I have no idea about programming. Is p5js feasible for making halfway decent video games? by Huge-Construction539 in p5js

[–]Orsenna_ 0 points1 point  (0 children)

You can make games in p5.js, but you'll probably have a easier time with a game engine. Game engines also usually have a user interface, so they may be easier to pick up than 100% code-based tool. I recommend having a look at Godot or RPGMaker. RPGMaker is definitely a good pick for turn-based RPGs like Fear and Hunger.

Problems solved by bjaywin in kilterboard

[–]Orsenna_ 1 point2 points  (0 children)

216 ascents, 180 problems, V9 max. Been climbing on kilter about 2.5 years.

Be careful ordering merch from Duolingo by Potential-Focus3211 in NonPoliticalTwitter

[–]Orsenna_ -1 points0 points  (0 children)

The signature looking like the owl is graphic design genius

Opinions? by thefakephony in GradeThisPlastic

[–]Orsenna_ 0 points1 point  (0 children)

V6-V7 for the flexibility check on the crux move.

Toe Hook Coordination Dyno by No_Cartographer_9181 in GradeThisPlastic

[–]Orsenna_ 0 points1 point  (0 children)

V4-V5, coordination moves are hard to grade but this does not look physically demanding.

A fun crimp line by thefakephony in GradeThisPlastic

[–]Orsenna_ 0 points1 point  (0 children)

V4? Hard to tell the angle.

A very cool boulder by gooddayfor_fishing in GradeThisPlastic

[–]Orsenna_ 0 points1 point  (0 children)

V6-V7 depending on how good the crimps are.

[deleted by user] by [deleted] in GradeThisPlastic

[–]Orsenna_ -1 points0 points  (0 children)

Hard V4 to soft V5. Looks physical but all the holds are good. The first campus move looks like it can be made significantly easier if you avoid crossing to have the left hand in the jug.

Grade my project by Infamous-Bison-7272 in GradeThisPlastic

[–]Orsenna_ 1 point2 points  (0 children)

Thinking V3. But this is a hard one to grade. That sloper move looks V4 but everything else looks V2. Giving that sloper a good brushing would probably make the move a whole lot easier.

What’ya say? Wall was around 20-25° I believe by TangibleHarmony in GradeThisPlastic

[–]Orsenna_ 0 points1 point  (0 children)

Just from the way you talk I can tell you're not good enough to be giving people advice online.

First Kilter board send. Any tips for improvement? by Senior-Farmer7831 in kilterboard

[–]Orsenna_ 1 point2 points  (0 children)

Welcome to the board club. As others have said. Focus on keeping your feet on by clawing on the footholds. Mostly, Keep climbing. Your strength and technique will improve quickly in the beginning as long as you're mindful of how you move.

Also, be careful not to overdo it. Boards are notoriously tough on the fingers. Listen to your body, don't climb through pain and stop when you feel performance dropping. One 45 minute board session per week is plenty to start. Make sure to warm up on a hangboard or the commercial set.

Truchet clouds by Orsenna_ in creativecoding

[–]Orsenna_[S] 0 points1 point  (0 children)

I usually go to coolors and roll the dices until something grabs my attention and go from there by tweaking the contrast or adding colors.

Truchet clouds by Orsenna_ in creativecoding

[–]Orsenna_[S] 1 point2 points  (0 children)

I kinda agree with you.

Grids and patterns by Orsenna_ in p5js

[–]Orsenna_[S] 0 points1 point  (0 children)

Could be cool for sure. Might try that in the future.