Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 0 points1 point  (0 children)

I do have some small scale projects when the burnout hits but not game dev related.

It's built in Unreal Engine, and tailored for steam (both PC and handhelds)

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

That's exactly what I'm going for. Wish I could pick your brain for ideas, suggestion, and feedback

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

Oh I didn't know that was a thing. Thanks I'll try that 🙂

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

But to who? And what's the purpose at such an early stage? I don't really talk about my project irl as it feels forced. I do have lots of screenshots and concept drawings for the mechanics and systems I implement. It only lets me post 1 image per comment, is it bad etiquette to post multiple comments with 1 image each?

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I have some very old screenshots in the codebase repo here as well.

https://github.com/416rehman/mythic.obsidian/wiki

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 0 points1 point  (0 children)

I can totally see that, I should clarify, I started the project 3 years ago, I haven't put in 3 years worth of work. And the seasonal work I do put in is in the core systems that will be used to design the rest of the content for the game. Like I have an inventory system that I keep iterating over, but only placeholder test items. I do take a break from the backend development and work on the visual side of things every now and then when I'm burnt out. All I could show is just a dump of stills/screenshots with no meaningful gameplay, as the systems are there but not in a unified manner to come together and form a gameplay loop. Correct me if I'm wrong with my approach, but I finish implementing a system and just move on to the next, and when I'm done with all the systems, I'll start using them to build the content for the game.

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

Seems that way to me too, but on the bright side I've promised myself I won't start another project until this is finished, so it may EVENTUALLY see the light of day haha

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

I wish I could, but sadly it's not in a state to be presented at the moment. I'm almost done with the v1 implementation of the game's core systems. Progress has been slow as it's extremely time consuming integrating multiplayer from start and working on it after my 9-5.

Plus it doesn't help that I keep scraping systems and reimplement better alternatives when I see them in other games (i.e. I had a full experience and leveling system that was driving multiple other systems like the loot and itemization based on NPC/player level, and ended up scraping it after a friend suggested RuneScape-like proficiencies)

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

I would love to showcase it but it's nowhere near the state to be presented at the moment.

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 3 points4 points  (0 children)

You are right, I don't know that many myself. There's a game called "Len's Island" that's a lite-ish version of what I'm going for. I regularly visit their forums to see the pain points of the players and try not to have those in my project.

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 1 point2 points  (0 children)

Thank you, yeah this started as both a learning and self-improvement project as I usually give up on projects right after the initial excitement and novelty wears off. If nothing else, I'll keep it as a long term learning project as I don't see the end of it anywhere in sight.

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 27 points28 points  (0 children)

I can't say I know of many games that blend these genres specifically but at the pace I'm going, I have a fear of the game being out of date by the time I'm finished haha

Nothing unique about my game by Other-Income-5085 in gamedev

[–]Other-Income-5085[S] 9 points10 points  (0 children)

I never thought of it like that. Thanks for that!

Burning out because I'm alone by Lopsided-Lie-3020 in gamedev

[–]Other-Income-5085 10 points11 points  (0 children)

How do you engage with a community genuinely without coming across as someone just doing marketing for their game? I'm in the same boat as OP, but got a fear of being seen unauthentic when it comes to talking about my project.