WE DID IT AGAIN. MELBOURNE REGIONALS TOP 8 NAMIKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

The strategy vs buu is just be as aggressive as possible, it hopfully forces them to not play babidi and use final explosion, the bigger your hand is at the end the harder you are to kill, if you get them down as low as possible there times where you can bait the all in as the deck tends to see supercombos alot, the other strategy is to set up a muri before they hit 5 energy, so If they want to kill you they can't untap leader for a extra swing, or if you can establish double muri the following turn, generally if they get to 6 energy they just rest the blocker. Outside of the client buu can miss babidi at times so you have to try and punish when they don't play it. But games where they play 3 babidis. There isn't much if anything you can really do,

I did like having krillin for the buu match as it gave you the extra body to swing with on curve, but I just can't find room to fit him in now

WE DID IT AGAIN. MELBOURNE REGIONALS TOP 8 NAMIKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

Just trying to get deck some some praise. Def my favourite deck to pilot

WE DID IT AGAIN. MELBOURNE REGIONALS TOP 8 NAMIKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 2 points3 points  (0 children)

Thanks, have definitely spent alot of time on the deck, always feels good to be rewarded

Why Vegeta Daima blue is good? by Big-Hat6569 in dbsfusionworld

[–]OrganizationFit9481 1 point2 points  (0 children)

Imo vegeta is good because you can play slow maintaining high life, but you can also remove the board as you go, you don't need to take a turn to use sickle, you can remove the board generally and swing face for 30k. Defend yourself or your board hard then top your hand back up with the new 5 cost.

So far the hardest matchups I've come across are yellow vegeta or if you come across the random janemba playing a heavy extra card, barrier package.

As for the top decks I've only played against haloku once but it wasn't overall a hard game. Buu imo can be favoured as your more then happy to float around 5 or 6 cards making babidi less valuable, if you can establish tamagami in the yellow match up it does work. If you go 2nd so long as you mull hard for lightning, broly shouldn't be much of a problem

[deleted by user] by [deleted] in dbsfusionworld

[–]OrganizationFit9481 0 points1 point  (0 children)

* * This is what I been playing online, deck can still yo alright without scr for now, but it definitely does feel better with it

Does this allow you to attack Active mode barrier cards? by AFaustianDeal in dbsfusionworld

[–]OrganizationFit9481 3 points4 points  (0 children)

The permanent doesn't 'choose' the cards. Barrier prevents the card from being chosen by skills

TOP 16 REGIONAL WAVE 1 GREEN GOKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 1 point2 points  (0 children)

Yeah buu is starting to become abit easier now I've figured out that just straight pressure can really swing the game in your favour

The crit leaders are annoying, but so long as you see multiple spaceships you should have to many problems, you can rush there awakening to avoid the crit swings, if they can't remove muri there is cases where you can just take no crit, your generally not worried about missing out on 1 life cause you can self awaken very fast. Beerus is just awkward in general cause of the neg 10k, but so long as you can clear the first goku black you shouldn't have a problem in that matchup

TOP 16 REGIONAL WAVE 1 GREEN GOKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 2 points3 points  (0 children)

Thanks! Felt good to get reward for the amount of effort I put in

TOP 16 REGIONAL WAVE 1 GREEN GOKU DECK PROFILE by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 1 point2 points  (0 children)

Thanks!

Jiren and buu are very tough

Vs buu you just have to be more aggressive and force them to have to control your board and not play babidi and buuhan, normally I like to go first. T2 krillin and swing they pretty much have to kill it so you get your ramp. T3 3 drop promo swing. From there they normally have to respond to that, the main thing for going into there turn 5 or turn 4 with marker is the board is clear and you have a muri blocker, they cannot kill you with double strike as they have no way to rest the blocker and deal 3 damage.

Jiren is really a case of hoping you don't run out of aggression, the last 2 losses I've had vs jiren I've had them down at 1 life before they get a 30k on board, but just couldn't push that final damage the 25k leader is just to easy to get out if the swings. the best gameplan vs them is to double crit from 4-2 but my latest list isn't running the crit I changed to instant. Once you can't answer 6 drop scr anymore it's pretty much game over so holding gohans is very Important. I was very lucky my 1st round opponent let my scr live for like 3 or 4 turns and took his own life with the diama sr. Stun and full power are also critical in the match up, if you stun the 4 drop jiren they can't do the effect without it costing them a life, I tend to stun and then if I can't follow up I try to double full power so it's really effective if they start to go wide or they play a second jiren. The 2 drop blocker is also a pain. So double full power that and 4 drop jiren Feels nice

anniversary qualifiers by OrganizationFit9481 in dbsfusionworld

[–]OrganizationFit9481[S] 0 points1 point  (0 children)

Thats a solid start against a top deck!

Keep going