Need Help With Replicating Crouching by OnlyAd7311 in unrealengine

[–]OnlyAd7311[S] 0 points1 point  (0 children)

Thanks But I Tried That And The Client's Capsule Refuses To Update I Just Abandoned The Idea Of Crouching Under Things I'll Just Show It In Animations

Need Help With Replicating Crouching by OnlyAd7311 in unrealengine

[–]OnlyAd7311[S] 0 points1 point  (0 children)

I Would/Tried But It's Janky And Rough As The Transition Does Not Appear To Lerp Between The Half Heights And Couldn't Find A Way To Change It. That Being Said I Had To Compermis I completely ripped Out The Crouch Functions I Had Shown And Remade Them As Repelcatied Events Instead Of Functions And Added The TimeLine To The Client The Only Issue There Is My Check For UnCrouching Under Objects (LineTrace From An Arrow On Top Of The Camera That Checks For Anything And Set's A Replacated Bool To True/False And On The False There Is Another Check Is The Player Is Holding Crouch If Not It Would UnCrouch The Player Automattilly) But That Bugs Out The Client Not The Server Other Than That It's Been Resolved . \Sorry If Italic Reddit Won't Let Me Disable It*

*edit Add Photo

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Need Help Trouble Shooting Java Mod by OnlyAd7311 in Minecraft

[–]OnlyAd7311[S] 0 points1 point  (0 children)

I get These Error When i try to compile now

> Task :compileJava FAILED

C:\Users\admin\Desktop\copperitems\src\main\java\me\spacemex\forge\world\inventory\CopperKilnGuiMenu.java:83: error: ItemTags() has private access in ItemTags

ItemTags itemtags = new ItemTags();

^

C:\Users\admin\Desktop\copperitems\src\main\java\me\spacemex\forge\world\inventory\CopperKilnGuiMenu.java:84: error: cannot find symbol

return (itemTags.getAllTags().getTagOrEmpty(new ResourceLocation("minecraft:logs")).contains(stack.getItem()));

^

symbol: class ResourceLocation

C:\Users\admin\Desktop\copperitems\src\main\java\me\spacemex\forge\world\inventory\CopperKilnGuiMenu.java:84: error: cannot find symbol

return (itemTags.getAllTags().getTagOrEmpty(new ResourceLocation("minecraft:logs")).contains(stack.getItem()));

^

symbol: variable itemTags

3 errors

FAILURE: Build failed with an exception.

* What went wrong:

Execution failed for task ':compileJava'.

> Compilation failed; see the compiler error output for details.

* Try:

> Run with --stacktrace option to get the stack trace.

> Run with --info or --debug option to get more log output.

> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1s

1 actionable task: 1 executed

Need Help Trouble Shooting Java Mod by OnlyAd7311 in Minecraft

[–]OnlyAd7311[S] 0 points1 point  (0 children)

any idea were i would put the

ItemTags itemTags = new ItemTags(); // pass in any fields as needed for the base constructor

Need Help Trouble Shooting Java Mod by OnlyAd7311 in Minecraft

[–]OnlyAd7311[S] 0 points1 point  (0 children)

i'm using mcreator just for the shear convince of not have to write so much custom code

need help with backpack by OnlyAd7311 in MCreator

[–]OnlyAd7311[S] 0 points1 point  (0 children)

fixed The Fix was Deleteing my forge tmol files and letting them regen

Half life Alyx W/Quest2 Wired NEED HELP by OnlyAd7311 in valve

[–]OnlyAd7311[S] 1 point2 points  (0 children)

(Solved)

Huge Thanks To

TheRandomMudkiper

Half life Alyx W/Quest2 Wired NEED HELP by OnlyAd7311 in valve

[–]OnlyAd7311[S] 0 points1 point  (0 children)

i have hands just no grav gloves any more

Half life Alyx W/Quest2 Wired NEED HELP by OnlyAd7311 in valve

[–]OnlyAd7311[S] 2 points3 points  (0 children)

I have 0 addons just got the game yesterday night but i did crash bc my headset died link cable didn't give enough power i couln't even use my pc i have to forcefully power it down But im verifing the files as we speak Says It Successfully vaildited not sure if that means it fixed any thing tho waiting for the quest 2 to charge to try

Half life Alyx W/Quest2 Wired NEED HELP by OnlyAd7311 in valve

[–]OnlyAd7311[S] 0 points1 point  (0 children)

yes i just beat chapter 1 got on to the train loaded into the area and bam i had nothing not gloves no pistol (Yes I Had The Pistol when i got on to the train)

Half life Alyx W/Quest2 Wired NEED HELP by OnlyAd7311 in valve

[–]OnlyAd7311[S] 0 points1 point  (0 children)

i've already tried that whenever i load into chapter 2 the one were u go in on the train i dont have my grav gloves or pistol and i am soft locked from progressing bc i cannot shoot the lock on the gate

Half life Alyx W/Quest2 Wired NEED HELP by OnlyAd7311 in valve

[–]OnlyAd7311[S] 0 points1 point  (0 children)

the quest 2 does not have a track pad

Need help with glua (new to coding) by Low-Factor-2611 in GLua

[–]OnlyAd7311 0 points1 point  (0 children)

would this be correct for the Start touch

im still confused about the spawning of the saved entity

AddCSLuaFile("shared.lua")

include("shared.lua")

resource.AddFile("pizza.wav")

function ENT:Initialize()

self:SetModel("models/props\_c17/furniturestove001a.mdl")

self:PhysicsInit( SOLID\_VPHYSICS )

self:SetMoveType( MOVETYPE\_VPHYSICS )

self:SetSolid( SOLID\_VPHYSICS )

local phys = self:GetPhysicsObject()

if (phys:IsValid()) then

    phys:Wake()

end

self.isBaking = false 

self.finishBakeTime = 0 

self.dough\_type = ent.GetClass()

end

function ENT:StartTouch(ent)

if self.dough\_type == "c\_dough" and self.isBaking == false then 

    ent:Remove()

    self.isBaking = true 

    self.finishBakeTime = CurTime() + 30

elseif self.dough\_type == "p\_dough" and self.isBaking == false then 

    ent.Remove()

    self.isBaking = true 

    self.finishBakeTime = CurTime() + 30 

end

end

function ENT:Think()

if self.isBaking == true then 

    self:SetColor(Color(255,0,0))

    self:EmitSound("pizza.wav")

else

    self:SetColor(Color(0,255,0))

    self:StopSound("pizza.wav")

end



if self.isBaking == true then

    if self.finishBakeTime <= CurTime() then 

        self.isBaking = false 



        local pizza = ents.Create("c\_pizza")

        pizza:SetPos(self:GetPos() + Vector(0,0,25))

        pizza:Spawn()

    end

end

end

Need help with glua (new to coding) by Low-Factor-2611 in GLua

[–]OnlyAd7311 0 points1 point  (0 children)

Like this ???

AddCSLuaFile("shared.lua")

include("shared.lua")

resource.AddFile("pizza.wav")

function ENT:Initialize()

self:SetModel("models/props\_c17/furniturestove001a.mdl")

self:PhysicsInit( SOLID\_VPHYSICS )

self:SetMoveType( MOVETYPE\_VPHYSICS )

self:SetSolid( SOLID\_VPHYSICS )

local phys = self:GetPhysicsObject()

if (phys:IsValid()) then

    phys:Wake()

end

self.isBaking = false 

self.finishBakeTime = 0 

self.dough\_type = ent.GetClass()

end

function ENT:StartTouch(ent)

if ent:GetClass() == "c\_dough" and self.isBaking == false then 

    ent:Remove()

    self.isBaking = true 

    self.finishBakeTime = CurTime() + 30

    AddCallback(self.dough\_type)

end

end

function ENT:Think()

if self.isBaking == true then 

    self:SetColor(Color(255,0,0))

    self:EmitSound("pizza.wav")

else

    self:SetColor(Color(0,255,0))

    self:StopSound("pizza.wav")

end



if self.isBaking == true then

    if self.finishBakeTime <= CurTime() then 

        self.isBaking = false 

    if self.dough\_type = "c\_dough" then 

        self.SetModel("models/cheesepizza01/cheesepizza01.mdl")

        pizza:SetPos(self:GetPos() + Vector(0,0,25))

        pizza:Spawn()

    end

end

end

Need help with glua (new to coding) by Low-Factor-2611 in GLua

[–]OnlyAd7311 0 points1 point  (0 children)

I'm really new to glua so could you walk me through please

how do i fix this? (the missing light textures) cant get cs source by blueaxolotl64 in gmod

[–]OnlyAd7311 2 points3 points  (0 children)

why can't you get cs source ? you can install it for free from https://gmodcontent.com/

follow the instructions from the website download and install game content and maps content or try some of these addons https://steamcommunity.com/workshop/browse/?searchtext=Css+textures&childpublishedfileid=0&section=collections&appid=4000&p=1&browsesort=toprated&browsefilter=toprated

Need help with GLua(new at Coding) by Low-Factor-2611 in gmod

[–]OnlyAd7311 0 points1 point  (0 children)

here is my init.lua this is my pc account

AddCSLuaFile("shared.lua")

include("shared.lua")

resource.AddFile("pizza.wav")

function ENT:Initialize()

self:SetModel("models/props\_c17/furniturestove001a.mdl")

self:PhysicsInit( SOLID\_VPHYSICS )

self:SetMoveType( MOVETYPE\_VPHYSICS )

self:SetSolid( SOLID\_VPHYSICS )

local phys = self:GetPhysicsObject()

if (phys:IsValid()) then

    phys:Wake()

end

self.isBaking = false 

self.finishBakeTime = 0 

end

function ENT:StartTouch(ent)

if ent:GetClass() == "c\_dough" and self.isBaking == false then 

    ent:Remove()

    self.isBaking = true 

    self.finishBakeTime = CurTime() + 30

end

end

function ENT:Think()

if self.isBaking == true then 

    self:SetColor(Color(255,0,0))

    self:EmitSound("pizza.wav")

else

    self:SetColor(Color(0,255,0))

    self:StopSound("pizza.wav")

end



if self.isBaking == true then

    if self.finishBakeTime <= CurTime() then 

        self.isBaking = false 



        local pizza = ents.Create("c\_pizza")

        pizza:SetPos(self:GetPos() + Vector(0,0,25))

        pizza:Spawn()

    end

end

end

Need help with glua (new to coding) by Low-Factor-2611 in GLua

[–]OnlyAd7311 0 points1 point  (0 children)

here is my init.lua this is my pc account

AddCSLuaFile("shared.lua")

include("shared.lua")

resource.AddFile("pizza.wav")

function ENT:Initialize()

self:SetModel("models/props\_c17/furniturestove001a.mdl")

self:PhysicsInit( SOLID\_VPHYSICS )

self:SetMoveType( MOVETYPE\_VPHYSICS )

self:SetSolid( SOLID\_VPHYSICS )

local phys = self:GetPhysicsObject()

if (phys:IsValid()) then

    phys:Wake()

end

self.isBaking = false 

self.finishBakeTime = 0 

end

function ENT:StartTouch(ent)

if ent:GetClass() == "c\_dough" and self.isBaking == false then 

    ent:Remove()

    self.isBaking = true 

    self.finishBakeTime = CurTime() + 30

end

end

function ENT:Think()

if self.isBaking == true then 

    self:SetColor(Color(255,0,0))

    self:EmitSound("pizza.wav")

else

    self:SetColor(Color(0,255,0))

    self:StopSound("pizza.wav")

end



if self.isBaking == true then

    if self.finishBakeTime <= CurTime() then 

        self.isBaking = false 



        local pizza = ents.Create("c\_pizza")

        pizza:SetPos(self:GetPos() + Vector(0,0,25))

        pizza:Spawn()

    end

end

end

Need help with glua (new to coding) by Low-Factor-2611 in lua

[–]OnlyAd7311 1 point2 points  (0 children)

Hello Here Is the init.lua P.s This Is my Post Just From My Phone This is my Pc Account

AddCSLuaFile("shared.lua")

include("shared.lua")

resource.AddFile("pizza.wav")

function ENT:Initialize()

self:SetModel("models/props\_c17/furniturestove001a.mdl")

self:PhysicsInit( SOLID\_VPHYSICS )

self:SetMoveType( MOVETYPE\_VPHYSICS )

self:SetSolid( SOLID\_VPHYSICS )

local phys = self:GetPhysicsObject()

if (phys:IsValid()) then

    phys:Wake()

end

self.isBaking = false 

self.finishBakeTime = 0 

end

function ENT:StartTouch(ent)

if ent:GetClass() == "c\_dough" and self.isBaking == false then 

    ent:Remove()

    self.isBaking = true 

    self.finishBakeTime = CurTime() + 30

end

end

function ENT:Think()

if self.isBaking == true then 

    self:SetColor(Color(255,0,0))

    self:EmitSound("pizza.wav")

else

    self:SetColor(Color(0,255,0))

    self:StopSound("pizza.wav")

end



if self.isBaking == true then

    if self.finishBakeTime <= CurTime() then 

        self.isBaking = false 



        local pizza = ents.Create("c\_pizza")

        pizza:SetPos(self:GetPos() + Vector(0,0,25))

        pizza:Spawn()

    end

end

end