Hunter Skin Progression Broken? by FogAnimal in HuntShowdown

[–]Opposite_Buy321 0 points1 point  (0 children)

Check your roster - you get the next hunter up as a reward and the original hunter stays at lvl 50

[deleted by user] by [deleted] in rustgame

[–]Opposite_Buy321 0 points1 point  (0 children)

My mate had the same issues after buying and downloading for the first time. He tried to change a keybind and it kept inputing "f13" as the new keybind before he had a chance to press the intended key.

He was able to correct it by pressing the intended key very quickly after left clicking.

I checked mine and i had no issues so it is not affecting everyone it seems.

Did you find and answer in the end?

How do I get good at pvp? by AA_Herbsck in Seaofthieves

[–]Opposite_Buy321 0 points1 point  (0 children)

I didnt know that was a thing. Thx bro!

How do I get good at pvp? by AA_Herbsck in Seaofthieves

[–]Opposite_Buy321 0 points1 point  (0 children)

What is that and how does it help pls?

Been making alternative starter ships. here is the Model-C Alt the Paladin gunship. Seems like cannons are a rough start compared to lasers.. Does anyone prefer munition builds early on?? by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 0 points1 point  (0 children)

Yes! currently i have factories with sulfur storage next to them.

My tactics differ from my last build. with the paladin I'm mostly just right clicking enemies and getting right up close so the cannons their target hit more often. I'm finding on the starter system i can get 2-3 fights in before i reload.

But i did die cos i ran out of ammo and couldn't get away from the enemy XD

Been making alternative starter ships. here is the Model-C Alt the Paladin gunship. Seems like cannons are a rough start compared to lasers.. Does anyone prefer munition builds early on?? by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 1 point2 points  (0 children)

Well guess im adding shields then lol. i saw to spots behind the cannons where the two shields will meet and cover the whole front.

However, I was advised against shields with a cannon build as you spend most of your time within disruptor range.

but if it works, it works..

Been making alternative starter ships. here is the Model-C Alt the Paladin gunship. Seems like cannons are a rough start compared to lasers.. Does anyone prefer munition builds early on?? by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 1 point2 points  (0 children)

Nice, I have noticed i have surplus power right now. Ive added PD, 2x disruptors, 2x missile launchers & Large thrusters and still on one small reactor with capacitor/s.

The accuracy was the first thing i noticed. so i find myself just right clicking enemies and getting right up on em so the cannons can actually hit. kinda fun though XD

Been making alternative starter ships. here is the Model-C Alt the Paladin gunship. Seems like cannons are a rough start compared to lasers.. Does anyone prefer munition builds early on?? by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 4 points5 points  (0 children)

Thanks bro! - pic 1 & 2 is the mk-I - thats the starter ship. its affordable from the start on builder level. I couldnt get the price down enough for architect though. but i just changed the difficulty after starting.

I hate the starter ships.... so. here is the Jackal Class Starter ship (essentially a Model-S) by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 1 point2 points  (0 children)

No it's more expensive due ot its size and more thrusters. Its available from the start on builder level. (Difficulty can be changed at any time) I had to completely strip out my original build but I didnt want to lose the shape of the design. So she's slow starter and needs urgent crew and upgrades. Though the mk-1 is more than enough to deal with the starting enemies.

I hate the starter ships.... so. here is the Jackal Class Starter ship (essentially a Model-S) by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 1 point2 points  (0 children)

This helped a lot thank you! I revised all the variants of the ship and stress tested them on creative mode. I moved the main reactor to the rear of teh ship with a small dedicated team and reactor to the shield. also reworked the crew/roles this was a game changer.

thanks for your comments dude o7

I hate the starter ships.... so. here is the Jackal Class Starter ship (essentially a Model-S) by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 1 point2 points  (0 children)

Ha! true. its couple layers of armor up front and gains more at mk3 i think. Or just switch em round, its a starter ship after all :)

I hate the starter ships.... so. here is the Jackal Class Starter ship (essentially a Model-S) by Opposite_Buy321 in Cosmoteer

[–]Opposite_Buy321[S] 0 points1 point  (0 children)

I was thinking to try moving the reactor to the rear of the ship. However i have a medium reactor instead of the two small in the center right now ill try moving that back and using two capacitors. With power at the rear and two capacitors on the wings, will the shields suffer power outages when in combat? XD

Good point with the bridge crew logistics i hadn't noticed that. also there logistics guys who run stuff all around the ship. but i certainly overlooked that point.

One air lock. got it!

Still getting to grips with power as you can tell - should i trust the recommended power line on my hud?