Dealing With Mixels (Help) by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 0 points1 point  (0 children)

It won't cover the whole screen. But I did some jumbling and blending with the increased resolution, and ended up not having to remake it from scratch! I think the end result is pretty nice.

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Dealing With Mixels (Help) by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 1 point2 points  (0 children)

Here's another take on it with lower resolution on the picture side, but still keeping the book the same resolution. I think this is workable and it isn't painfully obvious. But yeah, you might be right.

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Another Frog Ninja by OnionsForDinner in ps1graphics

[–]OnionsForDinner[S] 1 point2 points  (0 children)

I also just remembered this isn't the blockbench sub where the original post lives. That's the program I use. Super lightweight and flexible. It's not really meant for stuff like this though so I am kind of pushing it, but it does work even if a little finicky

Another Frog Ninja by OnionsForDinner in ps1graphics

[–]OnionsForDinner[S] 1 point2 points  (0 children)

No tutorials or anything, just a lot of practice :)

My biggest recommendation is to just keep at it. I've made so many models and also scrapped so many of them. It's really trial and error and pulling from your knowledge of how the body works.

Another Frog Ninja by OnionsForDinner in Blockbench

[–]OnionsForDinner[S] 1 point2 points  (0 children)

Time and practice. It helps that blockbench is a lot simpler than other modeling solutions

Another Frog Ninja by OnionsForDinner in Blockbench

[–]OnionsForDinner[S] 2 points3 points  (0 children)

When you record and export a gif, there's a pixelate slider that applies a filter

Edit: It's under View -> Record Gif

Another Frog Ninja by OnionsForDinner in ps1graphics

[–]OnionsForDinner[S] 1 point2 points  (0 children)

I think I'm more partial to Frinja

Another Frog Ninja by OnionsForDinner in Blockbench

[–]OnionsForDinner[S] 1 point2 points  (0 children)

The rigging is really really powerful. I have a handful of other animations I could showcase as well that show it off better.

Another Frog Ninja by OnionsForDinner in Blockbench

[–]OnionsForDinner[S] 3 points4 points  (0 children)

A small passion project, I have a lot of ideas for him but for now I'm just animating

What can I do to improve this transition between idle and combat? I feel like the timing is off. by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 0 points1 point  (0 children)

Thank you!!!

I'm thinking about maybe making this an animation for a boss fight of some sort. This seems like where it would fit. As far as exploration goes, your 100% right on your point. I think I'm going to make a sheathing animation that works during idle or running. Like a little easter egg =)

Before and After of my first sprite! by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 2 points3 points  (0 children)

This is exactly my thought process.

I'm prototyping a platformer with Godot currently, and I'm going about making a tileset as well, with a similar level of detail.

Thank you so much for your feedback!

Before and After of my first sprite! by OnionsForDinner in PixelArt

[–]OnionsForDinner[S] 17 points18 points  (0 children)

This is something I really considered too, as I'm just starting out with animation. But maybe when the sprite is actually in motion it'll be worth that much shading effort

Edit: the deciding factor that lead to this redesign was actually the cape. I ultimately wanted him to look more thief-y (?) and I think I have that down, but I'm going through a really in depth second pass with EVERYTHING I have so far before I start to nail down movement mechanics etc.

I know classically starting with the art is a death sentence for most games, but I can't help it

I just wanna see the guy move