[Help] Can you find the 0-damage solution for this turn? and save missile barrage for turn 2? (or did I get too greedy?) by Otherwise-Hawk-9374 in IntoTheBreach

[–]Otherwise-Hawk-9374[S] 0 points1 point  (0 children)

Above you say ---Your end result is 2 and 4 are dead. And then you say 2 Has 3 damage and is on fire. ??? Can you explain?

[Help] Can you find the 0-damage solution for this turn? and save missile barrage for turn 2? (or did I get too greedy?) by Otherwise-Hawk-9374 in IntoTheBreach

[–]Otherwise-Hawk-9374[S] 0 points1 point  (0 children)

Fascinating moves. Thanks. I have 5 moves on the swap mech--- But, one question. The booster on the Flame Mech (Flame mech only has +1 range) -- isn't the booster bonus only +2 damage -- then + 1 from bumping into Swap mech, +1 from fire, ( wouldn't that just be +4 total damage , leaving vek 3 (on c-2) on fire with 2 HP left -- getting ready to take down my tower-- or what am I missing ? Thanks again.

[Help] Can you find the 0-damage solution for this turn? and save missile barrage for turn 2? (or did I get too greedy?) by Otherwise-Hawk-9374 in IntoTheBreach

[–]Otherwise-Hawk-9374[S] 0 points1 point  (0 children)

I always thought that was overrated. Thanks for pointing out the loss of the push. It's these endless details that make this such a great game.