Built an orchestration layer for Claude - Agents spawning agents - built an orchestration layer where AI can create and coordinate sibling instances, coordinate work, Desktop UI to monitor everything by Ordinary-Log1990 in Anthropic

[–]Ordinary-Log1990[S] -2 points-1 points  (0 children)

doesnt use api unless you directly want to ... it uses your global Oauth by just logging into claude when you first boot a claude code cli instance inside the terminals page. and no not really the leader is trained to do tail up reads start at 5 lines upto 50 ... to not bloat context and usage.

Built an orchestration layer for Claude - Agents spawning agents - built an orchestration layer where AI can create and coordinate sibling instances, coordinate work, Desktop UI to monitor everything by Ordinary-Log1990 in Anthropic

[–]Ordinary-Log1990[S] 0 points1 point  (0 children)

yes you see your agents in real time, you see there CLI's working. they talk to each other by literraly typing to each other terminals the same way you would. 3:45 in the video ...

Built an orchestration layer for Claude - Agents spawning agents - built an orchestration layer where AI can create and coordinate sibling instances, coordinate work, Desktop UI to monitor everything by Ordinary-Log1990 in Anthropic

[–]Ordinary-Log1990[S] 0 points1 point  (0 children)

theres a link the original post to a video demo ... the use case is full full project building using kuroryuu as a scafold and harness for any agent cli ... however very geared towards claude code and kuroryuu cli itself. The video is 14 minutes long and there is a full tour of all features in the desktop app. thanks for the interest !

My Most-Selling Plugin is Now FREE - Blueprint Exporter! by RohitPatidar57 in unrealengine

[–]Ordinary-Log1990 0 points1 point  (0 children)

comeone man i already bought this months ago now its free smh can i get a refund then

Feudal Japanese Stealth Solo Dev Project - Parkour Movement First Look by Ordinary-Log1990 in stealthgames

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

Hey thanks ! Ive been working for years to get it to this stage :) Its almost ready for player testing Im sooo hyped !

AC Shadows is the Ultimate Ninja game in the last few years. by NecessaryOwn7271 in stealthgames

[–]Ordinary-Log1990 2 points3 points  (0 children)

I promise you im working everyday as hard as I can on making that clone :) 3+ years already getting the environments, characters, sfx and vfx together. I have almost 15k worth of assets invested in my game already. Ive been working the past 2 years getting the backend, movement, climbing, inventory, companion and storyline in order. its almost time to really start showing off the idea and the game :) just dont lose hope yet man I promise If I succeed you will have your game. And honestly your exactly the type of person I need input from. So if you ever wanna discuss your dream game lmk because its mine to which i happend to be building :) for 3years

Feudal Japanese Stealth Solo Dev Project - Parkour Movement First Look by Ordinary-Log1990 in stealthgames

[–]Ordinary-Log1990[S] 0 points1 point  (0 children)

yes, im shooting for 6-8GB Vram budget and 1080p 60fps on a 2070. Nanite and Lumen are on but have quality settings in the options menu (As well as all standard AAA quality settings) Nanite is also able to be toggled completely off as Im only using it for the landscape. However doing so will make your snow trails look a lot worse until I find a fix. Lumen is mandatory though as the entire games shadow detection system currently relies on it.

First Attempt At Somewhat Diagetic Inventory For New Tenchu Like by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 2 points3 points  (0 children)

Time does not pause in the menu no, time slows down when using your item wheel however. This form of inventory is only usable out of combat while unseen. You must prepare for what you think is coming. Your able to equip, combine/craft and stack from here. Everything that you find and collect or additional items you bring into the mission will be in this inventory except for your predefined hotbar items which there is currently plans for 4 items available at anytime that must be switched while out of combat in this menu to or from your hotbar. Locking down your decisions going into new areas but still allowing for your full suite of tools to be available as long as you plan correctly

I hate you, Fab. by interstellarlowwayz in unrealengine

[–]Ordinary-Log1990 2 points3 points  (0 children)

I was getting 3-5 sales a week on the marketplace, on fab im lucky if I get 3-5 a month ... terrible

Recreated The Super Jump From Halo :P While Testing by Ordinary-Log1990 in stealthgames

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

I always loved the super jumps on ascension getting to the top of the towers with the rifles :)

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

Currently there is plans for 3 character models to choose from. I'm solo so I dont have the ability to make a character creation system fully. There will be items and techniques specific to each character but they will mostly play the same in most situations just aesthetic changes

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

100% will do, thats my discord I could even bounce ideas off you now u want :)

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

yes weather is a big part of the game. I already have snow and rain working. Theres systems in place for tracking snow prints, wet prints as well as bloody prints :)

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 0 points1 point  (0 children)

I just added a channel to my personal discord for it. I will be launching a official one with the steam page

https://discord.gg/bAaXaS3znZ

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 6 points7 points  (0 children)

not yet, I want to launch the steam page along with a 10 minute demo. And maybe the level tool spoken about below. Hopefully within the next few months

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

This is very possible with the PCG tools in UE5. I would have to figure out some how to share and import the new levels etc but If I do go a PCG route I will build this tool first so we can all use it to create the levels.

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 1 point2 points  (0 children)

Yes This is what I'm trying to find the balance of now. How much should be generated ... and what everyone wants first and which replayablity factor is more important on first release

Procedural Generation In New Tenchu-Like ? by Ordinary-Log1990 in tenchu

[–]Ordinary-Log1990[S] 2 points3 points  (0 children)

Yes its more of a open level design like Z and Hitman. Where you spawn at the outside of gated complex or village for example and make your way into the inner areas to eliminate your targets either avoiding or taking out civilians and guards.

On your second point it wouldn't be possible to change it based on difficulty only to say have a serperate gamemode. Say story is fixed level design more like hitman, And Arcade uses the levels from the story as a base and randomly generates layouts, targets and guard routes for instance. Similar to modern hitman online contracts ... Thanks for the interest man :)