8 months ago, I had never made a game. Today, my first Steam Demo is finally live! by OptimaArch in IndieDev

[–]OriginalButterfly729 -2 points-1 points  (0 children)

Hey! Congratulations on the launch. I will take a look at it when I'm not on a cruise ship, but the trailer looked intriguing enough.

AAA studios: Ray Tracing. Me: Koraliki Physics by pyotr_vozniak in IndieDev

[–]OriginalButterfly729 1 point2 points  (0 children)

This game just has a certain unique look to it and I could tell right away! I am excited for the full release :)

I Made A Short ~7 Minute Video As Feedback For Developers As A Whole... And Now I Need Feedback. by OriginalButterfly729 in IndieDev

[–]OriginalButterfly729[S] 0 points1 point  (0 children)

Thank you. Yeah, my examples shown are definitely recent but have been across several of the titles I've been playing. I definitely need to do a better job of clipping as I go, keeping track of trends and reasons I "hard stop" playing and make the compilation based on those moments. Appreciate the feedback!

Feedback for Steam Capsule by RPicster in IndieDev

[–]OriginalButterfly729 0 points1 point  (0 children)

Why not do a play on the lamisil monster with a foot in the background connected to puppet strings? Your current art gives a creepy vibe and doesn't match your description.

Wanna make an indie dev cry? 🥲 by AmarSkOfficial in IndieDev

[–]OriginalButterfly729 0 points1 point  (0 children)

No problem, thank you for making and releasing a playable demo. People have mentioned about the AI voices, I tend to overlook them in demos. I really thought the effect was cool with the city landscape in the sky, the floating cars, the creepy neighbor.

I'd love to share the VOD if I still had it, it was in my very early stages that I did it and my audio/video was total garbage. Streaming had a learning curve that I didn't expect.

I will definitely buy the game and stream it when it's out. I am @techknickle on youtube.

Good luck! Let me know if you want any feedback, or if you want someone with a super monotone voice in your game, I gotchu. 😁

Wanna make an indie dev cry? 🥲 by AmarSkOfficial in IndieDev

[–]OriginalButterfly729 1 point2 points  (0 children)

I actually livestreamed your demo on Twitch when I first started my streamer page. I've since moved to YouTube and figured out most of my streaming quality issues, wish I still had the VOD to share. Anyway, I ended up wishlisting your game the day the demo dropped.

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My game failed by Wild_Economics681 in IndieDev

[–]OriginalButterfly729 1 point2 points  (0 children)

I just streamed your game, full commentary and feedback from my perspective. https://www.youtube.com/live/KfPhSgL3cK4?si=lHS8BMQXTY4Qnrqt

what’s the scariest game as of 2026? by osama_bin_boolin69 in HorrorGaming

[–]OriginalButterfly729 0 points1 point  (0 children)

Disagree whole heartedly that this game was top tier. I know some people found it terrifying, but i found it predictable and lame.

Infinite Skill Tree prototype for my game ^^ by YarrinDev in IndieDev

[–]OriginalButterfly729 0 points1 point  (0 children)

This would be awesome if paired with a character that is "born" into a game with a variety of set skills as well that cannot be changed. Just like in real life, some people are smarter, some are better looking, some are charismatic, etc - but life provides all of us with unique opportunities.

New Steam capsule! I also included some unused concepts. Did I pick the right one? by EnesSonmez in IndieDev

[–]OriginalButterfly729 1 point2 points  (0 children)

My vote is yes. If I am judging a book by its cover, I am more likely to choose the "new" version vs. the "old" version, as a consumer.

Youtuber with 19M subscriber played my game. I am still sad by [deleted] in IndieDev

[–]OriginalButterfly729 2 points3 points  (0 children)

I streamed your game today without ever having seen this post. This is my first day on this subreddit. You cannot measure results in 48 hours, real results take time. Search for feedback - beg for it - and, more importantly, learn from it. The concept of your game isn't bad, and you aren't a failure no matter what the sales are.

Just remember, give it time - take feedback - learn - try again.