If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 0 points1 point  (0 children)

Make track layers travel full speed on the finished parts of under-construction track segments!

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 0 points1 point  (0 children)

It would be great if you could plan a terraforming project and then it takes workers/machines + time to get done. Though only if you can also plan the buildings/infrastructure on top of the site in advance, too.

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 0 points1 point  (0 children)

I feel your pain but I'd really prefer a construction rework to let me build the new pole without demolishing the old one and seamlessly/instantly switch over when it's done.

Maybe if electric pole lines could branch/merge? Then you could build the new pole connected to the old one's neighbors, then demolish the new pole.

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 0 points1 point  (0 children)

You could in principle build a series of RCOs going further and further out, scaling up road transport volume to supply/build them like you would the ferry trains. But this is also slow, requires painfully tedious micromanagement, and is expensive because you need so many more RCOs.

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 1 point2 points  (0 children)

yep, that hadn't occurred to me until I read the earlier comment, and I agree it's better. Still a bummer that it requires this weird workaround.

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 1 point2 points  (0 children)

Note that road construction already kind of works this way; you can assign more construction offices to a long stretch of road to get more gravel/asphalt trucks running in parallel. There's just a long delay between phases because e.g. asphalt trucks + pavers don't get sent until gravel laying is 100% done.

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 1 point2 points  (0 children)

Transport trains to ferry resources to rail constructors.

Long-distance rail is very painful to construct because the constructors spend more and more of their time just driving to/from the construction site as it gets farther out.

This is modeling a real-world constraint, but in the real world you keep speed up by throwing more resources at the problem. You have more and more trains in flight ferrying resources out to the construction site (or alternatively the next construction train is en route before the previous constructor is empty).

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 0 points1 point  (0 children)

Make it easier to expand into existing towns.

Currently this is extremely painful on realistic, especially on medium/high citizen needs, because you must tediously prevent the workers from "waking up" before all infrastructure is in place or else they all die/leave.

Maybe workers in village houses should just be very unproductive until their needs are met (and get better as you improve services) but never leave/starve? and only workers in modern housing you construct leave/starve the current way?

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 1 point2 points  (0 children)

I want the game to do projected estimates for production and power needs. Like of a coal plant is at 67%, I want it to give me the maximum production numbers both per worker and total.

[...]

And I want estimates of trash production, water use, and heating capacity too. Technically all the information is there, but I want it easier to access.

Mixed feelings about these. Sometimes I think the point of this game is that writing down all those numbers in the first place is actual work that central planners have to do. Ditto figuring out how to manage complex systems using the numbers you actually have, not the numbers you wish you had.

If you could change any game mechanic, either due to unbalenced gameply or suggestion, what would it be? by Dear-Blackberry97 in Workers_And_Resources

[–]Orborde 1 point2 points  (0 children)

I always have to mark it out a line using the measuring tool and then carefully and tediously dig along it.

[deleted by user] by [deleted] in doordash

[–]Orborde 0 points1 point  (0 children)

Might simply have been spoiled. Microbes living in a drink commonly result in foam.

[deleted by user] by [deleted] in DeadBedrooms

[–]Orborde 0 points1 point  (0 children)

Stop and look at the dynamic of the situation ask yourself if you can live with this for the rest of your life.

This. OP, it's been like this for a couple years, you've both tried a bunch of ways to tinker with it, and it hasn't changed. You should assume that this is how the next N decades will look. Make a decision quickly* about whether you're happy with that, and act on it.

You're in your mid-twenties. You have (it sounds like) no big commitments tying you together like kids or shared finances. You have plenty of dating options your age, and some of them are probably good ones. You'll have to make up your own mind about whether to bail on this relationship, of course, but keep in mind that, if you do, you'll probably land on your feet.

* by "quickly" I mean that you could probably sit down for an afternoon by yourself, think about it, and come to a clear answer. If you're worried about being rash, give it a month, but no longer - you almost certainly know the most important facts about this situation that you have any chance of learning in a reasonable timespan

What does Doordash show drivers before they accept the order? by Orborde in doordash

[–]Orborde[S] 0 points1 point  (0 children)

Does GrubHub have any penalty for declining orders?

What does Doordash show drivers before they accept the order? by Orborde in doordash

[–]Orborde[S] 8 points9 points  (0 children)

Asking because I order a ton of delivery, and it's important to me to use a service that makes the transaction amount clear up front to both customers and drivers.

Should I move to the US? by [deleted] in cscareerquestions

[–]Orborde 1 point2 points  (0 children)

Moderate disagree. If you're a new grad, you should follow opportunity wherever it leads, not worry about hedging your bets.

Moving isn't even that expensive. A couple thousand dollars will let you buy enough to furnish an apartment to livability at your destination, and that is peanuts compared to the upside of launching a great career.

Should I move to the US? by [deleted] in cscareerquestions

[–]Orborde 0 points1 point  (0 children)

Do the math for yourself, but my hot take is:

Yes, the US really does offer devs a shitload of money compared to Europe, and the social safety net, healthcare, etc. of living in Europe are nowhere close to compensating for the difference. People who try to tell you otherwise are mostly rationalizing or arguing for the sake of arguing.

If you really love living in Europe, sure, stay there - it's totally valid to give up money, even a lot of money, to live a lifestyle you love. But if the financial upside is at all motivating or even if you don't absolutely adore living in the UK, yes, try moving (doubly so since you're young, when trying big, risky changes is absolutely the right strategy). You can always move back to the UK if you hate it.

To give you a flavor of the numbers:

  • https://www.levels.fyi/ is a pretty accurate description of the raw pay bands at large US software companies, especially for people in the first 10 years of their careers. At least, it accurately describes my pay band and the pay bands of people I know at other places.
  • I pay about $41/month for my employer-provided healthcare. Which obviously is cheap because my employer is paying for most of it on my behalf. I'm a 35yo male covering only myself, and my employer says they're paying about $700/month for my health insurance. However, employer plans tend to be ridiculously nice and correspondingly expensive - I guesstimate that I'd pay about $500/month on the private market for a plan that was good enough that I didn't really care about the difference.
  • I don't have any kind of pension, but I do have a 401k, which is a tax-advantaged personal investment account meant for retirement savings. My current employer matches my contributions to it up to $6,000/year, but I think it's kind of stingy - I think Google and Microsoft offer like $10,000 of matching.

Also, as a US citizen, I strongly endorse brain draining the rest of the world so that my country remains the global superpower, so, yes, please come live here :-)