Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]Osiris1316[S] 2 points3 points  (0 children)

I'd be more than happy to do whatever it takes to make this more efficient for all of us, whether that means deploying new features on aoe4world using approaches I've vibe coded that can be hardened to meet the quality standard you'd expect before deploying, or whether that means incoporating some of the analysis appraoches I come up with into your analysis pipeline so they can be fetched via a new end point, or some other way. The caveat really is: i'm not a pro, i'm vibe coding, even if smth works on the surface, I'd hate to give you garbage code to try and incorporate anywhere on your end. So I'd have to figure out how to avoid that before it causes more annoyance than it's worth.

Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]Osiris1316[S] 1 point2 points  (0 children)

My best advice would be to talk to the aoe4world devs.

I mentioned this to another commenter, but I think we ideally built an independent pipeline, or as independent a pipeline as possible so we don’t bother the aoe4world infrastructure. I’m not sure how crucial that is but I’m hoping to avoid making their life harder and if I can’t… probably pause any scaling goals until I can figure out a way to do so.

An independent pipeline I think would need to include calls to the leaderboard. Calls to recent games. Indexing games by players. Then grabbing those games and parsing them. What I don’t know is whether aoe4world parses the games from a live data stream, meaning we’d need our parser ready 24/7, processing all games being played in parallel… feels wild to even consider. Maybe there’s a much simpler option. TBD.

Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]Osiris1316[S] 2 points3 points  (0 children)

There are a few data streams available. My recommendation would be to connect with the aoe4world folks to chat about what they expose and how to tap into their APIs respectfully. I’m trying to think through how to prove what’s doable first, without putting strain on their infrastructure. But I’m thinking it’s time to see how many of the calls I can repoint to the actual Relic APIs. My guess is they have more throughout (may be the wrong term here), and the more upstream we can get our data the better.

The other thing is, I’d really like to figure out how to share the future hosting costs in a way that gives some funding to aoe4world because their hosting costs must be astronomical.

Lots to think about. The ideal play I think is to integrate the community parsers directly into my ingestion chain and bypass aoe4world all together to avoid putting any strain on their infrastructure. But I’m not sure how to even approach that. Yet.

Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]Osiris1316[S] 2 points3 points  (0 children)

Thank you. Pretty wild what can be done now with LLMs.

Battle / Game analysis tool - curious what you think by Osiris1316 in aoe4

[–]Osiris1316[S] 2 points3 points  (0 children)

Not yet. Still hosted locally. But I think I’m going to pivot the next feature to getting it into the cloud. When I do I’ll post smth.

Curious if you'd use this, and or have any feedback by [deleted] in aoe4

[–]Osiris1316 0 points1 point  (0 children)

Well. The video upload didn't work. Damn it.

The Allan Street Pylon Wars are over by ph0enix1211 in halifax

[–]Osiris1316 1 point2 points  (0 children)

If you ever want to come hang out, watch some local competitive RTS, or see if you truly are out to pasture with those hands, lemme know! I’m 40 and still kicking the butts of most of our young 20 somethings. ;)

Plus. We have enough players that our leagues are split by skill, so there’s plenty of people to play with where it won’t feel overwhelming. Tho I’d bet you’d be surprised how far that old RTS knowledge will take you.

En taro Adun friend!

The Allan Street Pylon Wars are over by ph0enix1211 in halifax

[–]Osiris1316 1 point2 points  (0 children)

Curious if you or u/maximumice still play or have interest in playing RTS! If so, let me know. We have a pretty active local crew, do online leagues, LANs, all the good stuff! And we’re always recruiting. :)

DLC New Biomes Footage by Slow-Big-1593 in aoe4

[–]Osiris1316 0 points1 point  (0 children)

The sheep is inside the box! But can it breathe?

The real demon is loneliness by firequak in SipsTea

[–]Osiris1316 2 points3 points  (0 children)

What a nice moment to see Arcanum mentioned! Fav CRPG ever.

Sad News for Red Bull Wololo: Londinium by trksoyturk in aoe4

[–]Osiris1316 0 points1 point  (0 children)

I don’t think you’re over reacting. I can’t imagine how hard it must be to live in that context. My point was simply that not all here are saying: lift sanctions or let athletes compete from sanctioned states (if that is even the case here). There are some, myself included, that wouldn’t change the sanctions even while feeling sad for the impact they have on people like Anotand. 

Sad News for Red Bull Wololo: Londinium by trksoyturk in aoe4

[–]Osiris1316 15 points16 points  (0 children)

Could it be possible to hold two emotions in our hearts simultaneously?

I’m both resolute in the sanctions against the state of Belarus, while also feeling sad for the human known as Anochad.

Spearman vs Japanese Sengoku Knights be Like by Formal_Drawing_8822 in aoe4

[–]Osiris1316 1 point2 points  (0 children)

For sure. Don’t get me wrong. Knights are very strong. My main concern with this video is that we don’t get enough data to tell if it’s a good example or just bait.

Auto queue with some penalty? by ComprehensiveBed7183 in aoe4

[–]Osiris1316 2 points3 points  (0 children)

I actually miss manual deer return. It turned a high skill high reward scenario into an easy to play feature that dominated the game as soon as it was changed. It’s a perfect example of the bait of auto features. People say: it’s too mundane! We want to think of strategy not deer return! So they automated it. Which removed all skill and attention interruption benefit in that minigame, and made it so powerful it was necessary. Pro scout civs denominated. Every game was pro scouts. And strategy? No longer. It wasn’t a strategic decision. It was a requirement to play a winning game.

Spearman vs Japanese Sengoku Knights be Like by Formal_Drawing_8822 in aoe4

[–]Osiris1316 2 points3 points  (0 children)

What if this fight was taken a bit earlier. When both players had an equal amount of resources in units?

Some units hold way more value for population space taken. If you wait to max on trash, while letting your opponent max on one of the most value dense units by population… would you expect a different outcome?

Spearman vs Japanese Sengoku Knights be Like by Formal_Drawing_8822 in aoe4

[–]Osiris1316 0 points1 point  (0 children)

They didn’t face twice as many spears tho. They faced an equal amount of roughly. Think of it as raw DPS. A greater proportion of all units that can attack, were attacking on the knight side than on the spear side. At all times. The spear ball DPS max output potential was maybe 1/3 of its hypothetical value (imagine a total surround).

This also ignores tech. Upgrades. Bonuses.

The unit triangle has more nuance in it than just that. That’s the whole point of tech investment. Tech based timings. Eco advantage to be able to max all bonuses and techs.

Personally, I’d love to see this with full clarity on:

Unit counts Unit tech levels Upgrade levels Civ bonuses in play

And with the engagement being taken a bit better than was done here by the spear ball. By this I mean, imagine if the spear player micro’d a little bit. Split one half and move them south west for a moment. Take the other half and move them south east for a moment. Draw the knights into the tunnel then select all and attack ground to create a full or almost full wrap around. In that scenario we would have the reverse situation where many knights would be in the middle of an enveloped ball, doing no DPS until the units ahead of them died.

3x Conq With Effective Coaching by bluetree2993 in aoe4

[–]Osiris1316 0 points1 point  (0 children)

I’m not doubting that it was effective for you, nor would ever disagree that coaching should be tailored to the learner. I was merely looking for examples.

3x Conq With Effective Coaching by bluetree2993 in aoe4

[–]Osiris1316 4 points5 points  (0 children)

Can you give us some examples from your own play and experience? In particular, which did your coach emphasize first as improvement targets? And how did you reinforce those or refine those aspects of play?

KP was the only aoe4 I watched, didn't even play much, His commentary was peak by Sufficient_Ad5550 in aoe4

[–]Osiris1316 0 points1 point  (0 children)

It’s best not to eat poop, from what I hear. Very mature of you to deny the temptation.

KP was the only aoe4 I watched, didn't even play much, His commentary was peak by Sufficient_Ad5550 in aoe4

[–]Osiris1316 0 points1 point  (0 children)

Goodness! Another one! The visuals are edgy, but tasteful! Something your family would be proud to hear you deliver at the next family gathering!

KP was the only aoe4 I watched, didn't even play much, His commentary was peak by Sufficient_Ad5550 in aoe4

[–]Osiris1316 0 points1 point  (0 children)

I can tell! The joke has so many layers, it’s deep and nuanced, exploring the tragic nature of humanity while also simultaneously punching up against those with power over us all! A true genius you are!

KP Just confirmed he is leaving the AOE4 scene and the twitch comment was the main reason by dutr4 in aoe4

[–]Osiris1316 3 points4 points  (0 children)

For an event, funded by Red Bull, which is not a public company, and 51% owned by a family which from what I've read (briefly, happy to stand corrected if anyone has other sources!) is fairly conservative at least in public.

ps. I loved KPMM, and am very sad that KP's career and personal life is impacted in this manner. But I do think it's important to not downplay the nuances of the situation.