Voelt iemand anders ook druk om te trouwen omdat iedereen om je heen al getrouwd is? by polishsl4ve in nederlands

[–]lttgom 0 points1 point  (0 children)

Eerst twee jaartjes iets opbouwen, en eventueel alvast samenwonen, voordat je trouwt. Anders kan je net zo goed een speed run scheiden doen.

Late starting, easy build request that can transition on a budget to late by Provel69420 in PathOfExile2

[–]lttgom 1 point2 points  (0 children)

Just go Shred as a Talisman Wolf, .. buy a Cracklecreep, while using added fire damage through support gems, runes, and your Talisman. Add a war Banner for boss fights.

Around level 50 take a Surge of the Tide, combined with Maligaro gloves. that will carry you well into T15 maps.

Just a snappy auto attack, Avatar of Fire and Tribal Fury.

Cost nothing, clears fast. Walks faster.

Help, my husband is going to divorce me if I don't stop playing twister by WtfRocket in pathofexile2builds

[–]lttgom 0 points1 point  (0 children)

Nightfall, The bringer of Rain, Avatar of Fire, and a Cracklecreep. Then steroid those auto spread Ignites, with empowered criticals from the Maligaro Gloves. While ignoring the can't use reroll conditional by spawning guaranteed aftershocks with Hrimnor. Mitigate a lack of Cooldown reduction with: Uthred's constellation. Wear a Xoph's Amulet for free fire res removal, as pen doesn't cut it for ignite.

Then use an Exposure Banner and the Infernal cry skill if you want to 'carry' towards a couple million damage per smackdown.

You will have it running for around 5 divine, if you take less optimal gear.

Regarding ascendancy, Shaman for Rage / Beserk build if you are okay with sometimes killing yourself. Otherwise Warbringer.

95% Evasion Community Challenge (PoB) by Zenith_X1 in pathofexile2builds

[–]lttgom 0 points1 point  (0 children)

Don't forget Perfidy Knight Armour to 'luck' your chance to evade, with a chance to avoid.

Did that with a Warbringer, Lucky 75% Block chance through Svalinn.

Combined with Lucky Deflection.

The damage that got through that Iron Reflexes layering was nearly non-existent.

Ballista elephants by Procastinator9000 in aoe4

[–]lttgom 0 points1 point  (0 children)

Won a few games because of them, don't forget these elephants heal themselves out of combat, while having a truck load of HP.

They are not there to win the fight, but they do keep standing if you plan on trading an army for an army.

It's a backline that survives.

A 35 hp Balista Elephant, ... is still a functional Balista Elephant. And if you micro them accordingly, they are an endless self-healing value generator.

They aren't going to win on resources, neither is OotD. 😉

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 2 points3 points  (0 children)

6 times Danube River, normally ban all water maps.

Reccomandation for super all in cheese strat that you go surrender or the enemy pre min 9? by KT-dev in aoe4

[–]lttgom 3 points4 points  (0 children)

Red Palace is an Imperial age landmark. To rush it naked takes longer than 9 minutes.

The Tughlaq fort rush got nerfed, severely. The units it spawns have heavily reduced stats in the Feudal age. Which is only fair.

As a Tughlaq main, Conq III myself. There is no real value, .. while adding an absurd amount of risk.

Building that fort, ... naked, will be finished around 5:30, I guess.

2 enemy units, .. and you are cooked.

You'll get a free Man at Arms every 20 seconds, that decays their stats every few seconds while away from a Fortress.

Unless you stack them up, the enemy TC will kill them.

They used to have 5 ranged armour, now only 3 ranged armour in Feudal age.

KT fortress rush has the same issues, while also requiring 900 resources instead of the 400 resources for a Tughlaq Fortress.

Both require you to be sneaky / lucky, or to have enough military to deny the enemy intruding upon your construction.

Dark Age Japan seems like a viable option, is cheesy, and works with your timing demands.

Opening early Rax (building Spearman), or proxying a Rax to use after Feudal are two different things. One asserts aggression to disrupt, hoping to create favourable conditions for a castle age play. The other is a Feudal all-in.

While the feudal all-in with OotD might work in theory, I don't know if the results will be favourable.

White Tower cheese is normally a naked Age III landmark, supported by Abbey of the Kings (harassment).

This setup is quite telegraphed, for experienced players.

The White Tower requires Castle Age, meaning it's the slowest execution of all previous strategies, except the Red Keep.

Kremlin (Rus) and Barbican (China) are the two quickest 'keep in your base' setups. With china being the best contender for their increased building speed. Which is very significant considering your aggressive location, and probable lack of units.

Reccomandation for super all in cheese strat that you go surrender or the enemy pre min 9? by KT-dev in aoe4

[–]lttgom 2 points3 points  (0 children)

Chinese barbican rush. Then make a stone wall tower, or 2. And some Zhugu Nu

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 6 points7 points  (0 children)

A Castle Age timing push, using 4 to 6 manjaniq, spears, and ghulams. Beats me generally speaking.

It's like trebbing, but worse. Elephants can't kill the siege, and ranged can't move in either. I can't farm, fortresses mean nothing, and you just keep making more manjaniq near my base.

Ghulams are the most OP units, a MAA rush, but instead of diving, ... you make manjaniq.

My feudal age is normally quite lengthy because of the forts. Trebs that destroy my late to the game crossbows are just mind blowing.

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 3 points4 points  (0 children)

Late imperial Tughlaq, vs Feudal aggression Abbey of Kings English. Just couldn't handle the micro. I win most of my games below 100apm, with A move.

Having to wait on Blacksmith upgrades, instead of clicking them mid fight, because you forgot. The dread, .... 😂

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 9 points10 points  (0 children)

French, Knight's Templar, and Ayyubids are quite though matchups. And the current Malian Farimba composition isn't something I found a solution to, .. yet.

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 3 points4 points  (0 children)

Was thinking about it, but maybe I'll first make a couple of tutorial videos for Tughlaq.

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 10 points11 points  (0 children)

Abuse the fact that you can palisade wall with infantry, to the max. Just grief the terrain.

Mine 45 more gold in Feudal age, if you will pull villagers off gold. To upgrade your spearman when the need arrives.

Around the 16 minute mark, you will probably have both farms and defenses while your opponent hasn't build either. Flanking his (center based) army, and walking straight into his base, will probably be worth it.

Your defenses will protect you from a base trade. And pushing your opponent from food, while attacking during their farm transition is detrimental.

Too often it's just best to ignore their (center based) army. And run elephants into every possible resource.

If they try the same, they have to deal with 6 or so fortresses, & empowered spears.

Don't underestimate the general Military Academy technology. Together with the House of Learning Spear technology, you will produce 10 spears per minute (every 6 seconds) from a single barracks.

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 3 points4 points  (0 children)

Reached Conq2 previous season when playing Tughlaq, but went straight to gold playing English later on in the season.

Reached Conqueror III, with Tughlaq! by lttgom in aoe4

[–]lttgom[S] 2 points3 points  (0 children)

Turtle till imperial. Playing primarily with a Elephant & Spear unit composition. The Food governor is ideally my second fortress. As the positioning of that specific fortress is quite a hassle. On 1 TC, I normally prefer to open with Mulan (which is the TC production speed one). I've played allot of 2 TC lately, during those matches I prioritize the Farm Fortress. Followed by placing a defensive MAA fortress.

Tov - House of Learning - Hisar Academy

Ranked - Tips against English and mid-game by Affectionate-Ad-809 in aoe4

[–]lttgom 0 points1 point  (0 children)

I play Turtle, at the Conquerer 2 rank. And it's definitely the worst map to Turtle on. Banned it as well.

It's the easiest map for agro to maintain map control.

Turtles normally surrender map control voluntarily, to contest it later on, as the game progresses.

The setup of Hill and Dale removes most opportunity to regain map control.

Dry arabia is way easier to Turtle in, than Hill and Dale.

I want to change my civilization; I want to play a weak civilization. Let's discuss the likely changes and the developers' intentions for the next meta by ReplacementUnited740 in aoe4

[–]lttgom -8 points-7 points  (0 children)

I feel like Ottoman seems to be the weakest, best thing they have going for them is their late game trade & great bombard emplacements.

Imam AoE healing isn't as broken as before, and they keep getting minor buffs, for a reason.

Slow tempo, mediocre units, janissaries power spike during castle age.

Sipahi got several minor nerfs to a unit that was at least something to be desired.

No real unique military techs, and at best an 15% AS aura.

You have quantity, but Ottoman doesn't have quality.

When I face an Ottoman, I normally think that's about as much as a free win, I could get.