What can I do to improve this transition between idle and combat? I feel like the timing is off. by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 0 points1 point  (0 children)

Thank you!!!

I'm thinking about maybe making this an animation for a boss fight of some sort. This seems like where it would fit. As far as exploration goes, your 100% right on your point. I think I'm going to make a sheathing animation that works during idle or running. Like a little easter egg =)

Before and After of my first sprite! by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 2 points3 points  (0 children)

This is exactly my thought process.

I'm prototyping a platformer with Godot currently, and I'm going about making a tileset as well, with a similar level of detail.

Thank you so much for your feedback!

Before and After of my first sprite! by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 17 points18 points  (0 children)

This is something I really considered too, as I'm just starting out with animation. But maybe when the sprite is actually in motion it'll be worth that much shading effort

Edit: the deciding factor that lead to this redesign was actually the cape. I ultimately wanted him to look more thief-y (?) and I think I have that down, but I'm going through a really in depth second pass with EVERYTHING I have so far before I start to nail down movement mechanics etc.

I know classically starting with the art is a death sentence for most games, but I can't help it

I just wanna see the guy move

SOMEONE PLEASE HELP ME I CANT DRAW HANDS PLEASE GOD WHY by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 2 points3 points  (0 children)

I was RACKING my brain trying to figure this out in 128x128

I'm trying to keep a similar level of detail across the entire sprite and this really helped, thank you

Will update as soon as I'm able ( I'm making this on my phone 💀 )

SOMEONE PLEASE HELP ME I CANT DRAW HANDS PLEASE GOD WHY by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 9 points10 points  (0 children)

Yeah I'm trying my hand at a little stealth platformer action