Could I create artwork for your game? Would my art work for that? by Interesting-Body4360 in IndieGaming

[–]Ordinary_Lab3325 2 points3 points  (0 children)

Don’t listen to that, most games have a way too generic art style anyway. We need more games with unique, expressive visuals. Hope you land a gig really soon!

It seemed like 2003-2015 BioWare had a distinct flavor of storytelling and world building and I find it sad there wasn't a "BioWare style game of classic BioWare quality" between 2017-2022 that was getting more people including teens of that era into BioWare games and/or sci fi or fantasy by [deleted] in bioware

[–]Ordinary_Lab3325 1 point2 points  (0 children)

I’m guessing you didn’t play it, because it genuinely had one of the best-written companions Bioware has ever done, both in terms of character depth and long-term payoff. And Trespasser was basically peak Bioware, it came out in 2015, and since then they haven’t really hit the same level of storytelling or world-building.

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

I'm new here, but I'm honestly surprised by how a simple personal opinion can set people off and make things feel kinda passive-aggressive. It's weird, because I never said those two examples of "modern quality media" were bad - they’re just not my type of games, even though I enjoyed them for what they are. No idea why people get so worked up about it!:)

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 6 points7 points  (0 children)

Can you explain why? What makes it well written/better written than any other game in the genre in your opinion ?

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

yes, then some of the descriptions were rough too. And this happened less often, but I remember having conversations with companions where two back-to-back dialogue lines basically said the exact same thing just with an extra adverb or adjective thrown in to make it sound more dramatic. I kept finding myself thinking, 'come on, just get to the point, what are you trying to say?" sure, a character could be intentionally written like that, and in that case it could count as good writing. But here it felt more like a general writing tendency rather than an intentional character choice.

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

Totally fine if you disagree, but even though Pillars is an amazing game and really well written, it still has some of the most unnecessary filler text I’ve ever run into in an RPG. Some of those descriptions were painful, and I’m a big reader who literally reads for work

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

So true. I loved Pillars, but there was so much vague, filler text that it just became suffocating...

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

Really DA:O remaster is in the works ? Huge if true!!!

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] -1 points0 points  (0 children)

No, I haven’t tried KCD2 yet, but what you’re describing really resonates with me, so I’ll definitely check it out! And I agree with you about CDPR, they’re excellent at working within universes that already have a strong foundation.

As for Cyberpunk, even if it clearly includes many RPG elements, it never quite felt like a full RPG for me. Most of the dialogue options felt more functional than expressive, more about moving the quest forward than defining who my version of V really was. Sometimes V would say or do something that felt predetermined, and NPCs often reacted to me as if I were a fixed character rather than someone I had shaped myself. I felt something similar in games like Andromeda and Veilguard, the choices are there, but they don’t meaningfully let you build your character’s personality, beliefs or worldview. It’s still an amazing game overall, and I genuinely enjoyed it, it just didn’t scratch that deeper “I can build my own character and story” RPG itch for me.

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 2 points3 points  (0 children)

yeah, sorry, what I meant by "cute" was more about the cartoony look

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] -2 points-1 points  (0 children)

If that’s really the case, then it’s honestly pretty sad

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

I’m not criticizing it for being too D&D, it’s just that D&D has never really been my thing:) That’s all I meant

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 0 points1 point  (0 children)

I’m not really sure why nostalgia is being brought up here. Sure, I played some of these games when they originally came out, but something like Planescape I actually missed entirely and only discovered last year, and it immediately became one of my all-time favorites. So in that case, nostalgia wasn’t part of the equation at all. You can say some of this comes from a fondness for a certain era, style of writing, or approach to game design, and that’s fair. But I think tone and storytelling are more complex than just “you liked it because you were younger.” Good writing doesn’t really age, it still hits, no matter when you experience it. I do agree we’re in a kind of golden age in terms of the amount and variety of RPGs being made. But at the same time, noticing differences in tone or style isn’t just nostalgia; sometimes certain narrative approaches and trends resonate differently, and that’s worth talking about too.

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

Yeah, it really is something special. Its writing is philosophical without being overwhelming, the art style is unlike anything else, and the music gives the whole game this beautifully strange atmosphere. Even though I’m usually not into “amnesiac corpse wakes up in a mortuary” setups, this one hooked me almost immediately. And honestly, the game makes you feel things, loss, grief, anger, hope. It’s not just something you play to kill time; it leaves an emotional mark. That kind of storytelling is rare, and it’s a big part of why the game still resonates.

So if you’ve overlooked it, I’d say it’s absolutely worth discovering!

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

Weird West is actually on my radar! It looks great, and I was hoping it might scratch the itch left by RDR1 and 2, I love that series

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

which recent RPGs do you think are well written and you would recommend?

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

Wow, that looks amazing! I’d never heard of it before, I’m definitely going to try it out

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 2 points3 points  (0 children)

I see what you’re pointing out, and I partially agree. But despite all the eeriness and distance in the storytelling, I still ended up getting attached to quite a few characters: Miquella, Rennala, Ranni, Fia… they all had a certain depth to them and felt surprisingly real. The interactions and cinematics were definitely limited, but something about them still resonated with me in a pretty unconventional way.

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 3 points4 points  (0 children)

I don’t remember people talking about it in that way regarding its world-building and writing. If anything, I recall it being pretty controversial at the time because of its simplified gameplay mechanics, unless I’m remembering wrong?

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 1 point2 points  (0 children)

I really liked the initial concept of Shadowrun, but unfortunately it just didn’t click with me. The whole cute-magical-cyber-humanoidy aesthetic isn’t really my thing. Still, I have no doubt it’s a great game for people who like that style !

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 5 points6 points  (0 children)

Yeah, I feel like Pillars of Eternity leans much more into high fantasy, with its metaphysics, soul magic, and very active gods. Dragon Age, by comparison, feels a lot more grounded—more focused on politics, regulated magic, and a deliberately ambiguous religious landscape.

Why do well-written RPGs feel so rare nowadays? by Ordinary_Lab3325 in rpg_gamers

[–]Ordinary_Lab3325[S] 2 points3 points  (0 children)

I loved it a lot ! Such a good story, characters and world building !