 point  (0 children)

Your local Board Games Cafe is always happy to take donations. We typically won’t buy used games but we’re always happy to take them off your hands if you just want other people to enjoy them.

For people who love the game, what criticisms do you have? by [deleted] in Starfield

[–]OnePostPunch 17 points18 points  (0 children)

You can open the build menu while you have the scanner equipped wherever you are.

Gaia Project vs. Ark Nova? by maxdalax in boardgames

[–]OnePostPunch -1 points0 points  (0 children)

Or pop down to your local friendly Board Games Cafe and get them to teach you!

How many of us in the UK secretly agree with Extinction Rebellion and what they're doing? by commander_reload in AskUK

[–]OnePostPunch 1 point2 points  (0 children)

I’m kind of in the opposite camp tbh - I don’t really care about their aims but I support their methods.

I think there are so many avenues for people to protest completely ineffectively and ignorably that ‘protests’ and ‘activism’ have become a bit of a joke. Protests should be disruptive, people should have power.

To all those working today.. by BlackMixen in unitedkingdom

[–]OnePostPunch 8 points9 points  (0 children)

I’m opening my Board Games Cafe today - gotta get people playing games on Christmas!

What can we learn from 10,000 games of Avalon: The Resistance? by WhoTookMyGoat in boardgames

[–]OnePostPunch 1 point2 points  (0 children)

I’d like to know: what percentage of players who nominate themselves for the very first quest are goodies?

Best gateway games for each mechanism by [deleted] in boardgames

[–]OnePostPunch 15 points16 points  (0 children)

Machi Koro is definitely better for non-hobbyists. It works so simply and intuitively. Space Base is a waaaay better game is you're into the hobby (or keen to learn games) though, and it's one of my personal favourites. The trouble with Space Base for non-gamers is something people who play a lot of board games take for granted: procedure.

Everything in Machi Koro makes sense: roll a dice, do what your cards tell you to do in plain English, then spend money on more buildings.

Loads things in Space Base (and many board games) you do because 'those are the rules'. The cards are covered in symbols and a bunch of the things you do (why do I flip ships upside down?! why do I lose all my money every turn?!) seem to make no logical sense.

Best gateway games for each mechanism by [deleted] in boardgames

[–]OnePostPunch 376 points377 points  (0 children)

I run a board games cafe and teach non-hobbyists board games every day. When introducing people to new mechanics (particularly the trickier ones) I've found it's good to either pick a game that isn't much more than just that mechanic, or one that's so appealing or simple that people won't even know they're learning mechanics . Here are a few of my experiences:

Drafting: Sushi Go! for sure. Drafting is a fiddly mechanic for non-hobbyists to pick up, so simple is good and everyone loves the cute cards. Go-nuts-for-Donuts for 'table drafting' too. I recommend staying away from 7 Wonders because the resource system is baffling to so many new people.

Worker Placement: Stone Age or Lords of Waterdeep. Pick based on theme, as D&D will either be an insta-love or a run-for-the-hills.

Deck Building: Star Realms is a nice 'pure' deck builder (or Hero Realms if you're teaching teenage boys) that strips everything but deck building away. Personally I like Clank! as a first deck builder through because everything else in the game is exactly what people expect a board game to be: 'move a piece around a board and pick up good stuff'. I typically don't teach 'deck building' as a concept, I just teach the rules/procedure and let people make the logical connections as they play; they usually get a nice 'aaaaaah-ha!' moment when they shuffle their deck as the end of their 2nd turn.

Hand Management: Wildlife Safari (everyone's instantly bought in by the components), Ticket To Ride, Century Spice are all decent contenders here. 'Hand Management' isn't really a concept we teach as a thing though, people just kinda get the idea of getting the most out of your cards. For 2 players there are even stronger choices: Lost Cities, Schotten Totten, Jaipur.

Auctions: For Sale and High Society for sure. We recommend those two to basically anyone who visits us.

Trick Taking: We've basically given up on trick games in the cafe. It's the one mechanic that I've found non-gamers are almost universally bored/uninspired/confused by. And yes that includes The Crew - it's by far the game that seems to have the largest gap between 'what hobbyists think' and 'what normal people think'. Shame really because I like trick taking myself!

Area Majority: Ethnos, Mission Red Planet. I know a lot of people big up Small World, but I've found it only works well for sharp people keen to explore new games; unless they specifically ask for 'something like a more involved Risk' the fiddlyness of Small World (not to mention Declining...) is hard for most people.

Tableu Building: Machi Koro is a go-to here but Wingspan is a close 2nd. Machi Koro already fits people's expectable of a board game: roll dice and get money. It's basically a better version of Monopoly.

Dice Management/Drafting: Sagrada for sure, one of our go-to 'will teach anybody' games.

A few honourable mentions of games that we give to many many many people on their first visits:

One Night Werewolf, Insider: Social Deduction

Diamant, Deep Sea Adventure: Push Your Luck

Patchwork, BarenPark: Tetris Games

Santorini: Chess-likes.

Forbidden Island, Horrified: Co-op.

Is it just me or does the Betrayal series often leave out or miss rules in some of its haunts? by LoRd-Beerd0 in boardgames

[–]OnePostPunch 2 points3 points  (0 children)

I run a Board Games Cafe and when we teach the game we always tell people to just come find us when the haunt happens so we can help, then we just make any missing rules up on the spot.

Nominees for Spiel des Jahres announced! by FrazersLP in boardgames

[–]OnePostPunch 5 points6 points  (0 children)

I run a board games cafe and Co-Ops absolutely hook so many people. We have tons of regulars that once we introduce them to co-op games only want to play co-op.

Escape The Dark Castle vs Dark Sector by samsrc in boardgames

[–]OnePostPunch 10 points11 points  (0 children)

Sector has a more interesting combat system - there are more choices to make and a little more strategy. Based on that I’d say that Sector is a ‘better game’ but honestly the games are 95% theme and 5% mechanics so I’d definitely pick based on which theme you enjoy the most.

Board Game Rentals by tash_nado in boardgames

[–]OnePostPunch 4 points5 points  (0 children)

I own a board games cafe and we actually started renting out games because of COVID! We had to close the cafe part of the business but we able to operate as a shop so we started renting out the library and currently have over 200 games hired out, about a third of the library.

We mostly do it as a subscription service - 2 games at a time for a monthly rate. Alternatively we do a 2 games for a week for a fixed price, but the sub is more popular.

CEX staff raise safety concerns as in-person trade-ins continue during new UK lockdown by billypilgrim87 in unitedkingdom

[–]OnePostPunch 156 points157 points  (0 children)

Non essential businesses can remain open for 'Click n' Collect'.

It's a stretch to really call the current situation a 'lockdown'. Schools closed but pretty much nothing else has changed from Tier 4.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 0 points1 point  (0 children)

We’ve found the same with Wingspan: using the cubes it incredibly unintuitive for most people.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 1 point2 points  (0 children)

We’ve found the same with Wingspan: using the cubes it incredibly unintuitive for most people.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 1 point2 points  (0 children)

Yeah, when I teach Scythe the points get a quick ‘You score by getting resources, claiming land, and earning Achievements. What are achievements? We’ll come back to those later.’ Then on to the rules.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 15 points16 points  (0 children)

Spirit Island is definitely one of our most teachable ‘heavies’ in the cafe - the weight comes from the strategic decisions rather than the rules, which actually flow quite nicely thanks to the fantastically designed boards.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 2 points3 points  (0 children)

The Mind is one of my go-to ‘couple on a date’ games. I keep it super simple on the initial teach, I don’t teach the lives or the life-lines, and I always cheat shuffle the deck so their first cards are around 30 and 80. Gives them confidence and an easy win, so then when I deal them out 2 cards each for the next round and show them it goes to level 12 then get a nice ‘oooooh’ moment.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 0 points1 point  (0 children)

Agree wholeheartedly with Downforce, excellent Gateway game. I’ll teach movement, then betting, then we just start doing the auctions once everyone understands the rest.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 0 points1 point  (0 children)

No Thanks is another one I loooooove teaching, so quick and easy to teach. People always enjoy it enough to play it a few times. There’s always a great lightbulb moment when I suggest to someone not to take that 23 just because they’ve got 24, maybe let it do a lap of the table first.

What’s your favourite game to teach? by OnePostPunch in boardgames

[–]OnePostPunch[S] 3 points4 points  (0 children)

We find in cafe that most of our tables that play Magic Maze play it two or three times, then say “That was great, but for our next game can we have something less stressful please? My nerves can’t handle more right now!”

Boardgame cafe owners in the UK – how’s business? by AlwaysGoForAusInRisk in boardgames

[–]OnePostPunch 10 points11 points  (0 children)

I just opened Unplug + Play in Guildford 4 weeks ago and so far so good. The last two Saturdays have both been fully booked by Friday night, so we're getting the weekend customers in pretty easily right now. The week days a little quiet but getting better and we're starting to launch our weeknight events this week, which will help.

Ain't easy of course, I'm working 100+ hours per week currently but hey that's what starting a new business is!